Traits

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Traits are unlockable abilities that players can use for Survivors and Hunters in Identity V Identity v.png. They come as active, passive, and external traits.

Active Traits[edit | edit source]

An Active Trait, or Skill, have their availability based on the player's level. At player level one, a player begins with 1 Skill to choose from. Then as a player reaches new levels, they unlock new Skills, up to level 60.

They are chosen in the lobby or under the "Shapeshift" tab in the Notebook. Each player is allowed one active trait chosen from a list. Skills can be used in game to aid a player in various ways as each trait has a unique effect. They do not have any cost other than their cooldown.

Icon Name Description
Skill Listen.png
Listen When listening, the Hunter can detect Survivors when they run or vault objects.
Skill Abnormal.png
Abnormal Nothing remains the same. Can be used around undecoded Cipher Machines to recover 60% of a Cipher Machine's progress. Each successful recovery will reduce the effect of subsequent recoveries down to a maximum of 3% as the duration and the number of uses increases.

Duo Hunters Mode

Default Cipher Machine decoding progress is 35%.

Cooldown: 90 seconds

Skill Excitement.png
Excitement Defiant prey adds to the excitement. Remove current control effects and becomes immune to control effects in the following 5 seconds.

Cooldown: 100 seconds

Skill Patroller.png
Patroller Just wait around long enough and trouble will find you; it never gets lost. Control a high speed mini Patroller to approach and hold onto a nearby Survivor. The outline of the Survivor will be visible for 20 seconds and the Survivor will be restrained every 5 seconds. The Patroller will be exhausted from attacking too frequently within a short period of time, so that the next time he attacks, he will hold onto a Survivor for 5 seconds less. The decreased holding time can go as low as 10 seconds.

Cooldown: 100 seconds

Skill Teleport.png
Teleport Fear spreads, affecting everything. Long-press to select a target, then Teleport to the target area instantly after a brief chant. You can select: undecoded Cipher Machines, Rocket Chairs, Hell Ember Puppets, and Exit Gates.

Cooldown: 100 seconds

Skill Peeper.png
Peeper There are eyes everywhere. Place a Peeper that lasts for 60 seconds on the ground and Survivors nearby will be highlighted. Their Movement Speed and Interaction Speed with Pallets will be slightly decreased, while their Interaction Speed with the rest of the Map will be greatly decreased. Peepers can be dismantled.

Cooldown: 30 seconds

Skill Blink.png
Blink Creating panic and fear requires but a flash. Tap to Blink in the direction the camera is facing. Drag to Blink in a different direction.

Cooldown: 150 seconds

Potential Traits[edit | edit source]

Main article: Talents

A Potential Trait, or Talent, can be obtained with talent points in the Intrinsic Persona Web.

External Traits[edit | edit source]

Main article: External Traits

An External Trait is a power that a survivor or hunter has.

Abilities[edit | edit source]

Main article: Abilities

An Ability is a Hunter exclusive power that allows them to fulfill their objective.