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Identity V Wiki
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Talents
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== Survivor Talents == Earn talent points in 4 personas: '''Tranquility''', '''Persistence''', '''Friendliness''', and '''Bravery'''. === Distress === {{trait infobox | title = Distress | image = Talent Distress.png | persona = Tranquility | mastery = 1 | successor = [[#Survivor's Instinct|Survivor's Instinct]], [[#Sticker|Sticker]], [[#Obsessive|Obsessive]] }} {{desc/t|Distress}} {{-}} === Survivor's Instinct === {{trait infobox | title = Survivor's Instinct | image = Talent Survivor's Instinct.png | persona = Tranquility | mastery = 1 | requirement = 1 [[#Distress|Distress]] | successor = [[#Healing|Healing]], [[#Air Walk|Air Walk]] }} {{desc/t|Survivor's Instinct}} {{-}} === Healing === {{trait infobox | title = Healing | image = Talent Healing.png | persona = Tranquility | mastery = 3 | requirement = 1 [[#Survivor's Instinct|Survivor's Instinct]] }} {{desc/t|Healing}} {{-}} === Air Walk === {{trait infobox | title = Air Walk | image = Talent Air Walk.png | persona = Tranquility | mastery = 3 | requirement = 1 [[#Survivor's Instinct|Survivor's Instinct]] }} {{desc/t|Air Walk}} {{-}} === Sticker === {{trait infobox | title = Sticker | image = Talent Sticker.png | persona = Tranquility | mastery = 3 | requirement = 1 [[#Distress|Distress]] | successor = [[#Symbiotic Effect|Symbiotic Effect]] }} {{desc/t|Sticker}} {{-}} === Symbiotic Effect === {{trait infobox | title = Symbiotic Effect | image = Talent Symbiotic Effect.png | persona = Tranquility | mastery = 3 | requirement = 3 [[#Sticker|Sticker]] | successor = [[#Spectator|Spectator]] }} {{desc/t|Symbiotic Effect}} {{-}} === Spectator === {{trait infobox | title = Spectator | image = Talent Spectator.png | persona = Tranquility (Final Talent) | mastery = 1 | requirement = 3 [[#Symbiotic Effect|Symbiotic Effect]] }} {{desc/t|Spectator}} {{-}} === Obsessive === {{trait infobox | title = Obsessive | image = Talent Obsessive.png | persona = Tranquility | mastery = 1 | requirement = 1 [[#Distress|Distress]] }} {{desc/t|Obsessive}} {{-}} === Curiosity === {{trait infobox | title = Curiosity | image = Talent Curiosity.png | persona = Persistence | mastery = 1 | successor = [[#Distraction|Distraction]], [[#Escape|Escape]], [[#Cold|Cold]] }} {{desc/t|Curiosity}} {{-}} === Distraction === {{trait infobox | title = Distraction | image = Talent Distraction.png | persona = Persistence | mastery = 1 | requirement = 1 [[#Curiosity|Curiosity]] | successor = [[#Snooze|Snooze]], [[#Self Deception|Self Deception]] }} {{desc/t|Distraction}} ==== Trivia ==== * The Survivor has to be in the same world as the Hunter in order for this Talent to work. {{-}} === Snooze === {{trait infobox | title = Snooze | image = Talent Snooze.png | persona = Persistence | mastery = 3 | requirement = 1 [[#Distraction|Distraction]] }} {{desc/t|Snooze}} {{-}} === Self Deception === {{trait infobox | title = Self Deception | image = Talent Self Deception.png | persona = Persistence | mastery = 1 | requirement = 1 [[#Distraction|Distraction]] }} {{desc/t|Self Deception}} {{-}} === Escape === {{trait infobox | title = Escape | image = Talent Escape.png | persona = Persistence | mastery = 3 | requirement = 1 [[#Curiosity|Curiosity]] | successor = [[#Compensate|Compensate]] }} {{desc/t|Escape}} {{-}} === Compensate === {{trait infobox | title = Compensate | image = Talent Compensate.png | persona = Persistence | mastery = 3 | requirement = 3 [[#Escape|Escape]] | successor = [[#Borrowed Time|Borrowed Time]] }} {{desc/t|Compensate}} ==== Trivia ==== * The Survivor has to be in the same world as the Hunter in order for this Talent to work. {{-}} === Borrowed Time === {{trait infobox | title = Borrowed Time | image = Talent Borrowed Time.png | persona = Persistence (Final Talent) | mastery = 1 | requirement = 3 [[#Compensate|Compensate]] }} {{desc/t|Borrowed Time}} ==== Trivia ==== * '''Borrowed Time''' has no effect if the Survivor is tied to Balloons or placed on a Rocket Chair when the last Cipher Machine is completed. It also doesn't take effect on [[Naib Subedar|Mercenary]] if Steel Will is active. * '''Borrowed Time''' is often assumed to be carried on almost every survivor. Because of this a strategy around waiting to pop the final cipher is often used to heal whoever might've been downed, called 'priming' it. {{-}} === Cold === {{trait infobox | title = Cold | image = Talent Cold.png | persona = Persistence | mastery = 1 | requirement = 1 [[#Curiosity|Curiosity]] }} {{desc/t|Cold}} ==== Trivia ==== * A red arrow will appear around the border of the screen pointing towards the direction the Hunter is looking at your from. {{-}} === Drawbridge Effect === {{trait infobox | title = Drawbridge Effect | image = Talent Drawbridge Effect.png | persona = Friendliness | mastery = 1 | successor = [[#Sneak|Sneak]], [[#Savior Complex|Savior Complex]], [[#Mech Elite|Mech Elite]] }} {{desc/t|Drawbridge Effect}} {{-}} === Sneak === {{trait infobox | title = Sneak | image = Talent Sneak.png | persona = Friendliness | mastery = 1 | requirement = 1 [[#Drawbridge Effect|Drawbridge Effect]] | successor = [[#Doctor|Doctor]], [[#Shelter|Shelter]] }} {{desc/t|Sneak}} {{-}} === Doctor === {{trait infobox | title = Doctor | image = Talent Doctor.png | persona = Friendliness | mastery = 3 | requirement = 1 [[#Sneak|Sneak]] }} {{desc/t|Doctor}} {{-}} === Shelter === {{trait infobox | title = Shelter | image = Talent Shelter.png | persona = Friendliness | mastery = 3 | requirement = 1 [[#Sneak|Sneak]] }} {{desc/t|Shelter}} {{-}} === Savior Complex === {{trait infobox | title = Savior Complex | image = Talent Savior Complex.png | persona = Friendliness | mastery = 3 | requirement = 1 [[#Drawbridge Effect|Drawbridge Effect]] | successor = [[#Herd Mentality|Herd Mentality]] }} {{desc/t|Savior Complex}} {{-}} === Herd Mentality === {{trait infobox | title = Herd Mentality | image = Talent Herd Mentality.png | persona = Friendliness | mastery = 3 | requirement = 3 [[#Savior Complex|Savior Complex]] | successor = [[#Tide Turner|Tide Turner]] }} {{desc/t|Herd Mentality}} {{-}} === Tide Turner === {{trait infobox | title = Tide Turner | image = Talent Tide Turner.png | persona = Friendliness (Final Talent) | mastery = 1 | requirement = 3 [[#Herd Mentality|Herd Mentality]] }} {{desc/t|Tide Turner}} ==== Trivia ==== * When '''Tide Turner''' activates, the icons of the two Survivors will be surrounded by a blue circle. If the Hunter hits you while Tide Turner is active, the circle will become red and the text '''"Last Effort"''' will appear on the screen. * While Tide Turner is active, you can't hide in lockers, interact with slides, or roller coasters. * [[#Borrowed Time|Borrowed Time]] can heal you while '''Tide Turner''' is active ** If you are '''Terror Shocked''' during the effect, [[#Borrowed Time|Borrowed Time]] cannot save you. {{-}} === Mech Elite === {{trait infobox | title = Mech Elite | image = Talent Mech Elite.png | persona = Friendliness | mastery = 1 | requirement = 1 [[#Drawbridge Effect|Drawbridge Effect]] }} {{desc/t|Mech Elite}} {{-}} === Risky Move === {{trait infobox | title = Risky Move | image = Talent Risky Move.png | persona = Bravery | mastery = 1 | successor = [[#Prisoner's Dilemma|Prisoner's Dilemma]], [[#Horsefly Effect|Horsefly Effect]], [[#Exit Path|Exit Path]] }} {{desc/t|Risky Move}} {{-}} === Prisoner's Dilemma === {{trait infobox | title = Prisoner's Dilemma | image = Talent Prisoner's Dilemma.png | persona = Bravery | mastery = 1 | requirement = 1 [[#Risky Move|Risky Move]] | successor = [[#Great Power|Great Power]], [[#Will to Survive|Will to Survive]] }} {{desc/t|Prisoner's Dilemma}} {{-}} === Great Power === {{trait infobox | title = Great Power | image = Talent Great Power.png | persona = Bravery | mastery = 3 | requirement = 1 [[#Prisoner's Dilemma|Prisoner's Dilemma]] }} {{desc/t|Great Power}} {{-}} === Will to Survive === {{trait infobox | title = Will to Survive | image = Talent Will to Survive.png | persona = Bravery | mastery = 3 | requirement = 1 [[#Prisoner's Dilemma|Prisoner's Dilemma]] }} {{desc/t|Will to Survive}} {{-}} === Horsefly Effect === {{trait infobox | title = Horsefly Effect | image = Talent Horsefly Effect.png | persona = Bravery | mastery = 3 | requirement = 1 [[#Risky Move|Risky Move]] | successor = [[#Knee Jerk Reflex|Knee Jerk Reflex]] }} {{desc/t|Horsefly Effect}} {{-}} === Knee Jerk Reflex === {{trait infobox | title = Knee Jerk Reflex | image = Talent Knee Jerk Reflex.png | persona = Bravery | mastery = 3 | requirement = 3 [[#Horsefly Effect|Horsefly Effect]] | successor = [[#Broken Windows|Broken Windows]] }} {{desc/t|Knee Jerk Reflex}} {{-}} === Broken Windows === {{trait infobox | title = Broken Windows | image = Talent Broken Windows.png | persona = Bravery (Final Talent) | mastery = 1 | requirement = 3 [[#Knee Jerk Reflex|Knee Jerk Reflex]] }} {{desc/t|Broken Windows}} {{-}} === Exit Path === {{trait infobox | title = Exit Path | image = Talent Exit Path.png | persona = Bravery | mastery = 1 | requirement = 1 [[#Risky Move|Risky Move]] }} {{desc/t|Exit Path}} ==== Tips ==== * While using this Talent, avoid spending it and instead put yourself at 99% self healing progress. This will allow your teammates to heal you from incapacitated quickly. * Only use it up while in desperate situations. {{-}}
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