Talent

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Talents, or potential traits, are additional abilities that are added onto the character you play. It can be found under the "Persona" tab in the Notebook.

Overview[edit | edit source]

The players can use the Survivors to play the game to obtain the Survivor's four-dimensional attribute experience, which can improve the attribute's level; the Hunters are the same. The level promotion of the attribute through obtaining points can obtain a universal Talent Point, which can activate the talent tree. The activation of some Talents is limited by the level of the corresponding personality attribute.

Obtaining[edit | edit source]

Talents are earned by being unlocked with talent points, which are gotten by increasing your Persona level by playing games.

Survivors IconHelpLoading survivor.png[edit | edit source]

Earn rewards in 4 personas:

  • Tranquility
  • Bravery
  • Persistence
  • Friendliness
Survivor Talent
Icon Name Class Mastery Description Requirement
Mech elite.png
Mech Elite Tranquility 1

Increases the scope of success by 10% when a calibration is triggered.

Get yourself some rest.

Points required: 5
Survivors Instinct.png
Survivor's Instinct Tranquility 1

Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.

In the dark you can see the light

Require 1 Mech Elite
Healing.png
Healing Tranquility 3

Teammates heal you 15%/20%/30% quicker.

Strong willpower will take you to the dizzying height of success.

Require 1 Survivor's Instinct
Air walk.png
Air Walk Tranquility 3

Trail disappears 1/1.5/2 seconds quicker.

Tread carefully, as footprints will blow our cover.

Require 1 Survivor's Instinct
Sticker.png
Sticker Tranquility 3

When incapacitated, self healing speed increased by 10%/15%/20% and movement speed increased by 100%/125%/150%

One can be hurt but not defeated.

Require 1 Mech Elite
Hawthorn effect.png
Symbiotic Effect Tranquility 3

Movement Speed is increased by 2%/4%/6% when running towards Survivors in Rocket Chairs within 30 meters.

Perhaps you can save more than just yourself.

Require 3 Sticker
Spectator.png
Spectator Tranquility: Final Talent 1

Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others increases by 20%. Displays wounded survivors except for those tied to balloons.

Save no one, and in the end, no one will save you.

Require 3 Symbiotic Effect
Obsessive.png
Obsessive Tranquility 1

Displays chests within 16 meters.

Don't miss any opportunity to rifle through some chests!

Require 1 Mech Elite
Curiosity.png
Curiosity Persistence 1

When you are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed.

Who can conquer the curiosity of decoding?

Points required: 5
Distraction.png
Distraction Persistence 1

The hunter is displayed for 5 seconds when the exit gate activated.

Don't lose hope. Remember, the night is darkest before the dawn.

Require 1 Curiosity
Snooze.png
Snooze Persistence 3

Slows the countdown of rocket chair by 3%/6%/9%.

Pretense alone will change nothing.

Require 1 Distraction
Self deception.png
Self Deception Persistence 3

You have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half

If you can't hear it, then no one can.

Require 1 Distraction
Escape.png
Escape Persistence 3

Movement speed is increased by 4%/6%/8% for 120 seconds when the exit gate is activated.

If you know only how to run and escape, then run!

Require 1 Curiosity
Compensate.png
Compensate Persistence 3

The location of the hunter is displayed for 3/5/7 seconds to you when you fail a calibration while decoding a cipher machine.

There is a fine line between winning and losing.

Require 3 Escape
Borrowed time.png
Borrowed Time Persistence: Final Talent 1

Instantly heal one health state and dash speed is increased by 50% for 5 seconds when the exit gate is activated.

To what end will the last gleam of hope lead?

Require 3 Compensate
Cold.png
Cold Persistence 1

You will be notified of the direction of the hunter when is looking at you from behind and is within 36 meters.

Targeted prey will always feel a trace of dread.

Require 1 Curiosity
Drawbridge effect.png
Drawbridge Effect Friendliness 1

Displays survivors within 18 meters.

When faced with the same peril, you feel the heartbeat of others.

Points required: 5
Sneak.png
Sneak Friendliness 1

When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.

No one will ever hear the person I am at this moment!

Require 1 Drawbridge Effect
Doctor trait.png
Doctor Friendliness 3

Healing speed is increased by 15%/20%/25%.

Prolonged illness makes the patient a doctor, and there is no magic bullet for chronic illness.

Require 1 Sneak
Shelter.png
Shelter Friendliness 3

After saving a survivor from a rocket chair, healing speed is increased by 20%/30%/40% for 60/90/120 seconds. This effect can multiply.

Survivors will beg for healing and comfort from you.

Require 1 Sneak
Catfish effect.png
Catfish Effect Friendliness 3

When you are placed on a rocket chair, other survivors within 12/18/24 meters gain 4%/6%/8% movement speed.

Competition promotes the continuation of species.

Require 1 Drawbridge Effect
Herd effect.png
Horsefly Effect Friendliness 3

When there is a Hunter within the range of 12 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%.

You can be faster than this.

Require 3 Catfish Effect
Tide turner.png
Tide Turner Friendliness: Final Talent 1

After saving a survivor from a rocket chair, both you and the survivor will be invincible for 20 seconds. During this time you cannot be knocked down or healed. The damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.

Don't give up! That is how miracles happen.

Require 3 Horsefly Effect
Distress.png
Distress Friendliness 1

When you are placed on a rocket chair, other survivors can see each other.

There is yet some value that can be squeezed from your tragedy.

Require 1 Drawbridge Effect
Risky move.png
Risky Move Bravery 1

Rescue speed is increased by 40%.

The pair of hands could even remove the crown of thorns from poor Jesus' head.

Points required: 5
Prisoners dilemma.png
Prisoner's Dilemma Bravery 1

When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.

To save or not to save? You have already made up your mind, haven't you?

Require 1 Risky Move
Great power.png
Great Power Bravery 3

Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.

True potential is unleashed just before death.

Require 1 Prisoner's Dilemma
Will to survive.png
Will to Survive Bravery 3

Struggle speed is increased by 10%/15%/20% when balloons are tied to your survivor.

Like a stranded whale, there is no struggle, just despair.

Require 1 Prisoner's Dilemma
Bad example.png
Bad Example Bravery 3

When you are within 12/18/24 meters of rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.

An example has been made of someone already, would you like to be the next one?

Require 1 Risky Move
Knee jerk reflex.png
Knee Jerk Reflex Bravery 3

Dash speed is increased by 30%/40%/50% for 3 seconds after vaulting a pallet. Cooldown: 60/50/40 seconds.

A feeling of impending doom is but a type of intense stimulation.

Require 3 Bad Example
Broken windows.png
Broken Windows Bravery: Final Talent 1

Dash speed is increased by 50% for 3 seconds after vaulting a window. Cooldown: 40 seconds.

The window is broken, what are you still trifling about?

Require 3 Knee Jerk Reflex
Exit path.png
Exit Path Bravery 1

When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once.

In this dangerous game, you need to rely on yourself.

Require 1 Risky Move

Hunters IconHelpLoading hunter.png[edit | edit source]

Earn rewards in 4 personas:

  • Tough
  • Deceit
  • Vigilance
  • Dread
Hunter Talent
Icon Name Class Mastery Description Requirement
Deteriorate.png
Deteriorate Tough 1

Reduces wounded survivors' decoding, healing, and destroying speed by 5%.

It's not only the wounds that are worsening, but also the fear that perpetually infiltrates your mind.

Points required: 5
Panic.png
Panic Tough 1

When a survivor is wounded, incapacitated, or placed on a rocket chair, decoding, healing and destroying speed for all survivors is reduced by 3%. This effect can multiply.

The panic that approaches despair infects. One, two, four...

Require 1 Deteriorate
Rage.png
Rage Tough 3

The iron-blood trait increases the hunter's rate of recovery by 10%/15%/20% when stunned or a survivor struggles free.

Angered the existence that you shall not provoke, not even a chance to regret.

Require 1 Panic
Berserker.png
Berserker Tough 3

Attack recovery speed is increased by 15%/20%/25% when a survivor is placed on a rocket chair.

The panic of gradually worsening blindness will drive you to despair.

Require 1 Panic
Fallen misfortune.png
Wither Tough 3

When a Survivor is placed on a Rocket Chair and the Hunter is 18 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect by 10%/20%/30%

Rush to the ending.

Require 1 Deteriorate
Destructiveness.png
Destructiveness Tough 3

Pallet destroying speed is increased by 20%/30%/40%.

Only constant destruction can serve as a release. Let no one escape!

Require 1 Wither
Confined space.png
Confined Space Tough: Final Talent 1

When vaulting windows, the hunter can block the window for 20 seconds, preventing both survivors and the hunter from vaulting the window.

Boxed prey can never escape!

Require 3 Destructiveness
Restraint.png
Restraint Tough 1

Reduces the fear radius by 15%.

Arbitrary acts will only expose your existence. Learn to hold back, to restrain yourself.

Require 1 Deteriorate
Owl.png
Owl Vigilance 1

Reduces the survivor's scope of a successful calibration within the fear radius by 30% when they are decoding, healing, and destroying.

Under the owl's gaze, no one remains calm.

Points required: 5
Announcement.png
Announcement Vigilance 1

Survivors are highlighted for 5 seconds when the exit gate is activated.

Before the curtain faills, no performance-pursuing devotees will miss the final announcement.

Require 1 Owl
Wanted order.png
Wanted Order Vigilance 3

When a survivor is placed on a rocket chair and the remaining 3 survivors are healthy or injured, the outline of a random survivor will be shown and the Movement Speed is reduced by 4%/2%/0%. The debuff will disappear when the Survivor on the Rocket Chair has been rescued, but the outline will last for another 20 seconds.

I've got my eye on you!

Require 1 Announcement
Impact.png
Impact Vigilance 3

Healing time for survivors who are hit is increased by 15%/20%/30%

It will make a difference, sooner or later.

Require 1 Announcement
Raven flock.png
Hunter's Instinct Vigilance 3

Each uninjured Survivor will increase the Hunter's Movement Speed when not in pursuit by 0.5%/1%/1.5%. However, once Tier I Skill is unlocked, it will no longer increase the Hunter's Movement Speed.

How do sharks hunt?.

Require 1 Owl
Hospitable.png
Hospitable Vigilance 3

Movement speed is increased by 5%/10%/15% when balloons are tied to survivors

Hospitality is a courtesy, but that depends on the person.

Require 3 Hunter's Instinct
Wicked hound.png
Trump Card Vigilance: Final Talent 1

You can change your hunter's active trait after the battle has started for 120 seconds. The cooldown time is refreshed in proportion and can only be changed once.

A crafty player will never reveal his Trump Card

Require 3 Hospitable
Lurk.png
Desperate Fight Vigilance 1

Stunned again after 15 seconds, and Stun recovery speed is increased by 20%, with a maximum increase of 60%

Unnecessary resistence will only cause the Hunter to be more excited

Require 1 Owl
Inertia.png
Inertia Dread 1

Increases attack recovery speed by 10%.

Faster! Faster! The inertia of tearing and breaking!

Points required: 5
Eye for an eye.png
Cat And Mouse Dread 1

Gain 20% bonus on windows vaulting speed after continuosly pursuing a Survivor for 12 seconds. The bonus effect disappears when the pursuit fails or when interacting with other objects, attacking or stunned

Agile prey attracts even more agile Hunters

Require 1 Inertia
Control freak.png
Control Freak Dread 3

Speeds up rocket chair's countdown by 3%/6%/9%.

Lives without freedom fade in a flash.

Require 1 Cat And Mouse
Giant claw.png
Giant Claw Dread 3

The struggling effect by survivors tied to balloons is reduced by 25%/50%/75% and struggling speed by 5%/10%/15%.

Struggle, distort. Powerless resistance is quite a sight.

Require 1 Cat And Mouse
Mock.png
Mock Dread 3

Movement speed is increased by 3%/4%/5% when a survivor is placed on a rocket chair.

Teasing one's prey is not just for sport, but also to attract more moths to the flame.

Require 1 Inertia
Carnival.png
Carnival Dread 3

Gain 5%/7%/10% attack recovery speed and 3%/4%/5% movement speed when the exit gate is activated. The effect lasts for 120 seconds.

How could you miss the last carnival before parting?

Require 3 Mock
Detention.png
Detention Dread: Final Talent 3

Lethal strikes are activated when the exit gate is powered on. Can incapacitate survivors with one shot. The effect lasts for 120 seconds.

What's the hurry? Stay here forever.

Require 3 Carnival
Hindsight.png
No Survivors Dread 1

Within the range of 10 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's attack recovery speed by 10% with a maximum of 3 stacks.

Any closer and you'll be the next.

Require 1 Inertia
Deer hunt.png
Deer Hunt Deceit 1

Displays incapacitated survivors within 18 meters.

When people become prey, they cease to be people.'

Points required: 5
Tinnitus.png
Tinnitus Deceit 1

Receive a prompt when a survivor is within 36 meters.

Could the tinnitus be a sign? A hint?

Require 1 Deer Hunt
Hunt.png
Hunt Deceit 3

Gains 10% movement speed after continuously pursuing a survivor for 12/10/8 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or stunned.

Never stop moving forward...

Require 1 Tinnitus
Street sweeper.png
Street Sweeper Deceit 3

Displays survivors who are healing or being healed within 20/26/32 meters of your location.

The scavenger never sees eye to eye with the humanitarian spirit. All diseases shall be eliminated.

Require 1 Tinnitus
Possessive.png
Possessive Deceit 3

Reduces the speed at which survivors decode, heal, and destroy within the fear radius by 3%/5%/7% seconds.

Targeted prey has no right to move free.

Require 1 Deer Hunt
After effects.png
After Effects Deceit 3

Reduces the self-healing limit of incapacitated survivors by 10%/20%/30%.

You will never get up...

Require 3 Possessive
Insolence.png
Insolence Deceit: Final Talent 1

Hunters can increase their in-game presence to unlock their special abilities. Presence stops increasing after skills are unlocked.

Such a freak!

Require 3 After Effects
Claustrophobia.png
Claustrophobia Deceit 1

If there are four active survivors (survivors that are knocked down, have balloons tied to them or are sitting on a rocket chair are considered non-active) within 20 seconds after the exit gate has been activated, it opens 70% slower.

While confined in a room, every minute and second makes the fear feel eternal.

Require 1 Deer Hunt