Talents, or Potential Traits, are additional abilities that are added onto the character you play while in a match. It can be found under the "Persona" tab in the Notebook.
Overview
Players can use the Survivors to play the game to obtain the Survivor's four-dimensional attribute experience, which can improve the attribute's level; the Hunters are the same. The level promotion of the attribute through obtaining points can obtain a universal Talent Point, which can activate the talent tree. The activation of some Talents is limited by the level of the corresponding personality attribute.
Obtaining
Talents are earned by being unlocked with talent points, which are achieved by increasing your Persona level by playing games.
Survivor Talents
Earn talent points in 4 personas: Tranquility, Persistence, Friendliness, and Bravery.
Distress
Distress | |
---|---|
About | |
Persona | Tranquility |
Mastery | 1 |
Successor(s) | Survivor's Instinct, Sticker, Obsessive |
When you are placed on a rocket chair, other survivors can see each other.
Tarot Mode
When your King is placed on a Rocket Chair, other Squires will be able to see each other, and their outlines will become blue.
There is yet some value that can be squeezed from your tragedy.
Survivor's Instinct
Survivor's Instinct | |
---|---|
About | |
Persona | Tranquility |
Requirement | 1 Distress |
Mastery | 1 |
Successor(s) | Healing, Air Walk |
Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.
In the dark you can see the light
Healing
Healing | |
---|---|
About | |
Persona | Tranquility |
Requirement | 1 Survivor's Instinct |
Mastery | 3 |
Teammates heal you 15%/20%/25% quicker.
Strong willpower will take you to the dizzying height of success.
Air Walk
Air Walk | |
---|---|
About | |
Persona | Tranquility |
Requirement | 1 Survivor's Instinct |
Mastery | 3 |
Trail disappears 1/1.5/2 seconds quicker.
Tread carefully, as footprints will blow our cover.
Sticker
Sticker | |
---|---|
About | |
Persona | Tranquility |
Requirement | 1 Distress |
Mastery | 3 |
Successor(s) | Symbiotic Effect |
When incapacitated, self-healing speed increased by 10%/15%/20% and crawling speed increased by 100%/125%/150%
One can be hurt but not defeated.
Symbiotic Effect
Symbiotic Effect | |
---|---|
About | |
Persona | Tranquility |
Requirement | 3 Sticker |
Mastery | 3 |
Successor(s) | Spectator |
Movement Speed is increased by 2%/4%/6% when running towards Survivors on Rocket Chairs.
Perhaps you can save more than just yourself.
Spectator
Spectator | |
---|---|
About | |
Persona | Tranquility (Final Talent) |
Requirement | 3 Symbiotic Effect |
Mastery | 1 |
Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others increases by 20%. Displays wounded survivors except for those tied to balloons.
Save no one, and in the end, no one will save you.
Obsessive
Obsessive | |
---|---|
About | |
Persona | Tranquility |
Requirement | 1 Distress |
Mastery | 1 |
Displays chests within 16 meters.
Don't miss any opportunity to rifle through some chests!
Curiosity
Curiosity | |
---|---|
About | |
Persona | Persistence |
Mastery | 1 |
Successor(s) | Distraction, Escape, Cold |
When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed. When there are only 3 incompletely decoded Cipher Machines, the outline of all Cipher Machines will be displayed for 5s.
Who can conquer the curiosity of decoding?
Distraction
Distraction | |
---|---|
About | |
Persona | Persistence |
Requirement | 1 Curiosity |
Mastery | 1 |
Successor(s) | Snooze, Self Deception |
The hunter is displayed for 5 seconds when the exit gate activated.
Don't lose hope. Remember: the night is darkest before the dawn.
Trivia
- The Survivor has to be in the same world as the Hunter in order for this Talent to work.
Snooze
Snooze | |
---|---|
About | |
Persona | Persistence |
Requirement | 1 Distraction |
Mastery | 3 |
Slows the countdown of rocket chair by 3%/6%/9%.
Pretense alone will change nothing.
Self Deception
Self Deception | |
---|---|
About | |
Persona | Persistence |
Requirement | 1 Distraction |
Mastery | 1 |
You have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half
If you can't hear it, then no one can.
Escape
Escape | |
---|---|
About | |
Persona | Persistence |
Requirement | 1 Curiosity |
Mastery | 3 |
Successor(s) | Compensate |
Movement Speed is increased by 3%/4%/5% for 120 seconds when the exit gate is activated. (The duration is modified to 60 seconds in Tarot Mode.)
Tarot Mode
Movement Speed is increased by 3%/4%/5% for 60 seconds when your faction's decoding progress reaches 300%.
If you know only how to run and escape, then run!
Compensate
Compensate | |
---|---|
About | |
Persona | Persistence |
Requirement | 3 Escape |
Mastery | 3 |
Successor(s) | Borrowed Time |
The location of the hunter is displayed for 3/5/7 seconds when a Survivor is shocked while decoding a cipher machine.
There is a fine line between winning and losing.
Trivia
- The Survivor has to be in the same world as the Hunter in order for this Talent to work.
Borrowed Time
Borrowed Time | |
---|---|
About | |
Persona | Persistence (Final Talent) |
Requirement | 3 Compensate |
Mastery | 1 |
Health fully recovers and dash speed is increased by 50% for 5 seconds when the exit gate is activated.
Tarot Mode
Health fully recovers and dash speed is increased by 50% for 5 seconds when your faction's decoding progress reaches 300%.
To what end will the last gleam of hope lead?
Trivia
- Borrowed Time has no effect if the Survivor is tied to Balloons or placed on a Rocket Chair when the last Cipher Machine is completed. It also doesn't take effect on Mercenary if Steel Will is active.
- Borrowed Time is often assumed to be carried on almost every survivor. Because of this a strategy around waiting to pop the final cipher is often used to heal whoever might've been downed, called 'priming' it.
Cold
Cold | |
---|---|
About | |
Persona | Persistence |
Requirement | 1 Curiosity |
Mastery | 1 |
You will be notified of the direction of the hunter when is looking at you from behind and is within 36 meters.
Targeted prey will always feel a trace of dread.
Trivia
- A red arrow will appear around the border of the screen pointing towards the direction the Hunter is looking at your from.
Drawbridge Effect
Drawbridge Effect | |
---|---|
About | |
Persona | Friendliness |
Mastery | 1 |
Successor(s) | Sneak, Savior Complex, Mech Elite |
Displays survivors within 18 meters.
When faced with the same peril, you feel the heartbeat of others.
Sneak
Sneak | |
---|---|
About | |
Persona | Friendliness |
Requirement | 1 Drawbridge Effect |
Mastery | 1 |
Successor(s) | Doctor, Shelter |
When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.
No one will ever hear the person I am at this moment!
Doctor
Doctor | |
---|---|
About | |
Persona | Friendliness |
Requirement | 1 Sneak |
Mastery | 3 |
Healing speed is increased by 15%/20%/25%.
Prolonged illness makes the patient a doctor, and there is no magic bullet for chronic illness.
Shelter
Shelter | |
---|---|
About | |
Persona | Friendliness |
Requirement | 1 Sneak |
Mastery | 3 |
After saving a Survivor from a Rocket Chair, Healing Speed is increased by 10%/20%/30% for 90/120/150 seconds. This effect can be stacked.
Survivors will beg for healing and comfort from you.
Savior Complex
Savior Complex | |
---|---|
About | |
Persona | Friendliness |
Requirement | 1 Drawbridge Effect |
Mastery | 3 |
Successor(s) | Herd Mentality |
After rescuing Teammates from Rocket Chairs, gain a 5%/10%/15% movement speed boost for 3s.
Save those in distress, and we shall receive the message from the guiding light and the encouragement of love.
Herd Mentality
Herd Mentality | |
---|---|
About | |
Persona | Friendliness |
Requirement | 3 Savior Complex |
Mastery | 3 |
Successor(s) | Tide Turner |
When you are within 12/18/24 meters of a rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.
An example has been made of someone already, would you like to be the next one?
Tide Turner
Tide Turner | |
---|---|
About | |
Persona | Friendliness (Final Talent) |
Requirement | 3 Herd Mentality |
Mastery | 1 |
After saving a Survivor from a Rocket Chair, both you and the Survivor will be invincible for 20 seconds. During this time you cannot be knocked down or healed. The knocked down damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.
Don't give up! That is how miracles happen.
Trivia
- When Tide Turner activates, the icons of the two Survivors will be surrounded by a blue circle. If the Hunter hits you while Tide Turner is active, the circle will become red and the text "Last Effort" will appear on the screen.
- While Tide Turner is active, you can't hide in lockers, interact with slides, or roller coasters.
- Borrowed Time can heal you while Tide Turner is active
- If you are Terror Shocked during the effect, Borrowed Time cannot save you.
Mech Elite
Mech Elite | |
---|---|
About | |
Persona | Friendliness |
Requirement | 1 Drawbridge Effect |
Mastery | 1 |
Increases the scope of success by 10% when a calibration is triggered.
Get yourself some rest.
Risky Move
Risky Move | |
---|---|
About | |
Persona | Bravery |
Mastery | 1 |
Successor(s) | Prisoner's Dilemma, Horsefly Effect, Exit Path |
Rescue speed is increased by 40%.
The pair of hands could even remove the crown of thorns from poor Jesus' head.
Prisoner's Dilemma
Prisoner's Dilemma | |
---|---|
About | |
Persona | Bravery |
Requirement | 1 Risky Move |
Mastery | 1 |
Successor(s) | Great Power, Will to Survive |
When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.
To save or not to save? You have already made up your mind, haven't you?
Great Power
Great Power | |
---|---|
About | |
Persona | Bravery |
Requirement | 1 Prisoner's Dilemma |
Mastery | 3 |
Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.
True potential is unleashed just before death.
Will to Survive
Will to Survive | |
---|---|
About | |
Persona | Bravery |
Requirement | 1 Prisoner's Dilemma |
Mastery | 3 |
Struggle speed is increased by 10%/15%/20% when balloons are tied to your survivor.
Like a stranded whale, there is no struggle, just despair.
Horsefly Effect
Horsefly Effect | |
---|---|
About | |
Persona | Bravery |
Requirement | 1 Risky Move |
Mastery | 3 |
Successor(s) | Knee Jerk Reflex |
When there is a Hunter within the range of 18 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%.
Tarot Mode
When the enemy Knight is within a range of 18 meters for 8 seconds, Pallet dropping speed is increased by 8%/14%/20%.
You can be faster than this.
Knee Jerk Reflex
Knee Jerk Reflex | |
---|---|
About | |
Persona | Bravery |
Requirement | 3 Horsefly Effect |
Mastery | 3 |
Successor(s) | Broken Windows |
Dash speed is increased by 30%/40%/50% for 3 seconds after vaulting a pallet. Cooldown: 60/50/40 seconds.
A feeling of impending doom is but a type of intense stimulation.
Broken Windows
Broken Windows | |
---|---|
About | |
Persona | Bravery (Final Talent) |
Requirement | 3 Knee Jerk Reflex |
Mastery | 1 |
Dash speed is increased by 50% for 3 seconds after vaulting a window. Cooldown: 40 seconds.
The window is broken, what are you still trifling about?
Exit Path
Exit Path | |
---|---|
About | |
Persona | Bravery |
Requirement | 1 Risky Move |
Mastery | 1 |
When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once. (The self-heal limit is ignored in Tarot Mode.)
In this dangerous game, you need to rely on yourself.
Tips
- While using this Talent, avoid spending it and instead put yourself at 99% self healing progress. This will allow your teammates to heal you from incapacitated quickly.
- Only use it up while in desperate situations.
Hunter Talents
Earn talent points in 4 personas: Tough, Vigilance, Dread, and Deceit.
Deteriorate
Deteriorate | |
---|---|
About | |
Persona | Tough |
Mastery | 1 |
Successor(s) | Panic, Wither, Restraint |
Reduces wounded survivors' decoding, healing, and destroying speed by 5%.
It's not only the wounds that are worsening, but also the fear that perpetually infiltrates your mind.
Panic
Panic | |
---|---|
About | |
Persona | Tough |
Requirement | 1 Deteriorate |
Mastery | 1 |
Successor(s) | Rage, Berserker |
When a survivor is wounded, incapacitated, or placed on a rocket chair, decoding, healing and destroying speed for all survivors is reduced by 3%. This effect can multiply.
The panic that approaches despair infects. One, two, four...
Rage
Rage | |
---|---|
About | |
Persona | Tough |
Requirement | 1 Panic |
Mastery | 3 |
The iron-blood trait increases the hunter's rate of recovery by 10%/15%/20% when stunned or a survivor struggles free.
Angered the existence that you shall not provoke, not even a chance to regret.
Berserker
Berserker | |
---|---|
About | |
Persona | Tough |
Requirement | 1 Panic |
Mastery | 3 |
Attack recovery speed is increased by 15%/20%/25% when a survivor is placed on a rocket chair.
The panic of gradually worsening blindness will drive you to despair.
Wither
Wither | |
---|---|
About | |
Persona | Tough |
Requirement | 1 Deteriorate |
Mastery | 3 |
Successor(s) | Destructiveness |
When a Survivor is placed on a Rocket Chair and the Hunter is 12 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect by 10%/15%/20%
Rush to the ending.
Destructiveness
Destructiveness | |
---|---|
About | |
Persona | Tough |
Requirement | 3 Wither |
Mastery | 3 |
Successor(s) | Confined Space |
Pallet destroying speed is increased by 20%/30%/40%.
Only constant destruction can serve as a release. Let no one escape!
Confined Space
Confined Space | |
---|---|
About | |
Persona | Tough |
Requirement | 3 Destructiveness |
Mastery | 1 |
When vaulting windows, the hunter can block the window for 20 seconds, preventing both survivors and the hunter from vaulting the window.
Boxed prey can never escape!
Trivia
- Multiple windows can be blocked at the same time
Restraint
Restraint | |
---|---|
About | |
Persona | Tough |
Requirement | 1 Deteriorate |
Mastery | 1 |
Reduces the fear radius by 15%.
Arbitrary acts will only expose your existence. Learn to hold back, to restrain yourself.
Owl
Owl | |
---|---|
About | |
Persona | Vigilance |
Requirement | 5 talent points |
Mastery | 1 |
Successor(s) | Announcement, Hunter's Instinct, Desperate Fight |
Reduces the survivor's scope of a successful calibration within the fear radius by 30% when they are decoding, healing, and destroying.
Under the owl's gaze, no one remains calm.
Announcement
Announcement | |
---|---|
About | |
Persona | Vigilance |
Requirement | 1 Owl |
Mastery | 1 |
Successor(s) | Wanted Order, Impact |
Survivors are highlighted for 5 seconds when the exit gate is activated.
Before the curtain falls, no performance-pursuing devotees will miss the final announcement.
Wanted Order
Wanted Order | |
---|---|
About | |
Persona | Vigilance |
Requirement | 1 Announcement |
Mastery | 1 |
When a Survivor is placed on a Rocket Chair and the remaining 3 Survivors are healthy or injured, the outline of a random Survivor will be shown and the Movement Speed is reduced by 4%/2%/0%. The debuff will disappear when the Survivor on the Rocket Chair has been rescued, but the outline will last for another 20 seconds.
I've got my eye on you!
Impact
Impact | |
---|---|
About | |
Persona | Vigilance |
Requirement | 1 Announcement |
Mastery | 3 |
Healing time for injured survivors has been increased by 15%/20%/25%
It will make a difference, sooner or later.
Hunter's Instinct
Hunter's Instinct | |
---|---|
About | |
Persona | Vigilance |
Requirement | 1 Owl |
Mastery | 3 |
Successor(s) | Hospitable |
Each uninjured Survivor will increase the Hunter's Movement Speed when not in pursuit by 0.5%/1%/1.5%. However, once Tier I Skill is unlocked, it will no longer increase the Hunter's Movement Speed.
How do sharks hunt?.
Hospitable
Hospitable | |
---|---|
About | |
Persona | Vigilance |
Requirement | 3 Hunter's Instinct |
Mastery | 3 |
Successor(s) | Trump Card |
Movement speed is increased by 4%/6%/8% when balloons are tied to Survivors
Hospitality is a courtesy, but that depends on the person.
Trump Card
Trump Card | |
---|---|
About | |
Persona | Vigilance |
Cooldown | 120 |
Requirement | 3 Hospitable |
Mastery | 3 |
Players can change their secondary skills after the battle has started for 120 seconds. The cooldown time is refreshed in proportion and can only be changed once.
A crafty player will never reveal his Trump Card
Trivia
- A loud sound will play and the text "Hunter's secondary skill changed" will appear across the top of the screen for Survivors.
Desperate Fight
Desperate Fight | |
---|---|
About | |
Persona | Vigilance |
Requirement | 1 Owl |
Mastery | 1 |
Stunned again after 15 seconds, and Stun recovery speed is increased by 20%, with a maximum increase of 60%
Unnecessary resistance will only cause the Hunter to be more excited
Inertia
Inertia | |
---|---|
About | |
Persona | Dread |
Mastery | 1 |
Successor(s) | Quenching Effect, Mock, No Survivors |
Increases attack recovery speed by 10%.
Faster! Faster! The inertia of tearing and breaking!
Quenching Effect
Quenching Effect | |
---|---|
About | |
Persona | Dread |
Requirement | 1 Inertia |
Mastery | 1 |
Successor(s) | Control Freak, Giant Claw |
Within the first 50s of a match, if the Hunter's presence is not obtained through means other than Insolence, all of the Survivors' outlines will be shown for 5s.
When you feel like you've hit rock bottom and you're being ignored, perhaps you're just getting quenched by God.
Control Freak
Control Freak | |
---|---|
About | |
Persona | Dread |
Requirement | 1 Quenching Effect |
Mastery | 3 |
Speeds up rocket chair's countdown by 3%/6%/9%.
Lives without freedom fade in a flash.
Giant Claw
Giant Claw | |
---|---|
About | |
Persona | Dread |
Requirement | 1 Quenching Effect |
Mastery | 3 |
The struggling effect by survivors tied to balloons is reduced by 25%/50%/75% and struggling speed by 5%/10%/15%.
Struggle, distort. Powerless resistance is quite a sight.
Mock
Mock | |
---|---|
About | |
Persona | Dread |
Requirement | 1 Inertia |
Mastery | 3 |
Successor(s) | Carnival |
Movement speed is increased by 3%/4%/5% when a survivor is placed on a rocket chair.
Teasing one's prey is not just for sport, but also to attract more moths to the flame.
Carnival
Carnival | |
---|---|
About | |
Persona | Dread |
Requirement | 3 Mock |
Mastery | 3 |
Successor(s) | Detention |
Gain 5%/7%/10% attack recovery speed and 3%/4%/5% movement speed when the exit gate is activated. The effect lasts for 120 seconds. (The duration is modified to 60 seconds in Tarot Mode.)
Tarot Mode
Attack recovery speed is increased by 5%/7%/10% and movement speed is increased by 3%/4%/5% when your faction's decoding progress reaches 300%. The effect lasts for 60 seconds.
How could you miss the last carnival before parting?
Detention
Detention | |
---|---|
About | |
Persona | Dread |
Requirement | 3 Carnival |
Mastery | 3 |
Strength is increased when the Exit Gate is powered on. Normal attacks deal double damage against Survivors. The effect lasts for 120 seconds. (The duration is modified to 30 seconds in Tarot Mode.)
Tarot Mode
Strength is increased when your faction's decoding progress reaches 300%. Normal attacks deal double damage against Survivors. The effect lasts for 30 seconds.
What's the hurry? Stay here forever.
Trivia
- When Detention is active, the Hunter's eyes will emite glowing red streaks.
No Survivors
No Survivors | |
---|---|
About | |
Persona | Dread |
Requirement | 1 Inertia |
Mastery | 1 |
Within the range of 30 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's attack recovery speed by 8% with a maximum of 3 stacks.
Any closer and you'll be the next.
Deer Hunt
Deer Hunt | |
---|---|
About | |
Persona | Deceit |
Mastery | 1 |
Successor(s) | Tinnitus, Possessive, Claustrophobia |
Displays incapacitated survivors within 18 meters.
When people become prey, they cease to be people.
Tinnitus
Tinnitus | |
---|---|
About | |
Persona | Deceit |
Requirement | 1 Deer Hunt |
Mastery | 1 |
Successor(s) | Hunt, Street Sweeper |
Receive a prompt when a survivor is within 36 meters.
Could the tinnitus be a sign? A hint?
Hunt
Hunt | |
---|---|
About | |
Persona | Deceit |
Requirement | 1 Tinnitus |
Mastery | 3 |
Gain 10% movement speed after continuously pursuing a survivor for 12/10/8 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or stunned.
Never stop moving forward...
Street Sweeper
Street Sweeper | |
---|---|
About | |
Persona | Deceit |
Requirement | 1 Tinnitus |
Mastery | 3 |
Displays survivors who are healing or being healed within 20/26/32 meters of your location.
The Street Sweeper believes that all epidemic diseases must be completely eradicated.
Possessive
Possessive | |
---|---|
About | |
Persona | Deceit |
Requirement | 1 Deer Hunt |
Mastery | 3 |
Successor(s) | After Effects |
Reduces the speed at which survivors decode, heal, and destroy within the fear radius by 3%/5%/7%.
Targeted prey has no right to move free.
After Effects
After Effects | |
---|---|
About | |
Persona | Deceit |
Requirement | 3 Possessive |
Mastery | 3 |
Successor(s) | Insolence |
Reduces the self-healing limit of incapacitated survivors by 10%/20%/30%.
You will never get up...
Insolence
Insolence | |
---|---|
About | |
Persona | Deceit |
Requirement | 3 After Effects |
Mastery | 1 |
Hunters can increase their in-game presence to unlock their special abilities. Presence stops increasing after skills are unlocked.
Such a freak!
Claustrophobia
Claustrophobia | |
---|---|
About | |
Persona | Deceit |
Requirement | 1 Deer Hunt |
Mastery | 1 |
If there are four active survivors (Survivors that are tied to Rocket Chair/balloons or knocked down are considered non-active) within 20 seconds after the Exit Gate has been activated, it opens 70% slower.
While confined in a room, every minute and second makes the fear feel eternal.