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Identity V Wiki
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Rocket Chairs
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Rocket Chairs
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== Related Talents == === Survivors === * {{il|Risky Move}} will increase rescue speed by 40%. * {{il|Tide Turner}} will activate when its user rescues a teammate. Both the savior and the rescued survivor will be made invincible for twenty seconds. Whilst this effect is active, the survivors cannot be healed or put into the dying state, and the effect will dissipate once the 20 second timer is up. This ability can only be used once per trial. * {{il|Sneak}} will cause Survivors within 18 meters of a chaired Survivor to not leave a trail whilst running. * {{il|Savior Complex}} will, after recusing teammates from a Rocket Chair, gain a 5%/10%/15% movement speed boost for 3 seconds. * {{il|Distress}} will allow other Survivors to see each other when its user is placed on a chair. * {{il|Prisoner's Dilemma}} will allow the user to see a Survivor and a Hunter for an additional 5 seconds once the Hunter picks them up off of the ground. This effects end when the Survivor is placed onto a chair. * {{il|Herd Mentality}} will grant its user 4%/6%/8% movement speed when within 12/18/24 meters of another Survivor on a Chair. * {{il|Shelter}} will decrease healing time by 20%/30%/40% for 60/90/120 seconds after saving someone from a [[Rocket Chair]]. The effect can multiply. === Hunters === * {{il|Panic}} will reduce all survivors' decoding, healing, and destroying speeds by 3% when a survivor is injured, incapacitated, or placed on a Rocket Chair. This effect can stack. * {{il|Wanted Order}} will show the outline of a random survivor (so long as they are not incapacitated or on a chair) and grant 10% bonus movement speed. The speed boost will dissipate when the survivor is rescued, although the outline remains for 25 seconds. * {{il|Control Freak}} speeds up the Rocket Chair's countdown by 3%/6%/9%. * {{il|Mock}} will increase movement speed by 3%/4%/5% when a Survivor is placed on a Rocket Chair. * {{il|Claustrophobia (talent)|Claustrophobia}} will slow exit gate opening speed by 50% for 20 seconds should all four survivors not be incapacitated (tied to balloons, downed, or placed on a Rocket Chair.)
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