The Seer is accompanied by his trusted owl. When the match begins, the owl will patrol the map and mark the position of all teammates. When the owl returns, the Seer can order his owl to follow a teammate's scent, find them and grant vision of them. The owl can be ordered to block damage for a period of time at critical moments. If the Seer or his owl continues to observe the hunter while it commits atrocities, he will gain additional block attempts.