Norton Campbell

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Norton Campbell
Norton Campbell.png
About
Alt. Names: Norton Campbell
Gender: Male
Career: Prospector
Prop: Meteorite Magnet
Clues: 3568
Echoes: 688

Norton Campbell, or Prospector, is one of 26 Survivors IconHelpLoading survivor.png currently featured in Identity V.

Overview[edit | edit source]

Norton Campbell.png

The Prospector carries magnets and can accumulate up to 3 Magnets. Each Magnet has two polarities, with blue being the South magnetic pole and red being the North magnetic pole. The Prospector can switch the polarity of the magnets every 3 seconds. Magnets with different colors attract each other, while magnets with same colors repel. Players with magnets will be stunned if they collide with objects. Hunters with Survivors tied to a balloon will also be stunned, freeing the tied Survivor.

External Traits[edit | edit source]

Icon Name Description
Magnet .png
Magnet Throws a Magnet at the Hunter and switched the polarity to Repel or Attract the Hunters to objects and stuns them.

The Prospector carries a Meteorite Magnet with him. The thrown out Magnet will attach itself to players nearby, causing positive/negative polarities that last for 20 seconds;

if players with Magnet are close to each other, a link will be triggered; getting closer will trigger Attraction or Repulsion, and getting further will break the link;

if a Hunter breaks the link, the polarity will lose its effects;

The strong magnetic force of the magnetic field will also cause polarized players to become stunned when they collide with objects. The further the distance of the Repulsion and Attraction before impact, the longer players will be stunned.

How to use

Tap to throw, or charge to throw in a specific location.

Exclusive

The Prospector has permanent polarity and Magnets will not attach to him. The polarity of other players will disappear after 1 Repulsion or Attraction. The Prospector can switch the polarity of the Magnet and his own polarity at any time.

Outdoor skills .png
Outdoor Skills

Exploration in the wilderness has made the Prospector physically strong. Healing Speed is increased by 20%.

Disruption .png
Disruption The Meteorite Magnet's magnetic field affects the normal operation of Cipher Machines. The Prospector's chance of triggering a Calibration during Decoding is increased by 50%, and Calibration difficulty is increased by 30%.
Attraction .png
Attraction

The Prospector can use the Attraction between the Magnet and iron items to increase his Movement speed. Whenever Cipher Machines or Lockers are within a certain range, the Prospector's speed will be increased by 50 for 2 seconds, and can only be triggered once every 80 seconds.

Deduction Target[edit | edit source]

All completed Objectives reward the player with +335 Logic points for the Logic Path

  1. Kindness
    Do you throw out an olive branch, or...
    • Basic Objective: Attach magnet to other survivors 2 times
    • Advanced Objective 1: Attach magnet to other survivors 3 times
    • Advanced Objective 2: Attach magnet to other survivors 4 times
    Conclusion
    A piece of “good person” news: A miner named Norton always goes to help out at the workhouse with end-of-life care of homeless elderly miners.
  2. Diligence
    Work more, get more?
    • Basic Objective: Reach 60% decoding progress
    • Advanced Objective 1: Reach 120% decoding progress
    • Advanced Objective 2: Reach 180% decoding progress
    Conclusion
    Work record: Norton Campbell has always been the first to go down to the mines, and the last to leave.
  3. Efficiency
    We need to try more.
    • Basic Objective: Attract hunter with magnet 2 times
    • Advanced Objective 1: Attract hunter with magnet 3 times
    • Advanced Objective 2: Attract hunter with magnet 4 times
    Conclusion
    A stack of letters of recommendation: It can be seen that every employer Norton had worked under is impressed with his diligence and willingness to learn, and expressed regret at being unable to employ him for longer periods.
  4. Persistence
    One won’t be unfortunate forever. Maybe?
    • Basic Objective: Perform a perfect calibration when decoding 4 times
    • Advanced Objective 1: Perform a perfect calibration when decoding 5 times
    • Advanced Objective 2: Perform a perfect calibration when decoding 6 times
    Conclusion
    A page from a notebook: 13 records are written on it; the first 12 seem to be addresses. The last one has been crossed out.
  5. Patience
    Next time...
    • Basic Objective: Repel hunter with magnet 2 times.
    • Advanced Objective 1: Repel hunter with magnet 3 times.
    • Advanced Objective 2: Repel hunter with magnet 4 times.
    Conclusion
    Diary: Tomorrow, I will go to the last place the old man had recorded. If there’s nothing, then I hope he...
  6. Courage
    The closer the dangers, the closer the chances.
    • Basic Objective: Use Magnet to repel the Hunter 3 meters away
    • Advanced Objective 1: Use Magnet to repel the Hunter 6 meters away
    • Advanced Objective 2: Use Magnet to repel the Hunter 9 meters away
    Conclusion
    A geographical report: This mine has been struck by an unknown object, therefore causing partial blockage. Careless expansion will cause collapse of the mine’s interior structure.
  7. Alert
    You need to be more careful.
    • Basic Objective: Use Magnet to move hunter by 4 meters.
    • Advanced Objective 1: Use Magnet to move hunter by 6 meters.
    • Advanced Objective 2: Use Magnet to move hunter by 8 meters.
    Conclusion
    News: Due to the use of dynamite and detonators, the mining industry will bid farewell to the simpler days of breaking rocks with pickaxes.
  8. Sharing
    You need more helpers.
    • Basic Objective: Heal 1 teammate.
    • Advanced Objective 1: Heal 2 teammates.
    • Advanced Objective 2: Heal 2 teammates.
    Conclusion
    Mining notice: Theft of explosives is illegal. Police will be alerted if such actions have been found.
  9. Wisdom
    Smart people know when to hold on and when to let go.
    • Basic Objective: Use Magnet to stun hunter 3 times.
    • Advanced Objective 1: Use Magnet to stun hunter 4 times.
    • Advanced Objective 2: Use Magnet to stun hunter 5 times.
    Conclusion
    A accident report: An explosion and collapse of a mine in the rural area. It is possible that it has been caused by incorrect manipulation of explosives by the miners. Police expressed little hope at there being survivors in the mine.
  10. Luck
    That is only the misfortune of others.
    • Basic Objective: Save ballooned teammates 1 time using Magnet.
    • Advanced Objective 1: Save ballooned teammates 2 times using Magnet.
    • Advanced Objective 2: Save ballooned teammates 2 times using Magnet.
    Conclusion
    A case report: Moderate burn on the face, initial diagnosis of being too close to high temperatures.
After deducing Node 10: Luck, Prospector's Worn Clothes costume will be unlocked.

Full Conclusion[edit | edit source]

While Norton poses himself as the perfect miner: diligent, willing to learn, always helpful, he really is only someone who is looking for his own profit. He works at the workhouse, tending to homeless, elderly miners, but he is only looking to earn their trust and therefore, their lists of the mines they had been to with possible treasure. His latest hit was one with 13 addresses, and he had tried every one of them except for the last. This particular mine was deemed unsafe due to a prior meteor strike, but Norton decides to try anyway, with the newly invented dynamite sticks and detonators. He obviously needed help, so he finds fellow miners. He needs dynamite sticks and detonators, so he steals them. So when you detonate dynamite sticks in an unstable, unsafe mine... ...it collapses. Of course. So Norton caused the mine incident that killed his fellow miners, getting out alive as the sole survivor with a burn on his face.

Appearance Decoration[edit | edit source]

Costume
Icon Name Series Description Cost
Original Already Equipped The original costume. Everything looks so natural. N/A
Worn Clothes Complete Character Deduction quest 11 Lucky to get. All the clothes are super tattered. Was it only a game they have been through? N/A
Soul Catcher Prospector.png
Soul Catcher S5 Essence 1 There are amazing forces of Attraction and Repulsion between souls; just like when fate guides some people together and causes others to part. ([Limited] Costume, only available in S5 Essence 1) N/A
Mr. Mole Memory Sphere Season 6 This type of creature has an acute sense of smell and it can detect many things, such as gold and jewelry. N/A
Magic Item Keeper N/A Under his careful watch, everything in the sorcery inventory is in good order. 318 Echoes or 1188 Fragments
Jarhead Memory Sphere Season 6 Symptom: Paranoia

Note: Always using the cooking pot as a helmet to protect himself. The patient deliberately creates confusion. Don't be fooled by his behavior!

N/A
Wanderer Memory Sphere 9 The wandering Bloodline has never followed the ancient customs. Until the castle is in turmoil again, the weakling who lost the covenant's protection could only live out their days in unrest. N/A
Gold Digger Memory Sphere 10 A golden valley with a golden river, even the wind taste like the sweetness of a gold mine. This is my dream! N/A
Patchwork Call of the Abyss III The disabled and the wounded will be eliminated by the Investigation Bureau. The cuts left by the Abyss won't be cured, and they will only be replaced by creatures of the Abyss which are even more inhumane and intolerable. No one wants to lose their mind due to the erosion, yet that's the fate of traitors. N/A
Brownstone Call of the Abyss III A pigment made from underground minerals, with a unique sense of heaviness. N/A
Stalactite Logic Path reached 1258 (S10) He said it was as if he had entered a wonderland when he came to that cave the first time. Yet no one has seen the cave he mentioned. N/A
Accessories
Icon Name Series Description Cost
Star Globe Memory Sphere 7 The gems buried deep in the earth are like billions of stars that never shine.

Special Effects: Replaced magnetic field special effects

788 Echoes Echoes.png or 2988 Fragments Fragments.png
Ancient Amber Memory Sphere 6 An Ancient Amber found by the Prospector during his excavation. The butterfly wrapped in the amber seems almost lifelike. 258 Echoes Echoes.png or 968 Fragments Fragments.png
Small Furnace Memory Sphere 9 The ancient relic found by the Prospector during an exploration emits a strange odor. 258 Echoes Echoes.png or 968 Fragments Fragments.png
Casablanca Deduction Star Commemoration Event 2019 "As time goes by, my love for you continues to grow every day"

Deduction Star Commemoration Event 2019 Bouquet. Please give this Bouquet to the Deduction Star in your heart

N/A
WE Confident Detective.png
Confident Detective S1 Memory Sphere A Survivor's accessories, Confident Detective 208 Echoes Echoes.png or 788 Fragments Fragments.png
WE Gemini.png
Gemini S1 Memory Sphere A Survivor's accessories, Gemini 208 Echoes Echoes.png or 788 Fragments Fragments.png
WE Expert Detective.png
Expert Detective Rank Treasure Survivor's accessories, Expert Detective N/A
Behavior
Icon Type Name Series Description
Muse Mark.png
Graffiti Muse Mark Already Equipped The Graffiti content for all survivors and hunters, Muse Mark
Graffiti Magnet - Cartoon Scattered around the corners of the manor. Explore now. Prospector's Exclusive Graffiti, Magnet Cartoon
Agree.png
Emote Agree Already Equipped A motion that means agreement.
Advance.png
Emote Advance N/A A motion that means advance.
Confused.png
Emote Confused Rank Treasure A motion that means confusion.
Hurry back.png
Emote Hurry Back S1 Memory Sphere B A motion that asks teammates to hurry back.
Emote Rolls 4-Sided Dice 4-sided Dice Enthusiast

60 Echoes

Rolls 4-sided Dice Motion, exclusive to Prospector
Standby Motion
Icon Name Series Description
Default.png
Default Already Equipped Female survivor's default motion in matching room
Snooze Memory Sphere Season 7 Prospector Matching Room Motion, Snooze
Stand.png
Stand S8 Essence 1 Prospector Matching Room Motion, Stand

Trivia[edit | edit source]

  • His birthday is 19th of March.
  • He's interested on collecting ores.
  • He's skilled on defining and evaluating ores.
  • He hates dark and closed surroundings.
  • He loves natural gems and precious metals.
  • He likes money, reputation and status.

Gallery[edit | edit source]

See also[edit | edit source]

The Survivors IconHelpLoading survivor.png
Emily Dyer Portrait.png Emily Dyer - Doctor Freddy Riley Portrait.png Freddy Riley - Lawyer Kreacher Pierson Portrait.png Kreacher Pierson - Thief Emma Woods Portrait.png Emma Woods - Gardener Servais Le Roy Portrait.png Servais Le Roy - Magician Kurt Frank Portrait.png Kurt Frank - Explorer
Naib Subedar Portrait.png Naib Subedar - Mercenary Martha Behamfil Portrait.png Martha Behamfil - Coordinator Fiona Gilman Portrait.png Fiona Gilman - Priestess Tracy Reznik Portrait.png Tracy Reznik - Mechanic William Ellis Portrait.png William Ellis - Forward Helena Adams Portrait.png Helena Adams - The Mind's Eye
Vera Nair Portrait.png Vera Nair - Perfumer Cowboy Portrait.png Kevin Ayuso - Cowboy Dancer Portrait2.png Margaretha Zelle - Female Dancer Eli Clark Portrait.png Eli Clark - Seer Aesop Carl Portrait.png Aesop Carl - Embalmer Norton Campbell Portrait.png Norton Campbell - Prospector
Patricia Dorval Portrait.png Patricia Dorval - Enchantress Mike Morton Portrait.png Mike Morton - Acrobat Murro Portrait.png Murro - Wildling Jose Baden Portrait.png Jose Baden - First Officer Demi Bourbon Portrait.png Demi Bourbon - Barmaid Lucky Guy Portrait.png Lucky Guy
The Hunters IconHelpLoading hunter.png
Leo Beck.png Leo Beck - Hell Ember Joker.png Joker - Smiley Face Jack.png Jack - The Ripper Bane.png Bane - Gamekeeper Violetta.png Violetta - Soul Weaver Michiko.png Michiko - Geisha
Hastur.png Hastur - The Feaster Black and White.png Wu Chang - Black and White Photographer.png Joseph - Photographer Mad Eyes.png Burke - Mad Eyes Yidhra.png Yidhra - Dream Witch Robbie.png Robbie - Axe Boy
Luchino FP.png Luchino - Evil Reptilian Mary FP.png Bloody Queen