Traits

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Traits are unlockable abilities that players can use for Survivors and Hunters in Identity V Identity v.png. They come as active, passive, and external traits.

Active Traits[edit | edit source]

An Active Trait's availability is based on the player's level. At player level one, a player begins with 1 Trait to choose from. Then as a player reaches new levels, they unlock new Traits, up to level 60.

They are chosen in the lobby or under the "Shapeshift" tab in the Notebook. Each player is allowed one active trait chosen from a list. Traits can be used in game to aid a player in various ways as each trait has a unique effect. They do not have any cost other than their cooldown.

Icon Name Description
Trait Listen.png
Listen When listening, the hunter can detect survivors when they run or vault objects.
Trait Abnormal.png
Abnormal Cooldown: 90 seconds

Nothing remains the same. Can be used around undecoded cipher machines to recover 60% of a cipher machine's progress. Each successful recovery will reduce the effect | of subsequent recoveries down to a maximum of 3% as the game duration and the number of uses increases.

Duo Hunters Mode: Default Cipher Machine decoding progress is 35%

Trait Excitement.png
Excitement Cooldown: 100 seconds

Defiant prey adds to the excitement. Removes current control effects and becomes immune to control effects for the next 5 seconds.

Trait Patroller.png
Patroller Cooldown: 90 seconds

Just wait around long enough and trouble will find you. It never gets lost. Controls a high-speed mini-patroller to a nearby survivor and bites them. The outline of the survivor will be highlighted for 20 seconds and the survivor will be hindered every 5 seconds.

Trait Teleport.png
Teleport Cooldown: 100 seconds

Fear spreads, affecting everything. Long-tap to select a target, then teleport to the target area instantly after a brief chant. You can select: undecoded cipher machines, rocket chairs, Hell Ember puppets, available exit gates.

Trait Peeper.png
Peeper Cooldown: 30 seconds

There are eyes everywhere. Places a peeper that lasts for 80 seconds on the ground and Survivors nearby will be highlighted. Their movement speed and interaction speed with pallets and windows will be slightly decreased, while their interaction speed with the rest of the map will be greatly decreased. Peepers can be dismantled.

Trait Blink.png
Blink Cooldown: 150 seconds

Creating panic and fear requires but a flash. Tap to blink in the direction the camera is facing. Drag to blink in the direction you're dragging.

Potential Traits[edit | edit source]

Main article: Talent

A Potential Trait, or Talent, can be obtained with talent points in the Intrinsic Persona Web.

Survivors IconHelpLoading survivor.png[edit | edit source]

Survivor Talents
Icon Name Persona Mastery Description Requirement
Talent Distress.png
Distress Tranquility 1 When you are placed on a rocket chair, other survivors can see each other.

Tarot Mode

When your King is placed on a Rocket Chair, other Squires will be able to see each other, and their outlines will become blue.

There is yet some value that can be squeezed from your tragedy.

Points required: 5
Talent Survivor's Instinct.png
Survivor's Instinct Tranquility 1 Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.

In the dark you can see the light

Requires 1 Distress
Talent Healing.png
Healing Tranquility 3 Teammates heal you 15%/20%/25% quicker.

Strong willpower will take you to the dizzying height of success.

Requires 1 Survivor's Instinct
Talent Air Walk.png
Air Walk Tranquility 3 Trail disappears 1/1.5/2 seconds quicker.

Tread carefully, as footprints will blow our cover.

Requires 1 Survivor's Instinct
Talent Sticker.png
Sticker Tranquility 3 When incapacitated, self-healing speed increased by 10%/15%/20% and crawling speed increased by 100%/125%/150%

One can be hurt but not defeated.

Requires 1 Distress
Talent Symbiotic Effect.png
Symbiotic Effect Tranquility 3 Movement Speed is increased by 2%/4%/6% when running towards Survivors on Rocket Chairs.

Perhaps you can save more than just yourself.

Requires 3 Sticker
Talent Spectator.png
Spectator Tranquility: Final Talent 1 Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others increases by 20%. Displays wounded survivors except for those tied to balloons.

Save no one, and in the end, no one will save you.

Requires 3 Symbiotic Effect
Talent Obsessive.png
Obsessive Tranquility 1 Displays chests within 16 meters.

Don't miss any opportunity to rifle through some chests!

Requires 1 Distress
Talent Curiosity.png
Curiosity Persistence 1 When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed. When there are only 3 incompletely decoded Cipher Machines, the outline of all Cipher Machines will be displayed for 5s.

Who can conquer the curiosity of decoding?

Points required: 5
Talent Distraction.png
Distraction Persistence 1 The hunter is displayed for 5 seconds when the exit gate activated.

Don't lose hope. Remember: the night is darkest before the dawn.

Requires 1 Curiosity
Talent Snooze.png
Snooze Persistence 3 Slows the countdown of rocket chair by 3%/6%/9%.

Pretense alone will change nothing.

Requires 1 Distraction
Talent Self Deception.png
Self Deception Persistence 3 You have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half

If you can't hear it, then no one can.

Requires 1 Distraction
Talent Escape.png
Escape Persistence 3 Movement Speed is increased by 3%/4%/5% for 120 seconds when the exit gate is activated. (The duration is modified to 60 seconds in Tarot Mode.)

Tarot Mode

Movement Speed is increased by 3%/4%/5% for 60 seconds when your faction's decoding progress reaches 300%.

If you know only how to run and escape, then run!

Requires 1 Curiosity
Talent Compensate.png
Compensate Persistence 3 The location of the hunter is displayed for 3/5/7 seconds when a Survivor is shocked while decoding a cipher machine.

There is a fine line between winning and losing.

Requires 3 Escape
Talent Borrowed Time.png
Borrowed Time Persistence: Final Talent 1 Health fully recovers and dash speed is increased by 50% for 5 seconds when the exit gate is activated.

Tarot Mode

Health fully recovers and dash speed is increased by 50% for 5 seconds when your faction's decoding progress reaches 300%.

To what end will the last gleam of hope lead?

Requires 3 Compensate
Talent Cold.png
Cold Persistence 1 You will be notified of the direction of the hunter when is looking at you from behind and is within 36 meters.

Targeted prey will always feel a trace of dread.

Requires 1 Curiosity
Talent Drawbridge Effect.png
Drawbridge Effect Friendliness 1 Displays survivors within 18 meters.

When faced with the same peril, you feel the heartbeat of others.

Points required: 5
Talent Sneak.png
Sneak Friendliness 1 When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.

No one will ever hear the person I am at this moment!

Requires 1 Drawbridge Effect
Talent Doctor.png
Doctor Friendliness 3 Healing speed is increased by 15%/20%/25%.

Prolonged illness makes the patient a doctor, and there is no magic bullet for chronic illness.

Requires 1 Sneak
Talent Shelter.png
Shelter Friendliness 3 After saving a Survivor from a Rocket Chair, Healing Speed is increased by 10%/20%/30% for 90/120/150 seconds. This effect can be stacked.

Survivors will beg for healing and comfort from you.

Requires 1 Sneak
Talent Savior Complex.png
Savior Complex Friendliness 3 After rescuing Teammates from Rocket Chairs, gain a 5%/10%/15% movement speed boost for 3s.

Save those in distress, and we shall receive the message from the guiding light and the encouragement of love.

Requires 1 Drawbridge Effect
Talent Herd Mentality.png
Herd Mentality Friendliness 3 When you are within 12/18/24 meters of a rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.

An example has been made of someone already, would you like to be the next one?

Requires 3 Saviour Complex
Talent Tide Turner.png
Tide Turner Friendliness: Final Talent 1 After saving a Survivor from a Rocket Chair, both you and the Survivor will be invincible for 20 seconds. During this time you cannot be knocked down or healed. The knocked down damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.

Don't give up! That is how miracles happen.

Requires 3 Herd Mentality
Talent Mech Elite.png
Mech Elite Friendliness 1 Increases the scope of success by 10% when a calibration is triggered.

Get yourself some rest.

Requires 1 Drawbridge Effect
Talent Risky Move.png
Risky Move Bravery 1 Rescue speed is increased by 40%.

The pair of hands could even remove the crown of thorns from poor Jesus' head.

Points required: 5
Talent Prisoner's Dilemma.png
Prisoner's Dilemma Bravery 1 When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.

To save or not to save? You have already made up your mind, haven't you?

Requires 1 Risky Move
Talent Great Power.png
Great Power Bravery 3 Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.

True potential is unleashed just before death.

Requires 1 Prisoner's Dilemma
Talent Will to Survive.png
Will to Survive Bravery 3 Struggle speed is increased by 10%/15%/20% when balloons are tied to your survivor.

Like a stranded whale, there is no struggle, just despair.

Requires 1 Prisoner's Dilemma
Talent Horsefly Effect.png
Horsefly Effect Bravery 3 When there is a Hunter within the range of 18 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%.

Tarot Mode

When the enemy Knight is within a range of 18 meters for 8 seconds, Pallet dropping speed is increased by 8%/14%/20%.

You can be faster than this.

Requires 1 Risky Move
Talent Knee Jerk Reflex.png
Knee Jerk Reflex Bravery 3 Dash speed is increased by 30%/40%/50% for 3 seconds after vaulting a pallet. Cooldown: 60/50/40 seconds.

A feeling of impending doom is but a type of intense stimulation.

Requires 3 Horsefly Effect
Talent Broken Windows.png
Broken Windows Bravery: Final Talent 1 Dash speed is increased by 50% for 3 seconds after vaulting a window. Cooldown: 40 seconds.

The window is broken, what are you still trifling about?

Requires 3 Knee Jerk Reflex
Talent Exit Path.png
Exit Path Bravery 1 When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once. (The self-heal limit is ignored in Tarot Mode.)

In this dangerous game, you need to rely on yourself.

Requires 1 Risky Move

Hunters IconHelpLoading hunter.png[edit | edit source]

Hunter Talents
Icon Name Persona Mastery Description Requirement
Talent Deteriorate.png
Deteriorate Tough 1 Reduces wounded survivors' decoding, healing, and destroying speed by 5%.

It's not only the wounds that are worsening, but also the fear that perpetually infiltrates your mind.

Points required: 5
Talent Panic.png
Panic Tough 1 When a survivor is wounded, incapacitated, or placed on a rocket chair, decoding, healing and destroying speed for all survivors is reduced by 3%. This effect can multiply.

The panic that approaches despair infects. One, two, four...

Requires 1 Deteriorate
Talent Rage.png
Rage Tough 3 The iron-blood trait increases the hunter's rate of recovery by 10%/15%/20% when stunned or a survivor struggles free.

Angered the existence that you shall not provoke, not even a chance to regret.

Requires 1 Panic
Talent Berserker.png
Berserker Tough 3 Attack recovery speed is increased by 15%/20%/25% when a survivor is placed on a rocket chair.

The panic of gradually worsening blindness will drive you to despair.

Requires 1 Panic
Talent Wither.png
Wither Tough 3 When a Survivor is placed on a Rocket Chair and the Hunter is 12 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect by 10%/15%/20%

Rush to the ending.

Requires 1 Deteriorate
Talent Destructiveness.png
Destructiveness Tough 3 Pallet destroying speed is increased by 20%/30%/40%.

Only constant destruction can serve as a release. Let no one escape!

Requires 3 Wither
Talent Confined Space.png
Confined Space Tough: Final Talent 1 When vaulting windows, the hunter can block the window for 20 seconds, preventing both survivors and the hunter from vaulting the window.

Boxed prey can never escape!

Requires 3 Destructiveness
Talent Restraint.png
Restraint Tough 1 Reduces the fear radius by 15%.

Arbitrary acts will only expose your existence. Learn to hold back, to restrain yourself.

Requires 1 Deteriorate
Talent Owl.png
Owl Vigilance 1 Reduces the survivor's scope of a successful calibration within the fear radius by 30% when they are decoding, healing, and destroying.

Under the owl's gaze, no one remains calm.

Points required: 5
Talent Announcement.png
Announcement Vigilance 1 Survivors are highlighted for 5 seconds when the exit gate is activated.

Before the curtain falls, no performance-pursuing devotees will miss the final announcement.

Requires 1 Owl
Talent Wanted Order.png
Wanted Order Vigilance 3 When a Survivor is placed on a Rocket Chair and the remaining 3 Survivors are healthy or injured, the outline of a random Survivor will be shown and the Movement Speed is reduced by 4%/2%/0%. The debuff will disappear when the Survivor on the Rocket Chair has been rescued, but the outline will last for another 20 seconds.

I've got my eye on you!

Requires 1 Announcement
Talent Impact.png
Impact Vigilance 3 Healing time for injured survivors has been increased by 15%/20%/25%

It will make a difference, sooner or later.

Requires 1 Announcement
Talent Hunter's Instinct.png
Hunter's Instinct Vigilance 3 Each uninjured Survivor will increase the Hunter's Movement Speed when not in pursuit by 0.5%/1%/1.5%. However, once Tier I Skill is unlocked, it will no longer increase the Hunter's Movement Speed.

How do sharks hunt?.

Requires 1 Owl
Talent Hospitable.png
Hospitable Vigilance 3 Movement speed is increased by 4%/6%/8% when balloons are tied to Survivors

Hospitality is a courtesy, but that depends on the person.

Requires 3 Hunter's Instinct
Talent Trump Card.png
Trump Card Vigilance: Final Talent 1 Players can change their secondary skills after the battle has started for 120 seconds. The cooldown time is refreshed in proportion and can only be changed once.

A crafty player will never reveal his Trump Card

Requires 3 Hospitable
Talent Desperate Fight.png
Desperate Fight Vigilance 1 Stunned again after 15 seconds, and Stun recovery speed is increased by 20%, with a maximum increase of 60%

Unnecessary resistance will only cause the Hunter to be more excited

Requires 1 Owl
Talent Inertia.png
Inertia Dread 1 Increases attack recovery speed by 10%.

Faster! Faster! The inertia of tearing and breaking!

Points required: 5
Talent Quenching Effect.png
Quenching Effect Dread 1 Within the first 50s of a match, if the Hunter's presence is not obtained through means other than Insolence, all of the Survivors' outlines will be shown for 5s.

When you feel like you've hit rock bottom and you're being ignored, perhaps you're just getting quenched by God.

Requires 1 Inertia
Talent Control Freak.png
Control Freak Dread 3 Speeds up rocket chair's countdown by 3%/6%/9%.

Lives without freedom fade in a flash.

Requires 1 Quenching Effect
Talent Giant Claw.png
Giant Claw Dread 3 The struggling effect by survivors tied to balloons is reduced by 25%/50%/75% and struggling speed by 5%/10%/15%.

Struggle, distort. Powerless resistance is quite a sight.

Requires 1 Quenching Effect
Talent Mock.png
Mock Dread 3 Movement speed is increased by 3%/4%/5% when a survivor is placed on a rocket chair.

Teasing one's prey is not just for sport, but also to attract more moths to the flame.

Requires 1 Inertia
Talent Carnival.png
Carnival Dread 3 Gain 5%/7%/10% attack recovery speed and 3%/4%/5% movement speed when the exit gate is activated. The effect lasts for 120 seconds. (The duration is modified to 60 seconds in Tarot Mode.)

Tarot Mode

Attack recovery speed is increased by 5%/7%/10% and movement speed is increased by 3%/4%/5% when your faction's decoding progress reaches 300%. The effect lasts for 60 seconds.

How could you miss the last carnival before parting?

Requires 3 Mock
Talent Detention.png
Detention Dread: Final Talent 1 Strength is increased when the Exit Gate is powered on. Normal attacks deal double damage against Survivors. The effect lasts for 120 seconds. (The duration is modified to 30 seconds in Tarot Mode.)

Tarot Mode

Strength is increased when your faction's decoding progress reaches 300%. Normal attacks deal double damage against Survivors. The effect lasts for 30 seconds.

What's the hurry? Stay here forever.

Requires 3 Carnival
Talent No Survivors.png
No Survivors Dread 1 Within the range of 30 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's attack recovery speed by 8% with a maximum of 3 stacks.

Any closer and you'll be the next.

Requires 1 Inertia
Talent Deer Hunt.png
Deer Hunt Deceit 1 Displays incapacitated survivors within 18 meters.

When people become prey, they cease to be people.

Points required: 5
Talent Tinnitus.png
Tinnitus Deceit 1 Receive a prompt when a survivor is within 36 meters.

Could the tinnitus be a sign? A hint?

Requires 1 Deer Hunt
Talent Hunt.png
Hunt Deceit 3 Gain 10% movement speed after continuously pursuing a survivor for 12/10/8 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or stunned.

Never stop moving forward...

Requires 1 Tinnitus
Talent Street Sweeper.png
Street Sweeper Deceit 3 Displays survivors who are healing or being healed within 20/26/32 meters of your location.

The Street Sweeper believes that all epidemic diseases must be completely eradicated.

Requires 1 Tinnitus
Talent Possessive.png
Possessive Deceit 3 Reduces the speed at which survivors decode, heal, and destroy within the fear radius by 3%/5%/7%.

Targeted prey has no right to move free.

Requires 1 Deer Hunt
Talent After Effects.png
After Effects Deceit 3 Reduces the self-healing limit of incapacitated survivors by 10%/20%/30%.

You will never get up...

Requires 3 Possessive
Talent Insolence.png
Insolence Deceit: Final Talent 1 Hunters can increase their in-game presence to unlock their special abilities. Presence stops increasing after skills are unlocked.

Such a freak!

Requires 3 After Effects
Talent Claustrophobia.png
Claustrophobia Deceit 1 If there are four active survivors (Survivors that are tied to Rocket Chair/balloons or knocked down are considered non-active) within 20 seconds after the Exit Gate has been activated, it opens 70% slower.

While confined in a room, every minute and second makes the fear feel eternal.

Requires 1 Deer Hunt

External Traits[edit | edit source]

An External Trait is a power or handicap that a survivor or hunter has.

Survivors IconHelpLoading survivor.png[edit | edit source]

Survivor Traits
Icon Name Description Character
External Trait Lucky Guy.png
Lucky Guy It is perfectly natural for someone with nothing to rely on luck. Wishing for an item before you open a chest will significantly increase your chances of receiving it. Lucky Guy
Lucky Guy Portrait.png
External Trait Protection.png
Protection With the memories of the past, the Gardener is able to block one incoming damage during the first 50 seconds of the game. This effect will be lost when attacked by the Hunter or when the duration ends. Emma Woods
Emma Woods Portrait.png
External Trait Ingenuity.png
Ingenuity Carries around a toolkit that is used to destroy Rocket Chairs. Hunters are able to repair destroyed Rocket Chairs. The toolkit has a 12 seconds cooldown after each use.

Exclusive

Due to the Gardener's basic repair skills, Toolkits are not depleted when used.

Emma Woods
Emma Woods Portrait.png
External Trait Confidence.png
Confidence Due to her familiarity with the structure of Rocket Chairs, Gardener is less scared and is able to locate Rocket Chairs nearby. When she's near the Rocket Chair, her Vaulting Speed is increased by 10% and Rocket Chair's Takeoff Speed is decreased by 10%. Gardener will also leave Rocket Chairs with irreparable damage when destroying them so that their Takeoff Speed is decreased by 10%. Emma Woods
Emma Woods Portrait.png
External Trait Veterans.png
Veterans Veterans are more vigilant than novices and gain an additional 2s boost when hit. Emma Woods
Emma Woods Portrait.png
Emily Dyer
Emily Dyer Portrait.png
Freddy Riley
Freddy Riley Portrait.png
Lucky Guy
Lucky Guy Portrait.png
External Trait Foresight.png
Foresight Carries around a map that can be used to check the locations of Cipher Machines that haven't been decoded, Exit Gates, Survivors and Hunters.

Take Notes

Out of Good professional practice, the Lawyer records key points while decoding a Cipher Machine. Once the process reaches 100%, the decoding speed of the Lawyer in possession of the map will increase by 20%.

Freddy Riley
Freddy Riley Portrait.png
External Trait Heartless.png
Charm Incorrect Description Freddy Riley
Freddy Riley Portrait.png
External Trait Weak.png
Weak Physically weak. Vaulting speed is decreased by 15%. Freddy Riley
Freddy Riley Portrait.png
Emily Dyer
Emily Dyer Portrait.png
External Trait Med Elite.png
Med Elite Can detect and heal even the slightest injuries. The speed of healing others is increased by 60% and self-healing speed increased by 20%. All teammates' healing speed is increased by 5%. Emily Dyer
Emily Dyer Portrait.png
External Trait Med Master.png
Med Master Carries around a syringe and can heal herself when wounded.

Exclusive

The Doctor can heal fatal wounds quickly. Whenever the syringe is used to heal herself, her Fear is reduced by 25% and the time required for self-healing is reduced by half.

Due to her medical background, syringes are not depleted when used.

Emily Dyer
Emily Dyer Portrait.png
External Trait Cunning.png
Cunning Carries around a flashlight and can make Hunters unable to use skills for a period of time by shining light on them for a certain time. Continue to shine the light on hunters and they will lose the ability to move.

Exclusive

An ample power supply allows him to use the Flashlight for 50% longer.

Kreacher Pierson
Kreacher Pierson Portrait.png
External Trait Flexibility.png
Flexibility His flexibility allows him to vault over obstacles quickly as he runs. Kreacher Pierson
Kreacher Pierson Portrait.png
External Trait Hoarder.png
Hoarder Old habits die hard. He often steals parts when decoding. The chance of triggering a calibration for all teammates is increased by 10%, and the scope of success decreased by 10%. Kreacher Pierson
Kreacher Pierson Portrait.png
External Trait Lock Pick.png
Lock Pick A talented lock pick. Thanks to him, all members' chest opening speed is increased by 100%. Kreacher Pierson
Kreacher Pierson Portrait.png
External Trait Illusion.png
Illusion Carries around a wand that can be used to create an illusion. When used he will become invisible for several seconds. If the Magician is struck when invisible, he will be Terror Shocked.

Exclusive

Due to the Magicians's proficiency in magic, his movement speed is increased by 40% when invisible.

Servais Le Roy
Servais Le Roy Portrait.png
External Trait Dexterous.png
Dexterous Has extremely dexterous hands. The chance of triggering a calibration is decreased by 20%, and the scope of success is increased by 20%. Servais Le Roy
Servais Le Roy Portrait.png
External Trait Real or Fake.png
Real or Fake The Magician's deceptive performances lead his teammates to question the identity of the man on the chair. Rescue time is increased by 60% when rescuing the Magician from a rocket chair.

The Magician will instantly use Escape Artist upon being rescued from a Rocket Chair and leave an illusion on the chair to make himself invisible for 2 seconds.

Servais Le Roy
Servais Le Roy Portrait.png
External Trait Fantasy.png
Fantasy Carries around the novel Gulliver's Travels and can turn into a tiny Lilliputian after reading it. He is undetectable by the hunter's radar after shrinking, but cannot perform most actions. Treasure will be activated after shrinking. The location of the Treasure is recorded in the book, and Password Page can be found when you arrive at that location. The password can be used to quickly decode half of the Cipher Machine, but finding the Password Page or activating the Treasure Hunt while in a shrink state will expose your location to the Hunter. The Explorer is allowed to carry a maximum of 2 passwords, and leaving the Manor will cause players to drop them on the ground. Other Survivors are able to pick them up and use them. Maps generate up to 3 locations with hidden treasure. Due to his love for books, this item is not depleted when used.

Duo Hunters Mode: A single Password Page will only grant 35% Decoding Progress, and up to 6 locations with hidden treasures will be generated on the map.

Kurt Frank
Kurt Frank Portrait.png
External Trait Explore.png
Explore Possesses superior survival skills and knows how to hide his tracks. His tracks last for 1s less. Also, vaulting obstacles will not alert the hunter. Kurt Frank
Kurt Frank Portrait.png
External Trait Curiosity.png
Curiosity Can hardly control his curiosity and tends to attempt risky operations when decoding. The chance of triggering a calibration is increased by 30% and scope of success decreased by 30%. Kurt Frank
Kurt Frank Portrait.png
External Trait Energy Reserves.png
Energy Reserves After plenty of rest the Explorer is ready to Dash Hit. Stop moving for 10 seconds to increase your movement speed by 40% for 1 second. This effect can only be triggered once every 80 seconds. Kurt Frank
Kurt Frank Portrait.png
External Trait Iron Dash.png
Iron Dash Possesses elbow pads, which triggers upward Dash Hit boost when he propels himself off a passing wall. Players can choose to turn it "On" and "Off", and running over a wall while in "On" will trigger a Dash Hit. The Mercenary's excellent technique makes it so elbow pads lose less durability and can be used more times. Naib Subedar
Naib Subedar Portrait.png
External Trait Skilled.png
Skilled Military trained. Vaulting speed is increased by 10%. Naib Subedar
Naib Subedar Portrait.png
Martha Behamfil
link:Martha Behamfil
External Trait Steel Will.png
Steel Will (Mercenary) The Mercenary has tempered his spirit through battle. The countdown speed of rocket chairs he is fastened to is reduced by 30% and the increase of fear is delayed by 15 seconds. He cannot be incapacitated until his fear exceeds the limit. His reaction to normal attacks is delayed by 15 seconds. Naib Subedar
Naib Subedar Portrait.png
External Trait Shell Shocked.png
Shell Shocked Scarred by the effects of war, the Mercenary panics when he hears the noises of cipher machines and his decoding speed is decreased by 25%. Warfare has also left the Mercenary with refractory wounds that will be aggravated by new wounds. Healing time is increased by 20% and can reach 100%. Naib Subedar
Naib Subedar Portrait.png
External Trait Precise Aim.png
Precise Aim Carries around a flare gun that she uses with deadly accuracy. The speed at which hunters recover when stunned after hit with a flare gun is decreased by 30%. Martha Behamfil
link:Martha Behamfil
External Trait Steel Will.png
Steel Will (Coordinator) Hardened military training. The rocket chair countdown is decreased by 10%. Martha Behamfil
link:Martha Behamfil
External Trait Army Bond.png
Army Bond In remembrance of fellow comrades, movement speed increases by 5% whenever a teammate is on a Rocket Chair. Whenever a teammate is tied to a Rocket Chair, Decoding Speed will be reduced by 30%. Martha Behamfil
link:Martha Behamfil
External Trait Operator.png
Operator Carries around a life-size doll, which can be destroyed with a single strike. Love for the doll reduces depletion when using doll by 50%. The Mechanic can control the deployed doll when incapacitated or when placed on a Rocket Chair, but at a higher cost. Control will be interrupted if the Mechanic is rescued. Tracy Reznik
link:Tracy Reznik
External Trait Fragile.png
Fragile Physically weak. Obstacle vaulting speed is decreased by 30%. Tracy Reznik
link:Tracy Reznik
Helena Adams
link:Helena Adams
External Trait Mech Master.png
Mech Master Her proficiency in machine manufacturing and various mechanical traps increases her cipher machine decoding speed by 25%. When operating a doll, its decoding speed is also increased by 25%. The Mechanic's teammates also learn some mechanical skills from her and become 3% faster at decoding cipher machines. Tracy Reznik
link:Tracy Reznik
External Trait Cowardly.png
Cowardly Years of indoor work have exacerbated the Mechanic's timidity. The mechanic becomes scared when a teammate is wounded or placed on a rocket chair, therefore her decoding and gate-opening speed is decreased by 45%. This effect can multiply. Tracy Reznik
link:Tracy Reznik
External Trait Rush.png
Rush Carries around a rugby ball. He dashes forward with his rugby ball, but will be stunned when exhausted. The Forward's superior physique allows him to knock the hunter off balance after dashing for a short distance. If the hunter is knocked into other objects, they will be stunned for a longer period of time. William Ellis
link:William Ellis
External Trait Athletic.png
Athletic Athletically gifted and monstrously strong. Obstacle vaulting speed is increased by 20%, and pallet pulling speed is increased by 50%. The recovery time of hunters stunned by the Forward is decreased by 15%. William Ellis
link:William Ellis
External Trait All Thumbs.png
All Thumbs Clumsy and terrible with machines. Decoding speed is decreased by 30%. William Ellis
link:William Ellis
External Trait Struggle.png
Struggle His strong physique makes it easier for him to escape the hunter's clutches. Struggling speed is increased by 10%. William Ellis
link:William Ellis
External Trait Echo.png
Echo Continuously detect nearby Hunter's location while moving. Using the skill will allow players to know the Hunter's location on the entire map and will reveal moving teammates and primed cipher machines to The Mind's Eye. Helena Adams
link:Helena Adams
External Trait Mind's Eye.png
Mind's Eye Blindness has sharpened the Mind's Eye's other senses. When she decode cipher machines, almost no calibrations are triggered and her decoding speed is increased by 30%. Helena Adams
link:Helena Adams
External Trait Holy Key.png
Holy Key The Priestess carries the Holy Key around (she can't carry other items) and can choose to generate either a Straight Passage or an Ultra-Long Passage. Both passages created will not lead to contaminated earth or areas, and Hunter can destroy passages.

Straight Passage: Both Survivors and Hunters can pass through. Passages entered by Hunters will be destroyed after they squeeze through. At the same time, the Hunter will be stunned for a period of time, and the stun duration increases with the passage's length.

Ultra-Long Passage: Survivors entering the portal will be quickly transported to the other side after a few seconds. A residual image of Survivors that use the Ultra-Long Passage will remain at the entrance of the passage when using it. The time they remain is determined by the length of the portal. The Hunter can attack these images. The damage incurred and special effects are transferred to the Survivors. Hunters cannot pass through the Ultra-Long Passage.

How to use: Tapping the Holy Key skill button will create a Straight Passage to the selected location. Long pressing the button will cause the Priestess to send out a call that lasts a few seconds. When a teammate answers the call, the Priestess will create an Ultra-Long Passage between the two of them, which takes a while to complete.

Fiona Gilman
Fiona Gilman Portrait.png
External Trait Fragile.png
Fragile (Priestess) Physically weak. Obstacle vaulting speed is decreased by 10%. Fiona Gilman
Fiona Gilman Portrait.png
External Trait Spiritualist.png
Spiritualist Not good with machines. Decoding speed is decreased by 10%. Chances of triggering a calibration and difficulty of performing a calibration are both increased by 30%. Fiona Gilman
Fiona Gilman Portrait.png
External Trait Blessed.png
Blessed The Priestess has sworn to guard the Holy Key for eternity. Therefore, no other items can be carried. Protected by faith, teammate's healing time is decreased by 10%, and the time needed for Priestess to heal is decreased by 30%. Fiona Gilman
Fiona Gilman Portrait.png
External Trait Euphoria.png
Euphoria The Perfumer sprays some Euphoria perfume and enters an immersed state. She is able to remember her condition and position at that very moment. While the skill is active she can choose to forget what has just happened and return to the moment when she sprayed her perfume. As the maker of this perfume, she can use this item more than other survivors. Vera Nair
Vera Nair Portrait.png
External Trait Blackout.png
Blackout The Perfumer often wears Euphoria. If she has a blackout and fails to calibrate a cipher machine, calibration progress will be reduced 3 times as much as normal Survivors. Vera Nair
Vera Nair Portrait.png
External Trait Special Physique.png
Special Physique The Perfumer is very sensitive and doesn't like the smell of medical equipment. Healing time is increased by 30%. Vera Nair
Vera Nair Portrait.png
External Trait Lasso Skill.png
Lasso Skill The Cowboy is good at using the Lasso. When a teammate is lassoed, they are placed on the Cowoby's back and the Cowboy receives an acceleration boost. If the Hunter is lassoed, the Cowboy will fly past the Hunter's head and land on the other side of the Hunters. The Cowboy can lasso and save teammates tied to baloons and Rocket Chairs. The energy spent when using the lasso depends on what is lassoed. Lassoing teammates tied to Rocket Chairs and balloons requires a large amount of durability, but hitting anything else only subtracts a small amount.

How to use: Tap or hold to unleash the Cowboy's lasso. Long press to choose your target and aim. After taking aim, release the lasso within the target area to hit the target. Aim progress will be reduced if the player moves away from the target area when aiming.

Tap or hold to unleash the Cowboy's lasso. Hitting a teammate will drag them towards you and bind them to your back; whereas hitting a hunter will drag you towards them. The Cowboy can lasso balloons or a survivor on the rocket chair to rescue them, which expends a large amount of durability, but hitting anything else only subtracts a small amount.

Kevin Ayuso
Kevin Ayuso Portrait.png
External Trait Hero.png
Hero The hero on horseback is both brave and tough. When he hits a hunter with a pallet, it is stunned for 20% longer than normal. Kevin Ayuso
Kevin Ayuso Portrait.png
External Trait Wild.png
Wild As he is free, undisciplined and dislikes complex machines he decodes 10% slower than other survivors; however, when he decodes together with a female character, his urge to impress garners him 10% increased decoding speed. He feels exceptionally exhausted while decoding with males and decodes 30% slower. Kevin Ayuso
Kevin Ayuso Portrait.png
External Trait Protective.png
Protective If hit by the Hunter while carrying a female, his strong protective instincts will kick in and the Cowboy will take damage twice (the teammate won't take damage). If carrying a male, both survivors will take damage once. Kevin Ayuso
Kevin Ayuso Portrait.png

Hunters IconHelpLoading hunter.png[edit | edit source]

Hunter Traits
Icon Name Description Character
External Trait Rocket Modification.png
Rocket Modification Joker can collect Parts scattered around the Map to modify his weapon. Modification is lost after an attack or a Rocket Dash.

Wind Wings

Increases Attack Speed and Rocket Dash Speed.

Drill

Survivors take longer time to heal when hit by normal attacks or skills.

Propeller

Increases the effect of Rocket Dash once, but the weight is also slightly increased, thus decreasing its speed.

Joker
Joker.png
External Trait Freezing Fog.png
Freezing Fog The fog's chill can be felt in one's bones. Fog Blades are created as fog collects onto The Ripper's bladed hand. When a certain amount of fog has been amassed, The Ripper's attacks will trigger flying Fog Blades. Jack
Jack.png
External Trait Cocoon Death.png
Cocoon Death Violetta can wrap up a Survivor in a Cocoon with 60 Threads, and eliminate them on the spot without Rocket Chairs.

Special

Any talent or trait affecting the elimination time will work on this ability too.

Violetta
Violetta.png
External Trait Triple Phases.png
Triple Phases Michiko has three different moods and forms:

She assumes the Beauty form when calm: In this form her Fear Radius is smaller, and has high Movement Speed;

When angry she assumes the Prajna form: In this form her Fear Radius is larger, and has lower Movement Speed;

She enters Panic form when her face is seen by a Survivor: Her Fear Radius remains unchanged, but she is unable to use Dash Hit.

Michiko
Michiko.png
External Trait Shape of Terror.png
Shape of Terror Terror is generated and Tentacles will appear when a Survivor is injured or when a Teammate is knocked down. Hastur is also able to use the Tentacles to attack nearby Survivors.

Special

Tentacles will decreases nearby Survivors' Decoding, Gate Opening, Vaulting, and Healing Speed.

Tentacles will also disappear faster when there are Survivors tied to Rocket Chairs.

Hastur
Hastur.png
External Trait Infernal Soul.png
Infernal Soul When Leo pursues a Survivor, is stunned or when the Survivors decode a Cipher Machine with none of the Survivors incapacitated, he will become furious, When he has accumulated enough Fury, it will turn into Rage, and he can use it to activate is Awaken skill. Leo Beck
Leo Beck.png
External Trait Dual Soul.png
Dual Soul The White and Black Guards had their souls imbued into an Umbrella and their souls can be switched by using Summon. The White Guard excels at patrol and pursuit and moves swiftly but has a slow Stun Recovery and Attack Speed; the Black Guard excels at melee combat and has fast Stun Recovery Speed, but moves slowly. Wu Chang
Wu Chang.png

Abilities[edit | edit source]

An Ability is a Hunter exclusive power that allows them to fulfill their objective.

Hunter Abilities
Icon Name Description Character
Awaken Tap the skill button to Awaken Phantoms for 25 seconds; hold the skill button to transmit Rage to your Puppet and order it to pursue nearby Survivors;

When the Puppet hits a Survivor or if you change places with the Puppet, it will stop moving.

Phantom

Phantoms will automatically pursue nearby Survivors.
Tap the skill button again to during this period to recall the Phantoms.
After recalling the Phantoms, a percentage of Rage will be recovered according to the remaining time.

Hell Ember
Leo Beck.png
Ability Puppet Control.png
Puppet Control For an unknown reason, Leo is connected with his Puppet.

After tapping Deploy or Cast, the Puppets can detect surrounding Survivors and alert Leo.
Leo can switch positions with the Puppet, gaining an acceleration boost for a short period.
The Puppet can be dismantled by Survivors, during which time Leo is unable to switch positions.

Hell Ember
Leo Beck.png
Ability Multiple Puppet Control.png
Multiple Puppet Control Leo acquires a second Puppet. Hell Ember
Leo Beck.png
Ability Rocket Dash.png
Rocket Dash Brandishing a rocket, Joker dashes forward quickly and destroys all targets in his way.

Cooldown: 12 seconds

Smiley Face
Joker.png
Ability Crazed Dash.png
Crazed Dash After multiple intimate collaborations, Joker can dash farther and faster with his rocket.

Cooldown: 12 seconds

Smiley Face
Joker.png
Ability Chain Hook.png
Chain Hook Bane hooks Survivors and pulls them to him or hooks a wall and pulls himself towards the wall.

Cooldown: 14 seconds

Gamekeeper
Bane Perez.png
Ability Fury Hook.png
Thorny Chain Hook Survivors' Manifestation of Horror are the thorns on the Chain Hook. Now, when Bane's Chain Hook hits a Survivor, it will deal 50% of a normal attack damage.

Cooldown: 14 seconds

Gamekeeper
Bane Perez.png
Ability Fury Hook.png
Fury Hook Furious Bane won't let an intruder escape his Chain Hook. If the Chain Hook hits an object, Bane can cast the Chain Hook again within 7 seconds up to 2 times, until the Chain Hook hits a Survivor or misses.

Cooldown: 14 seconds

Gamekeeper
Bane Perez.png
Ability Freezing Fog.png
Freezing Fog Every once in a while The Ripper's attack will trigger a flying Fog Blade. Fog Blade will also leave Fog on its path. Survivors hit by Fog Blade will also leave a trail fog behind them as they move around.

Fog

While in the Fog, The Ripper has increased movement speed and greatly reduced Hidden Mist Cooldown.

Cooldown: 20 seconds

The Ripper
Jack.png
Ability Hidden in Mist.png
Hidden in Mist When not striking or vaulting, The Ripper can gradually enter Hidden in Mist mode but his movement speed is reduced in the process. Once he has entered Hidden in Mist mode, his movement speed will increase.

Cooldown: 17 seconds

The Ripper
Jack.png
Ability Hidden in Shadows.png
Hidden in Shadows The Ripper can enter Hidden in Mist mode more swiftly, and his movement speed is increased in the process.

Cooldown: 14 seconds

The Ripper
Jack.png
Ability Webbing.png
Webbing Spinning webs is Violetta's natural instinct. Hold down the skill button and select a suitable place to release Entangled.

Entangled

Violetta will gain a brief acceleration that gradually slows when passing cobweb traps. This effect can be stacked up to 3 times by using new webs.
Violetta will be alerted to the location of Survivors that step on a trap and Survivors will become entangled with one layer of webbing; Survivors entangled with up to 2 layers of webbing.

Soul Weaver
Violetta.png
Ability Spinning.png
Spinning Spits out a ball of web that Entangles its target. Each successful hit deals half the damage of a normal attack and the target is Entangled with 1 layer of webbing, up to a maximum of 3 layers. Soul Weaver
Violetta.png
Ability Web Attack.png
Web Attack As time passes, the Soul Weaver's spinning ability becomes stronger, speeding up the spinning action and reducing its cost. Soul Weaver
Violetta.png
Ability Dash Hit.png
Dash Hit Michiko enters genesis mode and assumes the Prajna form. She ignores the terrain and rushes towards the Survivor closest to the middle of where she is looking. But, should Michiko's face be gazed upon by a Survivor, Panic form will be activated and special abilities negated.

Cooldown: 8 seconds

Geisha
Michiko.png
Dancing in Misery Michiko send out a Swallowtail Butterfly with a lifespan of 40 seconds to the target location. It will take some time for it to get there.

Swallowtail

Michiko's resentment transforms into a butterfly spirit which can be used as a target for Dash Hit.
When a Survivor comes into contact with a Swallowtail Butterfly, it will attach itself to the Survivor for 30 seconds, making the Survivor a target for Dash Hit.
Survivors with an attached Swallowtail Butterfly can interrupt a Dash Hit by staring at Michiko.

Cooldown: 20 seconds

Geisha
Michiko.png
Ability Soul Departure.png
Soul Departure Michiko enters genesis mode and changes into Prajna form and jumps into the air to overlook the surrounding environment. Her Dash Hit also gains casting distance. But, should Michiko's face be seen by a Survivor, Panic Form will be activated and the skill will lose its effect. Geisha
Michiko.png
Ability Dash Hit Enhanced.png
Dash Hit - Enhanced Survivor's fear increases Michiko's powers. Michiko can now dash towards Survivors at a higher speed.

Cooldown: 8 seconds

Geisha
Michiko.png
Ability Summon.png
Summon Use the skill to switch into Dual Soul mode, or hold down the skill button to charge up and toss the Soul Umbrella forward and then switch to Dual Soul mode and teleport to where the Umbrella lands. The longer you charge the skill the further you can toss the Umbrella.

Cooldown: 30 seconds

Wu Chang
Wu Chang.png
Infinite Nirvana Throws the Umbrella at the target location, where it will stay for 5 seconds. Outlines of Survivors in the area covered by the Umbrella will be shown, with their movement speed and vaulting speed slightly decreased, and other interaction speeds significantly decreased. Outlines of these Survivors will still be shown for 5 seconds after they move outside of the area. For the duration where the Umbrella is active, Wu Chang can choose to teleport to where the Umbrella is and switch to Dual Soul mode, or retrieve the Umbrella to recover skill cooldown. Without the Umbrella, Wu Chang's movement speed and vaulting speed is increase. The Umbrella will return to Wu Chang when the 5 seconds are up.

Cooldown: 30/5 seconds

Wu Chang
Wu Chang.png
Ability Siphon Soul & Wavering Soul.png
Siphon Soul & Wavering Soul The White Guard's body moves with ease, and when it fully enters the spiritual realm it won't be able to interact with anything for 5 seconds. However, its movement speed is greatly increased and it will siphon the souls of nearby Survivors. If it manages to fully siphon a Survivor's soul, their soul will be lost.

Lost Soul

Bedazzled and unable to interact with the environment.


When the Black Guard rings the bell and casts Wavering Soul, all survivors that hear the ringing will have to steer their resolve and calibrate with precision. Should they fail the calibration, they will become horrified for 60 seconds; if they fail another calibration during that time, their soul will waver.

Spiritless

Movement directions will be reversed

Cooldown: 20/14 seconds

Wu Chang
Wu Chang.png
Ability Summon Enhanced.png
Summon - Enhanced Reduces the time it takes to switch in Dual Soul mode, and you will immediately perform a powerful Siphon Soul or Wavering Soul upon switching.

Cooldown: 30 seconds

Wu Chang
Wu Chang.png
Ability Recorded Moment.png
Recorded Moment A Recorded Moment which can be used while Camera World is active. Joseph may use it to enter and exit the Camera World freely. Photographer
Joseph Desaulniers.png
Ability Time Jump.png
Time Jump Joseph records the last 15 seconds in time as he moves. Return to your desired point in time by holding down the skill button for the corresponding number of seconds. Photographer
Joseph Desaulniers.png
Portable Console Burke can use the Portable Console to patch into a Control Monitor directly, but using the Portable Console consumes more energy. Mad Eyes
Burke Lapadula.png
Overclock Can be used on the Control Monitor interface after this ability has been unlocked. The cooldown time and amount of energy consumed will be greatly decreased. This Control Monitor will be unable to restore energy for a period of time after Overclock has been used. Mad Eyes
Burke Lapadula.png
Ability Tentacles.png
Tentacles Hastur can absorb the Survivors' Terror to charge and summon the Tentacles. Hastur can also release the Tentacles at a specific location by long holding it. The Feaster
Hastur.png
Ability Nightmare Attack.png
Nightmare Attack Hastur can control nearby Tentacles. Tap and hold the skill button to hit the nearest Survivor with the Tentacles.

Cooldown: 5 seconds

The Feaster
Hastur.png
Condensation of Terror On top of absorbing Survivors' Terror, Hastur's Tentacles will also gain additional charge over time, up to 5 times.

Cooldown: 40 seconds

The Feaster
Hastur.png
Ability Nightmare Gaze.png
Nightmare Gaze Hastur can choose to gaze at a Survivor. After being gazed at by Hastur over 20 seconds, Hastur can tap the skill button repeatedly to attack Survivors with the Tentacle Smash.

Cooldown: 5 seconds

The Feaster
Hastur.png
Ability Leech.png
Leech Hold the button to select a Survivor without a Leeching Follower, and spawn a Witch Mark and a Follower at the location. The skill cooldown will be decreased when the Follower hits a Survivor.

Cooldown: 75 seconds

Dream Witch
Yidhra.png
Ability Preach.png
Preach Tap on the wheel to control Followers. There is a short cooldown between each control. Followers cannot change targets while casting a skill or attacking.

Cooldown: 2 seconds

Dream Witch
Yidhra.png
Ability Assimilation.png
Assimilation Significantly decreases the cooldown of Leech skills. Dream Witch
Yidhra.png
Ability Martyr.png
Martyr Increases control of Followers to significantly increase the Followers' movement radius.

Cooldown: 2 seconds

Dream Witch
Yidhra.png
Resurge When Robbie has a Peaceful Pine Branch, he can use it to grow more Peaceful Pines.

Special

Once the number of Peaceful Pines in the area reaches the maximum number of 6, the newly planted Peaceful Pines will replace the earliest planted Peaceful Pines.

Cooldown: 2 seconds

Axe Boy
Robbie White.png
Dispel Souls When Robbie is in the Corrupt Area or close to a Survivor who has been possessed by a Resentful Soul, he can order the Resentful Soul to fly toward him after a short delay.

During this process, if a Resentful Soul comes in contact with any Survivor, it deals damage equal to a normal attack to the Survivor and disappears right after. If it is absorbed by Robbie, Robbie will gain a temporary speed boost. The disappeared Resentful Soul will reappear in the vicinity of the Peaceful Pine after 30 seconds.

Cooldown: 15 seconds

Axe Boy
Robbie White.png
Corrupting Breath When a Survivor who is still mobile leaves the Corrupt Area, they will be shrouded by the Corrupting Breath which significantly reduced their movement speed for 3 seconds. Axe Boy
Robbie White.png
Preying Leap After leaping from the ground, Luchino can make a second leap in the air. If Luchino hits an obstacle while leaping, it will fall from the sky. Evil Reptilian
Luchino Diruse.png
Crash Luchino can crash vertically from the air at will. Evil Reptilian
Luchino Diruse.png
Lethal Crash After leaping to a certain height, tapping on the Skill button again will cause Luchino to drop vertically at high speed, causing damage to the nearest Survivor within crash range and destroying all dropped Pallets withing a range. Evil Reptilian
Luchino Diruse.png
Basilisk Luchino's explosive force will greatly increases the dropping speed. Evil Reptilian
Luchino Diruse.png
Mania Luchino mutates further and is able to leap three times in the air. Evil Reptilian
Luchino Diruse.png
Ability Mirror Image.png
Mirror Image Summon the Aqua Mirror to generate a Mirror Image of the body. When the image is formed, tap the skill button again to switch positions with the Mirror Image.

Cooldown: 15 seconds

Bloody Queen
Mary.png
Ability Mirror Rotation.png
Mirror Rotation Mary can rotate the Aqua Mirror when a Survivor is within 25m of Mary's Mirror Image to make the Aqua Mirror turn to the nearest Survivor.

Cooldown: 15 seconds

Bloody Queen
Mary.png
Ability Into the Mirror.png
Into the Mirror When summoning the Aqua Mirror within a 5m radius of a Survivor, a Mirror Image of the nearest Survivor will be generated; the Survivor's Mirror Image will disappear after the Survivor is hit by Mary.

Cooldown: 15 seconds

Bloody Queen
Mary.png
Ability Time Bomb.png
Time Bomb Time Bombs can be placed or thrown. The bomb will explode at the end of the timer, and the timer can be adjusted before the bomb is thrown.

Cooldown: 6 seconds

Guard 26
Bonbon.png
Ability Remote-Controlled Bomb.png
Remote-Controlled Bomb Placing or throwing the special Remote-Controlled Bomb, and tapping the skill button again will detonate the bomb. The Remote-Controlled Bomb will detonate automatically once it reaches the time limit. Guard 26
Bonbon.png
Ability EX Bomb.png
EX Bomb Decreased the charging time of Time Bombs and increased the explosion range of all bombs. Guard 26
Bonbon.png
Ability Swoop.png
Swoop Ann sends her Cat sprinting in the target direction.

Tap the skill button again and the Cat will split into two and run in the opposite directions.
The Cat will split automatically after 5 seconds. After the split, the Cat will exist for 10 seconds.

"Disciple"
Ann.png
Ability Catwalk.png
Catwalk Ann shares some of her Cat's power through their bond.

Ann can now sense where the Cat is and dash towards it with alarming speed.

"Disciple"
Ann.png
Ability Guide.png
Guide Ann creates a Command Mark at the target location.

The Cat will refresh its existence time and come toward the Mark.

"Disciple"
Ann.png
Ability Psychic.png
Psychic Ann assimilates more with her Cat.

Ann can now dash more quickly and frequently.

"Disciple"
Ann.png
Sonata Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s.

The two Music Notes will resonate to generate Terrifying String Music.

Terrifying String

Stays on the field for 13s, but only deals damage right when it's generated. Survivors who are hit will suffer damage equal to a normal attack plus 1 stack of Demon Notes.
When these Survivors touch the same String Music Later, another stack of Demon Notes will be added with no damage suffered. There is a 5s buffer for the String Music to add a stack of Demon Notes to the same Survivor.
When 2 music notes are more than 24m (horizontally) apart, they will not generate Terrifying String Music.

Violinist
Antonio.png
Rhapsody Antonio performs for 9s;

During the crazed performance, he can move during the back swing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Music Note along with each attack.

Terrifying Music

Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Notes to the Survivors hit.

Violinist
Antonio.png
Infinite Movement Within 20m of the Terrifying String Music's center, Antonio can throw out his bow and pull on the String Music to make it vibrate, creating 10 scattered and fleeting pieces of String Music.

Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors in the areas won't suffer repeated damage from the String Music within 2 seconds.

Violinist
Antonio.png
Sculpture of Wisdom Galatea summons a pair of sculptures side-by-side at the target location. Sculptor
Galatea.png
Sculpture of Agility Galatea summons a pair of sculptures one in front of another at the target location. Sculptor
Galatea.png
Hieroglyphic Graveyard Galatea throws out a weapon toward the target location. Once the weapon lands, a Hieroglyphic Graveyard with a wide range will be generated.

For the next 16 seconds, Galatea will look down on the Hieroglyphic Graveyard from the creator's perspective and make sculptures inside, during which she can move but not perform most actions such as normal attacks.

Cooldown: 12 seconds

Sculptor
Galatea.png
Sculpture of Nobility When two different sculptures collide, they will merge into the Sculpture of Nobility and immediately charge towards the nearest Survivor within 36 meters. It will shatter when it hits the target or an obstacle, dealing damage equal to half of a regular attack to all Survivors within a small range.

If there isn't any targets nearby, the Sculpture of Nobility will shatter immediately upon formation.

Sculptor
Galatea.png
Kinetic Dash Hit Dash forward a short distance and deal damage by launching up a Survivor. The ability ends when he hits an obstacle or reaches the maximum distance. Using this skill increases Energy Load by 10.

Energy Surge

This ability cannot be interrupted by Survivors. Tapping the ability button again during the brief launch up period will trigger another hit that deals damage upon hitting a Survivor.

Cooldown: 10 seconds

"Undead"
Charged Strike A Charged Strike on the ground sending all Survivors within the Range flying. The range expands as the charged duration increases. When the charged duration exceeds a certain threshold, the hit comes with the effect of a normal attack, Using this skill increases Energy Load by 20.

Energy Surge

This ability cannot be interrupted by Survivors. Before the Charged Strike ability ends, holding the ability button again will trigger another Charged Strike.

Cooldown: 14 seconds

"Undead"
Energy Conversion When this ability is used while Percy's Energy Load is below 50, his Energy Load will increase by 50 and he'll enter Energy Surge. When this ability is used when Percy is in Energy Surge mode, his Energy Load will decrease by 50 and he will exit Energy Surge mode.

Cooldown: 45 seconds

"Undead"