Hunter's Guide

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First of all[edit | edit source]

Read the Beginner's Guide first.

In General[edit | edit source]

As a hunter, your first priority is to prevent survivors from escaping, and to slow down cipher machines decoding.

Selecting the good trait[edit | edit source]

You can increase your chances in-game if you select the good Trait against survivors' careers.

For example:

  • Listen and Peeper are good against Explorers
  • Blink and Patroller are good against Forward or Mercenary
  • Excitement is come in handy against too many Forward and Coordinator
  • Teleport is always useful and can help you catch Mechanic (after its location is revealed when its puppet was hit)

Detect Survivors[edit | edit source]

It is important that which decipher machines you leave to decode for the survivors and which are you protect. If you can try to defend 3 machines which are quite near to each other. It will help you at the end game because you can protect them more easily and you can also gather survivors to a smaller area.

You see all decipher machines and after a while you will have an idea about the map and their possible positions immediately at the start of the game. So pick a machine that you think will have a survivor and go that way. Tinnitus will help you hear near survivors. If icon displays near a machine probably you have a survivor decoding a machine. After this you just need to get an eye on the survivor or on its trail. If you have it go and catch it.

Catch Survivors[edit | edit source]

Remember, do not waste too much time on 1 survivor. You will surely lose the game if you just keep chasing 1 survivor. If you can try to direct survivors near to the Basement or near to other cipher machines. The Basement is good to sit the caught survivor, cipher machine proximity is good to scare away other survivors from decoding or even to change target.

Fill up chairs[edit | edit source]

If there is 1 or more Gardener in play try to catch them first. Because if not, you can find yourself with not working chairs in your proximity. On the other hand if this is the case, you should have picked the Abnormal trait and so even if the chair is broken, you can detach the survivor from the balloons at the front of the chair, repair it and put your victim on the chair.

Keep survivor on chair[edit | edit source]

The best place for this is the Basement. If that is too far away (and usually it is), then choose the nearest one. If survivor is on the chair, destroy near pallets if any. It will help you if survivor is rescued. You need to determine how much you want to keep the survivor on the chair. In early game I think that staying at the chair is not a good idea. You already stopped 1 survivor from decoding and if another come for the rescue than you already postponed gate activation quite a lot.

If you know that somebody already near (Tinnitus talent) you can stay and try to catch the other survivor too. It is a disadvantage in such situation that you need to hit survivors twice to incapacitate them so if survivor is rescued from chair try to hit the one who was on the chair because it is already wounded.

Try to hit rescuer when it is interacting with the chair. In this way it will be immediately incapacitated.

Destroy Priestess's teleport gates.

Grand Final[edit | edit source]

Do not give up if gates are activated or even opened. I've won the game multiple times even in the mouth of the gates. Sometimes because of noob survivors, sometimes because of arrogant pro players.