"After surviving a terrible mining accident, Norton Campbell became even more reserved and gloomy. With the meteorite magnet obtained from the accident, he changed his profession and became a geological surveyor to avoid entering the darkness of the mine."
|Alt. Names:||Norton Campbell|
The Prospector carries magnets and can accumulate up to 3 Magnets. Each Magnet has two polarities, with blue being the South magnetic pole and red being the North magnetic pole. The Prospector can switch the polarity of the magnets every 3 seconds. Magnets with different colors attract each other, while magnets with same colors repel. Players with magnets will be stunned if they collide with objects. Hunters with Survivors tied to a balloon will also be stunned, freeing the tied Survivor.
|Magnet||Throws a Magnet at the Hunter and switched the polarity to Repel or Attract the Hunters to objects and stuns them.
The Prospector carries a Meteorite Magnet with him. The thrown out Magnet will attach itself to players nearby, causing positive/negative polarities that last for 20 seconds;
if players with Magnet are close to each other, a link will be triggered; getting closer will trigger Attraction or Repulsion, and getting further will break the link;
if a Hunter breaks the link, the polarity will lose its effects;
The strong magnetic force of the magnetic field will also cause polarized players to become stunned when they collide with objects. The further the distance of the Repulsion and Attraction before impact, the longer players will be stunned.
How to use
Tap to throw, or charge to throw in a specific location.
The Prospector has permanent polarity and Magnets will not attach to him. The polarity of other players will disappear after 1 Repulsion or Attraction. The Prospector can switch the polarity of the Magnet and his own polarity at any time.
Exploration in the wilderness has made the Prospector physically strong. Healing Speed is increased by 20%.
|Disruption||The Meteorite Magnet's magnetic field affects the normal operation of Cipher Machines. The Prospector's chance of triggering a Calibration during Decoding is increased by 50%, and Calibration difficulty is increased by 30%.|
The Prospector can use the Attraction between the Magnet and iron items to increase his Movement speed. Whenever Cipher Machines or Lockers are within a certain range, the Prospector's speed will be increased by 50 for 2 seconds, and can only be triggered once every 80 seconds.
All completed Objectives reward the player with +335 Logic points for the Logic Path
Norton Campbell in the eyes of others was always someone hard to deal with, whose emotions were as changeable as the weather. But all knew that he worked tirelessly to break free of his impoverished fate, and this intimidated them. When he fortunately survived a terrible mining accident, nobody came to hear out his experiences during the time. All they did was give him a few token words of comfort, and then they gave him a wide, wide berth. Norton himself never once brought up the terrible experience again, only silently polishing the large chunk of magnetic ore he received in the accident into a tool for prospecting metals.
Eventually he gave up manual labor, and became a prospector. But his personality became all the more extreme, at times gloomy and depressed, while at times explosively hot tempered and avaricious. Rumor has it that the magnets disturbed his brain, or that that terrible mining incident tangled him up inside. But one thing never changed. He always sought out chances to change his fate. When the invitation to the Manor appeared before him, those incredible sums of wealth looked to him like his next stepping stone! Come on, how could a “game” be any darker than that mining incident?
|Original||Already Equipped||The original costume. Everything looks so natural.||N/A|
|Worn Clothes||Complete Character Deduction quest 11 Lucky to get.||All the clothes are super tattered. Was it only a game they have been through?||N/A|
|Soul Catcher||S5 Essence 1||There are amazing forces of Attraction and Repulsion between souls; just like when fate guides some people together and causes others to part. ([Limited] Costume, only available in S5 Essence 1)||N/A|
|Mr. Mole||Memory Sphere Season 6||This type of creature has an acute sense of smell and it can detect many things, such as gold and jewelry.||N/A|
|Sparrow||Memory Sphere Season 10||It's only natural that a child who has never seen kindness will treasure his hard-earned candy. Trying to blend into adults' world, learning to disguise, but perhaps... she's still the only one who understands his value and dreams.||N/A|
|Ronald of Ness||Memory Sphere Season 12||It's you, the strings that weave our destiny - let it become the web that entangles us all.||N/A|
|Magic Item Keeper||N/A||Under his careful watch, everything in the sorcery inventory is in good order.||318 Echoes or 1188 Fragments|
|Jarhead||Memory Sphere Season 6||Symptom: Paranoia
Note: Always using the cooking pot as a helmet to protect himself. The patient deliberately creates confusion. Don't be fooled by his behavior!
|Wanderer||Memory Sphere 9||The wandering Bloodline has never followed the ancient customs. Until the castle is in turmoil again, the weakling who lost the covenant's protection could only live out their days in unrest.||N/A|
|Gold Digger||Memory Sphere 10||A golden valley with a golden river, even the wind taste like the sweetness of a gold mine. This is my dream!||N/A|
|Patchwork||Call of the Abyss III||The disabled and the wounded will be eliminated by the Investigation Bureau. The cuts left by the Abyss won't be cured, and they will only be replaced by creatures of the Abyss which are even more inhumane and intolerable. No one wants to lose their mind due to the erosion, yet that's the fate of traitors.||N/A|
|Cordierite||Logic Path reached 200 (S6)||N/A|
|Brownstone||Call of the Abyss III||A pigment made from underground minerals, with a unique sense of heaviness.||N/A|
|Stalactite||Logic Path reached 1258 (S10)||He said it was as if he had entered a wonderland when he came to that cave the first time. Yet no one has seen the cave he mentioned.||N/A|
|Star Globe||Memory Sphere 7||The gems buried deep in the earth are like billions of stars that never shine.
Special Effects: Replaced magnetic field special effects
|788 Echoes or 2988 Fragments|
|Ancient Amber||Memory Sphere 6||An Ancient Amber found by the Prospector during his excavation. The butterfly wrapped in the amber seems almost lifelike.||258 Echoes or 968 Fragments|
|Small Furnace||Memory Sphere 9||The ancient relic found by the Prospector during an exploration emits a strange odor.||258 Echoes or 968 Fragments|
|Graffiti||Magnet - Cartoon||Scattered around the corners of the manor. Explore now.||Prospector's Exclusive Graffiti, Magnet Cartoon|
|Emote||Advance||N/A||A motion that means advance.|
|Emote||Confused||Rank Treasure||A motion that means confusion.|
|Emote||Hurry Back||S1 Memory Sphere B||A motion that asks teammates to hurry back.|
|Emote||Rolls 4-Sided Dice||4-sided Dice Enthusiast
|Rolls 4-sided Dice Motion, exclusive to Prospector|
|Snooze||Memory Sphere Season 7||Prospector Matching Room Motion, Snooze|
|Stand||S8 Essence 1||Prospector Matching Room Motion, Stand|
- His birthday is 19th of March.
- He's interested in collecting ores.
- He's skilled in defining and evaluating ores.
- He hates dark and closed surroundings.
- He loves natural gems and precious metals.
- His family remains unknown but his father seems to have an "old pal" whose is name Benny, also known as "Iron Chisel." He was also a miner.
- Norton's birthday letter was addressed to him from Benny:
You rascal! Why did you leave without saying goodbye and disappear?
I just can't stay in this dump any longer.
I'm dreaming of returning to the mine cave day and night, looking for that sparkling gold mine.
You wouldn't...You wouldn't...You wouldn't...
You wouldn't have gone by yourself, would you?
If you did, then you're...you're...
Don't leave me behind, I beg of you.
What kind of person are you really behind your polarized facade? Even to an old man...you wouldn't trick an old miner who'd spent half of his life crawling in the mines, would you?
Norton, my good boy, show some respect to your father. Don't leave his old pal behind.
No! No...Norton, damnit, you fraudster!
"Iron Chisel" Benny