Overview[edit | edit source]
Survivors have 3 Health States: Healthy, Injured, and Downed.
Health States can affect a Survivor's survivability and also inhibit certain interactions.
Healthy State[edit | edit source]
This is the default Health State of Survivors. They start the match in this Health State.
Damage[edit | edit source]
Receiving damage from a Hunter puts Healthy Survivors into the Injured State.
Terror Shock[edit | edit source]
Terror Shock is double damage from a Hunter, which puts Healthy Survivors directly into the Downed State.
Injured State[edit | edit source]
This is the second Health State of Survivors that have been injured by a Hunter.
Though an injured Survivors limps, their Movement Speed is unaffected and the same as when Healthy.
Receiving damage from a Hunter puts Injured Survivors into the Downed State.
Downed State[edit | edit source]
In the Downed State (also referred to as Incapacitated), a Survivor's movement speed is limited to a slow crawl.
A crawling Survivor has two options: recover as much health as they can, or crawl away to find help. Without the aid of the Exit Path Talent, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Hunter and brought to a Rocket Chair.
While in the Downed State, Survivor's "Tenacity" slowly depletes until death. The progress can be seen by the Survivor's Icon in the HUD.
Downed Survivors can see the Auras of their teammates and vice versa.
- A Hunter can see the Aura of a Downed Survivor if they have the Deer Hunt Talent.
- The Borrowed Time Talent instantly recovers a Survivor from any Health State when the Exit Gates become activated.
(For example, if a survivor is injured with the borrowed time and the exit gates become powered, they will be in the health state.)
Healing[edit | edit source]
Healing can put Survivors back into higher Health States.