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'''{{PAGENAME}}''' are unlockable abilities that players can use for [[Survivors]] and [[Hunters]] in ''{{IconLink|Identity V}}''. They come as active, passive, and external traits.
 
'''{{PAGENAME}}''' are unlockable abilities that players can use for [[Survivors]] and [[Hunters]] in ''{{IconLink|Identity V}}''. They come as active, passive, and external traits.
   
== Active traits ==
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== Active Traits ==
 
An '''Active Trait's''' availability is based on the player's level. At player level one, a player begins with '''1 Trait''' to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60.
 
An '''Active Trait's''' availability is based on the player's level. At player level one, a player begins with '''1 Trait''' to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60.
   
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== Potential traits ==
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== Potential Traits ==
 
:Main article: [[Talent]]
 
:Main article: [[Talent]]
   
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{{Talents Hunter}}
 
{{Talents Hunter}}
   
== External traits ==
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== External Traits ==
An '''External Trait''' (or '''[[Abilities|Ability]]''' for Hunters) is a power or handicap that a survivor or hunter has.
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An '''External Trait''' is a power or handicap that a survivor or hunter has.
 
=== {{IconLink|Survivors}} ===
 
=== {{IconLink|Survivors}} ===
 
{{Traits Survivor}}
 
{{Traits Survivor}}
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=== {{IconLink|Hunters}} ===
 
=== {{IconLink|Hunters}} ===
 
{{Traits Hunter}}
 
{{Traits Hunter}}
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== Abilities ==
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An '''[[Abilities|Ability]]''' is a Hunter exclusive power that allows them to fulfill their objective.
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{{Abilities Hunter}}
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[[Category:Unlockables]]
 
[[Category:Unlockables]]

Revision as of 19:11, 2 December 2020

Traits are unlockable abilities that players can use for Survivors and Hunters in Identity V Identity v. They come as active, passive, and external traits.

Active Traits

An Active Trait's availability is based on the player's level. At player level one, a player begins with 1 Trait to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60.

They are chosen in the lobby or under the "Shapeshift" tab in the Notebook. Each player is allowed one active trait chosen from a list. Traits can be used in game to aid a player in various ways as each trait has a unique effect. They do not have any cost other than their cooldown.

Icon Name Description
Listen When listening, the hunter can detect survivors when they run or vault objects.
Abnormal Cooldown: 90 seconds

Nothing remains the same. Can be used around undecoded cipher machines to recover 60% of a cipher machine's progress. Each successful recovery will reduce the effect | of subsequent recoveries down to a maximum of 3% as the game duration and the number of uses increases.

Duo Hunters Mode: Default Cipher Machine decoding progress is 35%

Excitement Cooldown: 100 seconds

Defiant prey adds to the excitement. Removes current control effects and becomes immune to control effects for the next 5 seconds.

Patroller Cooldown: 90 seconds

Just wait around long enough and trouble will find you. It never gets lost. Controls a high-speed mini-patroller to a nearby survivor and bites them. The outline of the survivor will be highlighted for 20 seconds and the survivor will be hindered every 5 seconds.

Teleport Cooldown: 100 seconds

Fear spreads, affecting everything. Long-tap to select a target, then teleport to the target area instantly after a brief chant. You can select: undecoded cipher machines, rocket chairs, Hell Ember puppets, available exit gates.

Peeper Cooldown: 30 seconds

There are eyes everywhere. Places a peeper that lasts for 80 seconds on the ground and Survivors nearby will be highlighted. Their movement speed and interaction speed with pallets and windows will be slightly decreased, while their interaction speed with the rest of the map will be greatly decreased. Peepers can be dismantled.

Blink Cooldown: 150 seconds

Creating panic and fear requires but a flash. Tap to blink in the direction the camera is facing. Drag to blink in the direction you're dragging.

Potential Traits

Main article: Talent

A Potential Trait, or Talent, can be obtained with talent points in the Intrinsic Persona Web.

Survivors IconHelpLoading survivor

Survivor Talents
Icon Name Persona Mastery Description Requirement
Talent Distress
Distress Tranquility 1 When you are placed on a rocket chair, other survivors can see each other.

Tarot Mode

When your King is placed on a Rocket Chair, other Squires will be able to see each other, and their outlines will become blue.

There is yet some value that can be squeezed from your tragedy.

Points required: 5
Talent Survivor's Instinct
Survivor's Instinct Tranquility 1 Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.

In the dark you can see the light

Requires 1 Distress
Talent Healing
Healing Tranquility 3 Teammates heal you 15%/20%/25% quicker.

Strong willpower will take you to the dizzying height of success.

Requires 1 Survivor's Instinct
Talent Air Walk
Air Walk Tranquility 3 Trail disappears 1/1.5/2 seconds quicker.

Tread carefully, as footprints will blow our cover.

Requires 1 Survivor's Instinct
Talent Sticker
Sticker Tranquility 3 When incapacitated, self-healing speed increased by 10%/15%/20% and crawling speed increased by 100%/125%/150%

One can be hurt but not defeated.

Requires 1 Distress
Talent Symbiotic Effect
Symbiotic Effect Tranquility 3 Movement Speed is increased by 2%/4%/6% when running towards Survivors on Rocket Chairs.

Perhaps you can save more than just yourself.

Requires 3 Sticker
Talent Spectator
Spectator Tranquility: Final Talent 1 Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others increases by 20%. Displays wounded survivors except for those tied to balloons.

Save no one, and in the end, no one will save you.

Requires 3 Symbiotic Effect
Talent Obsessive
Obsessive Tranquility 1 Displays chests within 16 meters.

Don't miss any opportunity to rifle through some chests!

Requires 1 Distress
Talent Curiosity
Curiosity Persistence 1 When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed. When there are only 3 incompletely decoded Cipher Machines, the outline of all Cipher Machines will be displayed for 5s.

Who can conquer the curiosity of decoding?

Points required: 5
Talent Distraction
Distraction Persistence 1 The hunter is displayed for 5 seconds when the exit gate activated.

Don't lose hope. Remember: the night is darkest before the dawn.

Requires 1 Curiosity
Talent Snooze
Snooze Persistence 3 Slows the countdown of rocket chair by 3%/6%/9%.

Pretense alone will change nothing.

Requires 1 Distraction
Talent Self Deception
Self Deception Persistence 3 You have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half

If you can't hear it, then no one can.

Requires 1 Distraction
Talent Escape
Escape Persistence 3 Movement Speed is increased by 3%/4%/5% for 120 seconds when the exit gate is activated. (The duration is modified to 60 seconds in Tarot Mode.)

Tarot Mode

Movement Speed is increased by 3%/4%/5% for 60 seconds when your faction's decoding progress reaches 300%.

If you know only how to run and escape, then run!

Requires 1 Curiosity
Talent Compensate
Compensate Persistence 3 The location of the hunter is displayed for 3/5/7 seconds when a Survivor is shocked while decoding a cipher machine.

There is a fine line between winning and losing.

Requires 3 Escape
Talent Borrowed Time
Borrowed Time Persistence: Final Talent 1 Health fully recovers and dash speed is increased by 50% for 5 seconds when the exit gate is activated.

Tarot Mode

Health fully recovers and dash speed is increased by 50% for 5 seconds when your faction's decoding progress reaches 300%.

To what end will the last gleam of hope lead?

Requires 3 Compensate
Talent Cold
Cold Persistence 1 You will be notified of the direction of the hunter when is looking at you from behind and is within 36 meters.

Targeted prey will always feel a trace of dread.

Requires 1 Curiosity
Talent Drawbridge Effect
Drawbridge Effect Friendliness 1 Displays survivors within 18 meters.

When faced with the same peril, you feel the heartbeat of others.

Points required: 5
Talent Sneak
Sneak Friendliness 1 When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.

No one will ever hear the person I am at this moment!

Requires 1 Drawbridge Effect
Talent Doctor
Doctor Friendliness 3 Healing speed is increased by 15%/20%/25%.

Prolonged illness makes the patient a doctor, and there is no magic bullet for chronic illness.

Requires 1 Sneak
Talent Shelter
Shelter Friendliness 3 After saving a Survivor from a Rocket Chair, Healing Speed is increased by 10%/20%/30% for 90/120/150 seconds. This effect can be stacked.

Survivors will beg for healing and comfort from you.

Requires 1 Sneak
Talent Savior Complex
Savior Complex Friendliness 3 After rescuing Teammates from Rocket Chairs, gain a 5%/10%/15% movement speed boost for 3s.

Save those in distress, and we shall receive the message from the guiding light and the encouragement of love.

Requires 1 Drawbridge Effect
Talent Herd Mentality
Herd Mentality Friendliness 3 When you are within 12/18/24 meters of a rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.

An example has been made of someone already, would you like to be the next one?

Requires 3 Saviour Complex
Talent Tide Turner
Tide Turner Friendliness: Final Talent 1 After saving a Survivor from a Rocket Chair, both you and the Survivor will be invincible for 20 seconds. During this time you cannot be knocked down or healed. The knocked down damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.

Don't give up! That is how miracles happen.

Requires 3 Herd Mentality
Talent Mech Elite
Mech Elite Friendliness 1 Increases the scope of success by 10% when a calibration is triggered.

Get yourself some rest.

Requires 1 Drawbridge Effect
Talent Risky Move
Risky Move Bravery 1 Rescue speed is increased by 40%.

The pair of hands could even remove the crown of thorns from poor Jesus' head.

Points required: 5
Talent Prisoner's Dilemma
Prisoner's Dilemma Bravery 1 When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.

To save or not to save? You have already made up your mind, haven't you?

Requires 1 Risky Move
Talent Great Power
Great Power Bravery 3 Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.

True potential is unleashed just before death.

Requires 1 Prisoner's Dilemma
Talent Will to Survive
Will to Survive Bravery 3 Struggle speed is increased by 10%/15%/20% when balloons are tied to your survivor.

Like a stranded whale, there is no struggle, just despair.

Requires 1 Prisoner's Dilemma
Talent Horsefly Effect
Horsefly Effect Bravery 3 When there is a Hunter within the range of 18 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%.

Tarot Mode

When the enemy Knight is within a range of 18 meters for 8 seconds, Pallet dropping speed is increased by 8%/14%/20%.

You can be faster than this.

Requires 1 Risky Move
Talent Knee Jerk Reflex
Knee Jerk Reflex Bravery 3 Dash speed is increased by 30%/40%/50% for 3 seconds after vaulting a pallet. Cooldown: 60/50/40 seconds.

A feeling of impending doom is but a type of intense stimulation.

Requires 3 Horsefly Effect
Talent Broken Windows
Broken Windows Bravery: Final Talent 1 Dash speed is increased by 50% for 3 seconds after vaulting a window. Cooldown: 40 seconds.

The window is broken, what are you still trifling about?

Requires 3 Knee Jerk Reflex
Talent Exit Path
Exit Path Bravery 1 When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once. (The self-heal limit is ignored in Tarot Mode.)

In this dangerous game, you need to rely on yourself.

Requires 1 Risky Move

Hunters IconHelpLoading hunter

Hunter Talents
Icon Name Persona Mastery Description Requirement
Talent Deteriorate
Deteriorate Tough 1 Reduces wounded survivors' decoding, healing, and destroying speed by 5%.

It's not only the wounds that are worsening, but also the fear that perpetually infiltrates your mind.

Points required: 5
Talent Panic
Panic Tough 1 When a survivor is wounded, incapacitated, or placed on a rocket chair, decoding, healing and destroying speed for all survivors is reduced by 3%. This effect can multiply.

The panic that approaches despair infects. One, two, four...

Requires 1 Deteriorate
Talent Rage
Rage Tough 3 The iron-blood trait increases the hunter's rate of recovery by 10%/15%/20% when stunned or a survivor struggles free.

Angered the existence that you shall not provoke, not even a chance to regret.

Requires 1 Panic
Talent Berserker
Berserker Tough 3 Attack recovery speed is increased by 15%/20%/25% when a survivor is placed on a rocket chair.

The panic of gradually worsening blindness will drive you to despair.

Requires 1 Panic
Talent Wither
Wither Tough 3 When a Survivor is placed on a Rocket Chair and the Hunter is 12 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect by 10%/15%/20%

Rush to the ending.

Requires 1 Deteriorate
Talent Destructiveness
Destructiveness Tough 3 Pallet destroying speed is increased by 20%/30%/40%.

Only constant destruction can serve as a release. Let no one escape!

Requires 3 Wither
Talent Confined Space
Confined Space Tough: Final Talent 1 When vaulting windows, the hunter can block the window for 20 seconds, preventing both survivors and the hunter from vaulting the window.

Boxed prey can never escape!

Requires 3 Destructiveness
Talent Restraint
Restraint Tough 1 Reduces the fear radius by 15%.

Arbitrary acts will only expose your existence. Learn to hold back, to restrain yourself.

Requires 1 Deteriorate
Talent Owl
Owl Vigilance 1 Reduces the survivor's scope of a successful calibration within the fear radius by 30% when they are decoding, healing, and destroying.

Under the owl's gaze, no one remains calm.

Points required: 5
Talent Announcement
Announcement Vigilance 1 Survivors are highlighted for 5 seconds when the exit gate is activated.

Before the curtain falls, no performance-pursuing devotees will miss the final announcement.

Requires 1 Owl
Talent Wanted Order
Wanted Order Vigilance 3 When a Survivor is placed on a Rocket Chair and the remaining 3 Survivors are healthy or injured, the outline of a random Survivor will be shown and the Movement Speed is reduced by 4%/2%/0%. The debuff will disappear when the Survivor on the Rocket Chair has been rescued, but the outline will last for another 20 seconds.

I've got my eye on you!

Requires 1 Announcement
Talent Impact
Impact Vigilance 3 Healing time for injured survivors has been increased by 15%/20%/25%

It will make a difference, sooner or later.

Requires 1 Announcement
Talent Hunter's Instinct
Hunter's Instinct Vigilance 3 Each uninjured Survivor will increase the Hunter's Movement Speed when not in pursuit by 0.5%/1%/1.5%. However, once Tier I Skill is unlocked, it will no longer increase the Hunter's Movement Speed.

How do sharks hunt?.

Requires 1 Owl
Talent Hospitable
Hospitable Vigilance 3 Movement speed is increased by 4%/6%/8% when balloons are tied to Survivors

Hospitality is a courtesy, but that depends on the person.

Requires 3 Hunter's Instinct
Talent Trump Card
Trump Card Vigilance: Final Talent 1 Players can change their secondary skills after the battle has started for 120 seconds. The cooldown time is refreshed in proportion and can only be changed once.

A crafty player will never reveal his Trump Card

Requires 3 Hospitable
Talent Desperate Fight
Desperate Fight Vigilance 1 Stunned again after 15 seconds, and Stun recovery speed is increased by 20%, with a maximum increase of 60%

Unnecessary resistance will only cause the Hunter to be more excited

Requires 1 Owl
Talent Inertia
Inertia Dread 1 Increases attack recovery speed by 10%.

Faster! Faster! The inertia of tearing and breaking!

Points required: 5
Talent Quenching Effect
Quenching Effect Dread 1 Within the first 50s of a match, if the Hunter's presence is not obtained through means other than Insolence, all of the Survivors' outlines will be shown for 5s.

When you feel like you've hit rock bottom and you're being ignored, perhaps you're just getting quenched by God.

Requires 1 Inertia
Talent Control Freak
Control Freak Dread 3 Speeds up rocket chair's countdown by 3%/6%/9%.

Lives without freedom fade in a flash.

Requires 1 Quenching Effect
Talent Giant Claw
Giant Claw Dread 3 The struggling effect by survivors tied to balloons is reduced by 25%/50%/75% and struggling speed by 5%/10%/15%.

Struggle, distort. Powerless resistance is quite a sight.

Requires 1 Quenching Effect
Talent Mock
Mock Dread 3 Movement speed is increased by 3%/4%/5% when a survivor is placed on a rocket chair.

Teasing one's prey is not just for sport, but also to attract more moths to the flame.

Requires 1 Inertia
Talent Carnival
Carnival Dread 3 Gain 5%/7%/10% attack recovery speed and 3%/4%/5% movement speed when the exit gate is activated. The effect lasts for 120 seconds. (The duration is modified to 60 seconds in Tarot Mode.)

Tarot Mode

Attack recovery speed is increased by 5%/7%/10% and movement speed is increased by 3%/4%/5% when your faction's decoding progress reaches 300%. The effect lasts for 60 seconds.

How could you miss the last carnival before parting?

Requires 3 Mock
Talent Detention
Detention Dread: Final Talent 1 Strength is increased when the Exit Gate is powered on. Normal attacks deal double damage against Survivors. The effect lasts for 120 seconds. (The duration is modified to 30 seconds in Tarot Mode.)

Tarot Mode

Strength is increased when your faction's decoding progress reaches 300%. Normal attacks deal double damage against Survivors. The effect lasts for 30 seconds.

What's the hurry? Stay here forever.

Requires 3 Carnival
Talent No Survivors
No Survivors Dread 1 Within the range of 30 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's attack recovery speed by 8% with a maximum of 3 stacks.

Any closer and you'll be the next.

Requires 1 Inertia
Talent Deer Hunt
Deer Hunt Deceit 1 Displays incapacitated survivors within 18 meters.

When people become prey, they cease to be people.

Points required: 5
Talent Tinnitus
Tinnitus Deceit 1 Receive a prompt when a survivor is within 36 meters.

Could the tinnitus be a sign? A hint?

Requires 1 Deer Hunt
Talent Hunt
Hunt Deceit 3 Gain 10% movement speed after continuously pursuing a survivor for 12/10/8 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or stunned.

Never stop moving forward...

Requires 1 Tinnitus
Talent Street Sweeper
Street Sweeper Deceit 3 Displays survivors who are healing or being healed within 20/26/32 meters of your location.

The Street Sweeper believes that all epidemic diseases must be completely eradicated.

Requires 1 Tinnitus
Talent Possessive
Possessive Deceit 3 Reduces the speed at which survivors decode, heal, and destroy within the fear radius by 3%/5%/7%.

Targeted prey has no right to move free.

Requires 1 Deer Hunt
Talent After Effects
After Effects Deceit 3 Reduces the self-healing limit of incapacitated survivors by 10%/20%/30%.

You will never get up...

Requires 3 Possessive
Talent Insolence
Insolence Deceit: Final Talent 1 Hunters can increase their in-game presence to unlock their special abilities. Presence stops increasing after skills are unlocked.

Such a freak!

Requires 3 After Effects
Talent Claustrophobia
Claustrophobia Deceit 1 If there are four active survivors (Survivors that are tied to Rocket Chair/balloons or knocked down are considered non-active) within 20 seconds after the Exit Gate has been activated, it opens 70% slower.

While confined in a room, every minute and second makes the fear feel eternal.

Requires 1 Deer Hunt

External Traits

An External Trait is a power or handicap that a survivor or hunter has.

Survivors IconHelpLoading survivor

Template:Traits Survivor

Hunters IconHelpLoading hunter

Template:Traits Hunter

Abilities

An Ability is a Hunter exclusive power that allows them to fulfill their objective. Template:Abilities Hunter