Survivors

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IconHelpLoading survivor.png

Survivors are Characters in Identity V IconHelp IVlogo.png.

Overview[edit | edit source]

The Survivors' task is to try and escape from the Maps in which they are trapped. In order to do so, Survivors must complete the following tasks:

  • Decipher 5 codes with Cipher Machines to find the password to the Exit Gates.
  • Open at least one of the two Exit Gates by typing in the password on its Switch Box for 20 seconds.
  • Leave the Map.

Meanwhile, the Hunters IconHelpLoading hunter.png will be trying to locate, catch and tie up Survivors in order to send them back to The Manor.

Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Hunter.

List of Survivors[edit | edit source]

There are currently 24 playable Survivors

Emma
Emma
Freddy
Freddy
Emily
Emily
Kreacher
Kreacher
Servais
Servais
Kurt
Kurt
Naib
Naib
Martha
Martha
Tracy
Tracy
William
William
Helena
Helena
Lucky Guy
Lucky Guy
Fiona
Fiona
Vera
Vera
Kevin
Kevin
Margaretha
Margaretha
Eli
Eli
Aesop
Aesop
Norton
Norton
Patricia
Patricia
Murro
Murro
Mike
Mike
Jose
Jose
Demi
Demi

List of Survivor Items[edit | edit source]

Main Article: Items

Hunters have their Abilities, Survivors have their Items, which they can equip pre-game or find in Chests during the game, giving them an edge over the hunter:

Controllers
Controller.png
Elbow Pads
Elbow pads.png
Flare Guns
Flare gun.png
Flashlights
Flashlight.png
Gulliver's Travels
Book.png
Maps
Map.png
Euphoria
Perfume.png
Rugby Balls
Football.png
Syringes
Syringe.png
Toolkits
Toolbox.png
Wands
Wand.png

List of Survivor Traits[edit | edit source]

Main Article: Traits
Survivor Traits
Icon Name Description Character
Mech expert.png
Mech Expert

Possesses certain repair skills. When a calibration is triggered, the scope of success is increased by 50%,, and the chance of triggering one is decreased by 50%. Thanks to her, all teammates' scope of success is increased by 5%, and chance of triggering a calibration is decreased by 5%.

Emma Woods
Emma Woods Portrait.png
Ingenuity.png
Ingenuity

Carries around a toolkit that is used to destroy rocket chairs. The more active rocket chairs that remain, the faster her destroying speed is. Due to her basic repair skills, toolkits are not depleted when used.

Emma Woods
Emma Woods Portrait.png
Confidence.png
Confidence

Due to her familiarity with the structure of rocket chairs, she is less scared and the rocket chair countdown is decreased by 10%.

Emma Woods
Emma Woods Portrait.png
Old friends.png
Veterans

Veterans are more vigilant than novices and gain an additional 2s boost when hit.

Emma Woods
Emma Woods Portrait.png
Emily Dyer
Emily Dyer Portrait.png
Freddy Riley
Freddy Riley Portrait.png
Lucky Guy
Lucky Guy Portrait.png
Foresight.png
Foresight

Carries around a map that can be used to check the location of large buildings, undecoded cipher machines and escape exits. The map displays his and his teammate's location and will display the hunter's location when their outline appears. It's a hand drawn map, so it's far from perfect. Due to his good reading habits, maps are not depleted when used.

Freddy Riley
Freddy Riley Portrait.png
Charm.png
Charm

The lawyer has a silver tongue and convinces his teammates that they will ultimately be rescued by him. Thanks to him, the rocket chair countdown when his teammates are on rocket chairs is decreased by 5%. Also, survivors within 8 meters of him will be inspired, increasing their decoding, healing and destroying speed by 10%.

Freddy Riley
Freddy Riley Portrait.png
Weak.png
Weak

Physically weak. Vaulting speed is decreased by 15%.

Freddy Riley
Freddy Riley Portrait.png
Emily Dyer
Emily Dyer Portrait.png
Med elite.png
Med Elite

Can detect and heal even the slightest injuries. The speed of healing others is increased by 60% and self-healing speed increased by 20%. All teammates' healing speed is increased by 5%.

Emily Dyer
Emily Dyer Portrait.png
Med master.png
Med Master

Carries around a syringe and can heal herself when wounded. Due to her medical background, syringes are not depleted when used.

Emily Dyer
Emily Dyer Portrait.png
Cunning.png
Cunning

Carries around a flashlight and can incapacitate hunters by shining light on them for a certain time. An ample power supply allows him to use flashlights 100% longer.

Kreacher Pierson
Kreacher Pierson Portrait.png
Flexibility.png
Flexibility

Flexible body. Obstacle vaulting speed is increased by 15%.

Kreacher Pierson
Kreacher Pierson Portrait.png
Hoarder.png
Hoarder

Old habits die hard. He often steals parts when decoding. All teammates' chance of triggering a calibration is increased by 10%, and the scope of success decreased by 10%.

Kreacher Pierson
Kreacher Pierson Portrait.png
Lock Pick.png
Lock Pick

Talented lock pick. Thanks to him, all members' chest opening speed is increased by 100%.

Kreacher Pierson
Kreacher Pierson Portrait.png
Illusion.png
Illusion

Carries around a wand that can be used to create an illusion. When used he will become invisible for several seconds. If the Magician is struck when invisible, he will be Terror Shocked. Due to the Magicians's unique skillset, his movement speed is increased by 30% when invisible.

Servais Le Roy
Servais Le Roy Portrait.png
Dexterous.png
Dexterous

Has extremely deterous hands. The chance of triggering a calibration is decreased by 20%, and the scope of success is increased by 20%.

Servais Le Roy
Servais Le Roy Portrait.png
Real or fake.png
Real or Fake

The Magician's deceptive performances leads his teammates to question the identity of the man on the chair. Rescue time is increased by 100% when rescuing the Magician from a rocket chair.

Servais Le Roy
Servais Le Roy Portrait.png
Fantasy.png
Fantasy

Carries around the novel Gulliver's Travels and can turn into a tiny Lilliputian after reading it. He is undetectable by the hunter's radar after shrinking, but cannot perform most actions. Due to his love for books, this skill is not depleted when used.

Kurt Frank
Kurt Frank Portrait.png
Explore.png
Explore

Possesses superior survival skills and knows how to hide his tracks. His tracks last for 1s less. Also, vaulting obstacles will not alert the hunter.

Kurt Frank
Kurt Frank Portrait.png
Curiosity ability.png
Curiosity

Can hardly control his curiosity and tends to attempt risky operations when decoding. The chance of triggering a calibration is increased by 30% and scope of success decreased by 30%.

Kurt Frank
Kurt Frank Portrait.png
Iron dash.png
Iron Dash

Possesses elbow pads, which allow him to gain directional acceleration by touching the wall when passing by. The Mercenary's excellent technique makes it so elbow pads lose less durability and can be used more times.

Naib Subedar
Naib Subedar Portrait.png
Skilled.png
Skilled

Military trained. Vaulting speed is increased by 10%.

Naib Subedar
Naib Subedar Portrait.png
Martha Behamfil
link:Martha Behamfil
Steel will.png
Steel Will

The Mercenary has tempered his spirit through battle. The countdown speed of rocket chairs he is fastened to is reduced by 30% and the increase of fear is delayed by 15 seconds. He cannot be incapacitated until his fear exceeds the limit. His reaction to normal attacks is delayed by 15 seconds.

Naib Subedar
Naib Subedar Portrait.png
Martha Behamfil
link:Martha Behamfil
Shell shocked.png
Shell Shocked

Scarred by the effects of war, the Mercenary panics when he hears the noises of cipher machines and his decoding speed is decreased by 25%. Warfare has also left the Mercenary with refractory wounds that will be aggravated by new wounds. Healing time is increased by 20% and can reach 100%.

Naib Subedar
Naib Subedar Portrait.png
Precise aim.png
Precise Aim

Carries around a flare gun that she uses with deadly accuracy. The speed at which hunters recover when stunned after hit with a flare gun is decreased by 30%.

Martha Behamfil
link:Martha Behamfil
Army bond.png
Army Bond

Appreciates camaraderie. The speed at which she decodes ciphers and opens exit gates is decreased by 60% when a teammate is placed on a rocket chair.

Martha Behamfil
link:Martha Behamfil
Operator.png
Operator

Carries around a life-size doll, which can be destroyed with a single strike. Love for the doll reduces depletion when using doll by 50%. The Mechanic can control the deployed doll when incapacitated or when placed on a rocket chair, but at a higher cost. Control will be interrupted if the Mechanic is rescued.

Tracy Reznik
link:Tracy Reznik
Fragile.png
Fragile

Physically weak. Obstacle vaulting speed is decreased by 30%.

Tracy Reznik
link:Tracy Reznik
Helena Adams
link:Helena Adams
Fiona Gilman
Fiona Gilman Portrait.png
Mech master.png
Mech Master

Her proficiency in machine manufacturing and various mechanical traps increases her cipher machine decoding speed by 25%. When operating a doll, its decoding speed is also increased by 25%. The Mechanic's teammates will learn some mechanical skills from her and become 3% faster at decoding cipher machines.

Tracy Reznik
link:Tracy Reznik
Cowardly.png
Cowardly

Years of indoor work have exacerbated the Mechanic's timidity. The mechanic becomes scared when a teammate is wounded or placed on a rocket chair, therefore her decoding and gate-opening speed is decreased by 45%. This effect can multiply.

Tracy Reznik
link:Tracy Reznik
Rush.png
Rush

Carries around a rugby ball. He dashes forward with his rugby ball, but will be stunned when exhausted. The Forward's superior physique allows him to knock the hunter off balance after dashing for a short distance. If the hunter is knocked into other objects, they will be stunned for a longer period of time.

William Ellis
link:William Ellis
Athletic.png
Athletic

Athletically gifted and monstrously strong. Obstacle vaulting speed is increased by 20%, and pallet pulling speed is increased by 50%. The recovery time of hunters stunned by the Forward is decreased by 15%.

William Ellis
link:William Ellis
All thumbs.png
All Thumbs

Clumsy and terrible with machines. Decoding speed is decreased by 30%.

William Ellis
link:William Ellis
Struggle.png
Struggle

His strong physique makes it easier for him to escape the hunter's clutches. Struggling speed is increased by 10%.

William Ellis
link:William Ellis
Echo.png
Echo

Tap tap: When she taps the ground with her cane, the sound waves produced can detect the location of the hunter within a small distance; Strike: When she strikes the ground with her cane, the sound waves sweep across the whole map and reveal the hunter's location, which is shared with teammates. Decoded cipher machines and moving teammates can also be detected. She cannot carry other items.

Helena Adams
link:Helena Adams
Minds eye.png
Mind's Eye

Blindness has sharpened the Mind's Eye's other senses. When she decode cipher machines, almost no calibrations are triggered and her decoding speed is increased by 30%.

Helena Adams
link:Helena Adams
Lucky guy.png
Lucky Guy

It is perfectly natural for someone with nothing to rely on luck. Wishing for an item before you open a chest will significantly increase your chances of receiving it.

Lucky Guy
Lucky Guy Portrait.png
Door key.png
Holy Key

The Priestess carries around the holy key. When used, it will generate a portal to a selected area, but it cannot be used to open portals to contaminated zones. Entering the portals transports the survivor to the other side instantly. The hunter can destroy the passage, and knock survivors out of the portal, stunning them. Unshakable faith allows her to move travel faster in portals than other survivors. She has made an oath to always protect the holy key and is therefore unable to carry other items.

Fiona Gilman
Fiona Gilman Portrait.png
Idealistic.png
Spiritualist

Not good with machines. Decoding speed is decreased by 15%. Chances of triggering a calibration and difficulty of performing a calibration are both increased by 30%

Fiona Gilman
Fiona Gilman Portrait.png
God bless.png
Blessed

Prays devoutly for blessings. Time needed to healing teammates is decreased by 10% and time needed for the Priestess is decreased by 30%

Fiona Gilman
Fiona Gilman Portrait.png
Worriless fragrance.png
Euphoria

The Perfumer sprays some Euphoria perfume and enters an immersed state. She is able to remember her condition and position at that very moment. While the skill is active she can choose to forget what has just happened and return to the moment when she sprayed her perfume. As the maker of this perfume, she can use this item more than other survivors.

Vera Nair
Vera Nair Portrait.png
Amnesia.png
Blackout

The Perfumer often wears Euphoria. If she has a blackout and fails to calibrate a cipher machine, calibration progress will be reduced 3 times as much as normal characters.

Vera Nair
Vera Nair Portrait.png
Smell sensitive.png
Special Physique

The Perfumer is very scentsitive and doesn't like the smell of medical equipment. Healing time is increased by 30%.

Vera Nair
Vera Nair Portrait.png
Lasso skill.png
Lasso Skill

Tap or hold to unleash the Cowboy's lasso. Hitting a teammate will drag them towards you and bind them to your back; whereas hitting a hunter will drag you towards them. The Cowboy can lasso balloons or a survivor on the rocket chair to rescue them, which expends a large amount of durability, but hitting anything else only subtracts a small amount.

Kevin Ayuso
Cowboy Portrait.png
Hero.png
Hero

The hero on horseback is both brave and tough. When he hits a hunter with a pallet, it is stunned for 20% longer than normal.

Kevin Ayuso
Cowboy Portrait.png
Wild.png
Wild

As he is free, undisciplined and dislikes complex machines he decodes 10% slower than other survivors; however, when he decodes together with a female character, his urge to impress garners him 10% increased decoding speed. He feels exceptionally exhausted while decoding with males and decodes 30% slower.

Kevin Ayuso
Cowboy Portrait.png
Protective trait.png
Protective

If hit by the Hunter while carrying a female, his strong protective instincts will kick in and the Cowboy will take damage twice (the teammate won't take damage). If carrying a male, both survivors will take damage once.

Kevin Ayuso
Cowboy Portrait.png


Tips[edit | edit source]

  1. Try not to have two of the same characters in your team. Have characters with different abilities so that at least one character can be assigned to every task (decoding, rescuing, kiting etc.) to increase the chance of winning.
  2. Know your surroundings; try to memorise the best places in the map to kite and decode and where the dungeons and basements can be.
  3. There are two locations on every map where the basement can be. If the basement is not at one of them, it is at the other. Try to avoid locations near the basement while decoding as it is hard to escape after being chaired in the basement.
  4. There are three locations on every map where the dungeon can be. The dungeon opens when at least two cipher machines are decoded and there is only one survivor left. It does not matter whether the rest of the survivors have been sent off by the rocket chair, escaped through the exit gate, bled out or early quit, as long as there is one survivor left, the survivor can escape through the dungeon.
  5. The Hunter will guard the dungeon if the know where it is, so be sure to form a strategy before going to the dungeon, dashing head first towards the dungeon will result in the hunter hitting you easily.
  6. Do not hang around the exit gate, especially if a teammate is asking you to leave. They might be at the dungeon and be able to escape if everyone leaves. This can be the difference in a tie and a win or a tie and a loss.
  7. If the exit gate is open and one survivor is chaired and the others are at the exit gate, do not go and save the survivor on the chair. The hunter is likely to have detention and having a three escape win is better than risking a win to save one last teammate. Escape immediately if your win is assured.
  8. Learn different ways to counter hunters, for example, juking, tight-kiting and transitional kiting.
  9. Do not save a survivor immediately after reaching the rocket chair. Pretend to untie the survivor, but pull out to prevent yourself from being terror shocked. You can also circle around the rocket chair and juke a bit and lure the hunter to hitting you or the rocket chair. Use the time frame when the hunter is recovering from hitting you or the rocket chair to save your teammate.
  10. Always body-block your teammate after rescuing them to buy more time for them to escape. It is better to risk getting injured yourself than having your teammate get chaired again and sent off faster, loosing a player in your team.
  11. Always have someone decoding a cipher machine at all times. Do not all go for the rescue. Use your messages to send signals like "focus on decoding!" or "don't move, I'm coming!" when you plan to rescue your teammate so others know to focus on decoding. If you see these messages from your teammates, focus on decoding. The goal of survivors is to decode and escape so having three survivors rescue one is detrimental to the team as no one is decoding and no progress is made towards escaping.
  12. Remember to heal. Hunters with the Deteriorate persona cause survivors to decode slower while hurt, so it better in the long run to heal before decoding. Additionally, Hunters with the Panic persona cause the whole team to have a decoding debuff when someone is hurt, so it is better to heal.
The Survivors IconHelpLoading survivor.png
Emily Dyer Portrait.png Emily Dyer - Doctor Freddy Riley Portrait.png Freddy Riley - Lawyer Kreacher Pierson Portrait.png Kreacher Pierson - Thief Emma Woods Portrait.png Emma Woods - Gardener Servais Le Roy Portrait.png Servais Le Roy - Magician Kurt Frank Portrait.png Kurt Frank - Explorer
Naib Subedar Portrait.png Naib Subedar - Mercenary Martha Behamfil Portrait.png Martha Behamfil - Coordinator Fiona Gilman Portrait.png Fiona Gilman - Priestess Tracy Reznik Portrait.png Tracy Reznik - Mechanic William Ellis Portrait.png William Ellis - Forward Helena Adams Portrait.png Helena Adams - The Mind's Eye
Vera Nair Portrait.png Vera Nair - Perfumer Cowboy Portrait.png Kevin Ayuso - Cowboy Dancer Portrait2.png Margaretha Zelle - Female Dancer Eli Clark Portrait.png Eli Clark - Seer Aesop Carl Portrait.png Aesop Carl - Embalmer Norton Campbell Portrait.png Norton Campbell - Prospector
26px Patricia Dorval - Enchantress Mike Morton Portrait.png Mike Morton - Acrobat Murro Portrait.png Murro - Wildling 26px Jose Baden - First Officer 26px Demi Bourbon - Barmaid Lucky Guy Portrait.png Lucky Guy
The Hunters IconHelpLoading hunter.png
Leo Beck.png Leo Beck - Hell Ember Joker.png Joker - Smiley Face Jack.png Jack - The Ripper Bane.png Bane - Gamekeeper Violetta.png Violetta - Soul Weaver Michiko.png Michiko - Geisha
Hastur.png Hastur - The Feaster Black and White.png Wu Chang - Black and White Photographer.png Joseph - Photographer Mad Eyes.png Burke - Mad Eyes Yidhra.png Yidhra - Dream Witch Robbie.png Robbie - Axe Boy
Luchino FP.png Luchino - Evil Reptilian Mary FP.png Bloody Queen