"Rugby is attracting attention, but William Ellis, who claims to be the founder of this emerging sport, is being forgotten. Maybe the owner of Oletus Manor can offer him some help?"
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William Ellis | |
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About | |
Difficulty | |
Gender | Male |
Birthday | May 15 |
Age | 28 |
Career | Forward |
Item | Football |
Clues | 3568 |
Echoes | 688 |
William Ellis, or the Forward, is one of 33 Survivors currently featured in Identity V.
Overview[ | ]
When playing him, players can use the football to dash forward and knock the hunter off balance. The Forward will be stunned when exhausted.
If he pushes the hunter into an object, the hunter will be stunned for longer.
His decoding speed is slower than most survivors. His main job is to rescue survivors that are being carried by the hunter. Stunning the hunter into an object while the hunter carries a survivor will release the carried survivor.
He also has 10% increase in struggling speed if captured by the hunter, allowing him to free himself if carried by balloons.
Background[ | ]
Rugby football is attracting attention, but William Ellis, who claims to be the founder of this new sport, is being forgotten. He joined a small rugby club, but not everything went his way. Can the owner of Oletus Manor help him?
External Traits[ | ]
External Traits | ||
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Icon | Name | Description |
Rush | Carries around a Football. He dashes forward with his Football, but will be stunned when exhausted.
Exclusive The Forward's superior physique enables him to knock the Hunter off balance after dashing a short distance. If the Hunter is knocked into other objects, they will be stunned for a longer period of time. | |
Athletic | Athletically gifted and monstrously strong. Obstacle Vaulting Speed is increased by 20%, and Pallet Pulling Speed in increased by 50%. The Recovery Speed of Hunters stunned by the Forward is decreased by 15%. | |
All Thumbs | Clumsy and terrible with machines. Decoding Speed is decreased by 30% | |
Struggle | His peak physical condition makes it easier for him to escape the Hunter's clutches. Struggling Speed is increased by 10%. |
Deduction Target[ | ]
All completed Objectives reward the player with +335 Logic Points for the Logic Path
- Opportunity
- Fate is the shadow of opportunity.
- Basic Objective: Encounter 1 teammate
- Advanced Objective 2: Encounter 2 teammates
- Advanced Objective 3: Encounter 3 teammates
- Conclusion
- A photo: William Ellis with the school football team.
- Lucky Shot
- Which button should I press?
- Basic Objective: Complete 1 calibration
- Advanced Objective 2: Complete 3 calibrations
- Advanced Objective 3: Complete 5 calibrations
- Conclusion
- When you have no clue how to get them going, try a hard knock! They'll be working sooner or later.
- Touchdown
- The place where you score points is past the gate, I guess.
- Basic Objective: Escape through the gate
- Advanced Objective 1: Escape through the gate
- Advanced Objective 2: Escape through the gate
- Conclusion
- When the offense crosses the line and touches the ball down in the end zone, the player scores a touchdown and scores five points.
- Rugby League
- When the Athletic Association keeps telling players about "amateur spirit", you need to think about your needs in real life.
- Basic Objective: Open 1 chest
- Advanced Objective: Open 2 chests
- Advanced Objective: Open 3 chests
- Conclusion
- A photo: a young William Ellis watching his teammates walking away.
- Team Co-op
- Just like rugby, this game also requires teamwork.
- Basic Objective: Rescue 1 teammate from rocket chairs
- Advanced Objective 1: Rescue 2 teammates from rocket chairs
- Advanced Objective 2: Rescue 3 teammates from rocket chairs
- Conclusion
- Uh... maybe concentration is sometimes the essence?
- Technical Foul
- You know what we're like when we get on the field, don't you?
- Basic Objective: Stun the hunter with a pallet 1 time
- Advanced Objective 1: Stun the hunter with a pallet 2 times
- Advanced Objective 2: Stun the hunter with a pallet 3 times
- Conclusion
- A photo: William Ellis is running forward with the ball.
- Forward's Dignity
- Hey, this isn't that difficult, right?
- Basic Objective: Tackle the hunter 1 time
- Advanced Objective 1: Tackle the hunter 2 times
- Advanced Objective 2: Tackle the hunter 3 times
- Conclusion
- When attacking, the fullback usually creates space in the front and the halfback follows with the ball. Speed and agility are the main requirements of running backs.
- Blindsided
- Remember to finish off your opponent!
- Basic Objective: Tackle the hunter into an object 1 time
- Advanced Objective: Tackle the hunter into an object 1 time
- Advanced Objective: Tackle the hunter into an object 2 times
- Conclusion
- A photo: William Ellis is standing next to a player clutching his leg on the ground.
- The Secret
- Everyone has secrets. It's not always wise to find out what they are.
- Basic Objective: Escape from the hunter 1 time
- Advanced Objective 1: Escape from the hunter 3 times
- Advanced Objective 2: Escape from the hunter 5 times
- Conclusion
- A journal entry: I shouldn't have gone to that magic show. That guy tinkering with the chain... did he see me?
- Retirement
- Life is harsh. Sometimes you have to give up what you love for a while.
- Basic Objective: Struggle free from the hunter 1 time
- Advanced Objective 1: Struggle free from the hunter 1 time
- Advanced Objective 2: Struggle free from the hunter 2 times
- Conclusion
- No one remembers me. They just say, "Oh it's that guy running with the ball. But I, William Webb Ellis, am the true inventor of this sport!
Birthday Letter[ | ]
His 2020 birthday letter is as follows:
An invitation for William Ellis
Dear Mr. William Ellis,
People often discuss how you have an "unfair advantage" in Rugby. Contrary to what they've blabbered about, I see your "advantage" as an "extraordinary reform" to the sport. You've embedded sophistication under that muscular body of yours and successfully fooled everyone that you're merely a brute charging headlessly with a rugby ball.
Your talent in exploiting the loophole within the rules has revolutionized the sport. For this, we welcome you to participate in this new game we have created. Your role in this operation is to polish the game rules, for the game requires a person with your physique and mind. Your participation in this treasure hunting game of ours at the Oletus Manor is crucial.
Well, of course, as a token of our appreciation, we will fully support you, with no strings attached, in your future reform at the Rugby club.
We look forward to your presence,
The Host
Appearance Decoration[ | ]
Behavior | ||||
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Icon | Type | Name | Series | Description |
Graffiti | Muse Mark | Already Equipped | The Graffiti content for all survivors and hunters, Muse Mark | |
Graffiti | Forward - Cartoon | Forward's exclusive Graffiti, Cartoon | ||
Graffiti | Forward - Animal | Abyss Treasure | Forward exclusive Graffiti - Animal | |
Graffiti | Forward - Silhouette | ??? | Forward's exclusive Graffiti, Silhouette | |
Graffiti | Rugby Ball - Grayed | ??? | Rugby Ball Graffiti, Grayed | |
Graffiti | Rugby Ball - Colored | S2 Essence 1 | Rugby Ball Graffiti, Colored | |
Emote | Agree | Already Equipped | A motion that means agreement. | |
Emote | Hush | Already Equipped | A motion that means hush. | |
Emote | Advance | N/A | A motion that means advance. | |
Emote | Confused | Rank Treasure | A motion that means confusion. | |
Emote | Hurry Back | S1 Memory Sphere B | A motion that asks teammates to hurry back. | |
Emote | Shame | Shame Motion, exclusive to Forward | ||
Emote | Shout | Scattered around the corners of the manor. Explore now. | A shout motion, exclusive to Forward. | |
Emote | Lie Down | Scattered around the corners of the manor. Explore now. | A lie-down motion, exclusive to Forward. | |
Emote | Relax | Persona 5 Crossover Essence | Relax, Forward's Exclusive Emote | |
Emote | Dance | Memory Sphere Season 4 | Dance Motion, exclusive to Forward | |
Emote | Rolls 4-Sided Dice | 4-sided Dice Enthusiast
60 Echoes |
Rolls 4-sided Dice Motion, exclusive to Doctor |
Standby Motion | |||
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Icon | Name | Series | Description |
Default | Already Equipped | Male survivor's default motion in matching room | |
Stand | Scattered around the corners of the manor. Explore now. | Forwards's motion in matching room, Stand | |
Look | Memory Sphere Season 3 | Forward Matching Room Motion, Look | |
Wait | S2 Essence 2 | Forwards's motion in matching room, Wait | |
Snooze | S2 Essence 2 | Forwards's motion in matching room, Snooze |
Tips[ | ]
Playing as[ | ]
- Use the ball when the Hunter is picking up a survivor (because during that animation the Hunter can't move to avoid the stun).
- The ball loses durability really fast, so if you aren't kiting, rescuing, balloon rescuing, just decode.
- Use the ball to reach a pallet only if the Hunter is chasing you and there aren't any other options.
- The Forward is a rescuer, so it's advisable to use Tide Turner, but remember it only activates when you rescue from a chair
Countering[ | ]
- When the Forward is approaching, immediately change directions to land a hit on him. This will interrupt his skill.
- By putting down the survivor you are carrying before the Forward reaches you, you can avoid the stun that would make you drop the survivor while keeping the survivor downed
Trivia[ | ]
- William was originally going to be called "Quarterback", then the "Frontline", and finally, "Forward".
- He is based upon and named after William Webb Ellis, the creator of rugby.
- He is interested in rugby.
- He is skilled at running by holding the ball.
- He hates cipher machines.
- He likes rugby and grape wine.