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'''{{PAGENAME}}''' are unlockable abilities that players can use for [[Survivors]] and [[Hunters]] in ''{{IconLink|Identity V}}''. They come as active, passive, and external traits. |
'''{{PAGENAME}}''' are unlockable abilities that players can use for [[Survivors]] and [[Hunters]] in ''{{IconLink|Identity V}}''. They come as active, passive, and external traits. |
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− | == Active |
+ | == Active Traits == |
An '''Active Trait's''' availability is based on the player's level. At player level one, a player begins with '''1 Trait''' to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60. |
An '''Active Trait's''' availability is based on the player's level. At player level one, a player begins with '''1 Trait''' to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60. |
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− | == Potential |
+ | == Potential Traits == |
:Main article: [[Talent]] |
:Main article: [[Talent]] |
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{{Talents Hunter}} |
{{Talents Hunter}} |
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− | == External |
+ | == External Traits == |
− | An '''External Trait''' |
+ | An '''External Trait''' is a power or handicap that a survivor or hunter has. |
=== {{IconLink|Survivors}} === |
=== {{IconLink|Survivors}} === |
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{{Traits Survivor}} |
{{Traits Survivor}} |
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=== {{IconLink|Hunters}} === |
=== {{IconLink|Hunters}} === |
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{{Traits Hunter}} |
{{Traits Hunter}} |
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+ | |||
+ | == Abilities == |
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+ | An '''[[Abilities|Ability]]''' is a Hunter exclusive power that allows them to fulfill their objective. |
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+ | {{Abilities Hunter}} |
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+ | |||
[[Category:Unlockables]] |
[[Category:Unlockables]] |
Revision as of 19:11, 2 December 2020
Traits are unlockable abilities that players can use for Survivors and Hunters in Identity V . They come as active, passive, and external traits.
Active Traits
An Active Trait's availability is based on the player's level. At player level one, a player begins with 1 Trait to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60.
They are chosen in the lobby or under the "Shapeshift" tab in the Notebook. Each player is allowed one active trait chosen from a list. Traits can be used in game to aid a player in various ways as each trait has a unique effect. They do not have any cost other than their cooldown.
Icon | Name | Description |
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Listen | When listening, the hunter can detect survivors when they run or vault objects. | |
Abnormal | Cooldown: 90 seconds
Nothing remains the same. Can be used around undecoded cipher machines to recover 60% of a cipher machine's progress. Each successful recovery will reduce the effect | of subsequent recoveries down to a maximum of 3% as the game duration and the number of uses increases. Duo Hunters Mode: Default Cipher Machine decoding progress is 35% | |
Excitement | Cooldown: 100 seconds
Defiant prey adds to the excitement. Removes current control effects and becomes immune to control effects for the next 5 seconds. | |
Patroller | Cooldown: 90 seconds
Just wait around long enough and trouble will find you. It never gets lost. Controls a high-speed mini-patroller to a nearby survivor and bites them. The outline of the survivor will be highlighted for 20 seconds and the survivor will be hindered every 5 seconds. | |
Teleport | Cooldown: 100 seconds
Fear spreads, affecting everything. Long-tap to select a target, then teleport to the target area instantly after a brief chant. You can select: undecoded cipher machines, rocket chairs, Hell Ember puppets, available exit gates. | |
Peeper | Cooldown: 30 seconds
There are eyes everywhere. Places a peeper that lasts for 80 seconds on the ground and Survivors nearby will be highlighted. Their movement speed and interaction speed with pallets and windows will be slightly decreased, while their interaction speed with the rest of the map will be greatly decreased. Peepers can be dismantled. | |
Blink | Cooldown: 150 seconds
Creating panic and fear requires but a flash. Tap to blink in the direction the camera is facing. Drag to blink in the direction you're dragging. |
Potential Traits
- Main article: Talent
A Potential Trait, or Talent, can be obtained with talent points in the Intrinsic Persona Web.
Survivors
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Hunters
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External Traits
An External Trait is a power or handicap that a survivor or hunter has.
Survivors
Template:Traits Survivor
Hunters
Template:Traits Hunter
Abilities
An Ability is a Hunter exclusive power that allows them to fulfill their objective. Template:Abilities Hunter