Icon
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Name
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Persona
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Mastery
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Description
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Requirement
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Distress
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Tranquility
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1
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When you are placed on a rocket chair, other survivors can see each other.
Tarot Mode
When your King is placed on a Rocket Chair, other Squires will be able to see each other, and their outlines will become blue.
There is yet some value that can be squeezed from your tragedy.
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Points required: 5
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Survivor's Instinct
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Tranquility
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1
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Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.
In the dark you can see the light
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Requires 1 Distress
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Healing
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Tranquility
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3
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Teammates heal you 15%/20%/25% quicker.
Strong willpower will take you to the dizzying height of success.
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Requires 1 Survivor's Instinct
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Air Walk
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Tranquility
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3
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Trail disappears 1/1.5/2 seconds quicker.
Tread carefully, as footprints will blow our cover.
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Requires 1 Survivor's Instinct
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Sticker
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Tranquility
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3
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When incapacitated, self-healing speed increased by 10%/15%/20% and crawling speed increased by 100%/125%/150%
One can be hurt but not defeated.
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Requires 1 Distress
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Symbiotic Effect
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Tranquility
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3
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Movement Speed is increased by 2%/4%/6% when running towards Survivors on Rocket Chairs.
Perhaps you can save more than just yourself.
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Requires 3 Sticker
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Spectator
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Tranquility: Final Talent
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1
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Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others increases by 20%. Displays wounded survivors except for those tied to balloons.
Save no one, and in the end, no one will save you.
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Requires 3 Symbiotic Effect
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Obsessive
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Tranquility
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1
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Displays chests within 16 meters.
Don't miss any opportunity to rifle through some chests!
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Requires 1 Distress
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Curiosity
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Persistence
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1
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When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed. When there are only 3 incompletely decoded Cipher Machines, the outline of all Cipher Machines will be displayed for 5s.
Who can conquer the curiosity of decoding?
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Points required: 5
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Distraction
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Persistence
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1
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The hunter is displayed for 5 seconds when the exit gate activated.
Don't lose hope. Remember: the night is darkest before the dawn.
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Requires 1 Curiosity
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Snooze
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Persistence
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3
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Slows the countdown of rocket chair by 3%/6%/9%.
Pretense alone will change nothing.
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Requires 1 Distraction
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Self Deception
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Persistence
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3
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You have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half
If you can't hear it, then no one can.
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Requires 1 Distraction
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Escape
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Persistence
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3
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Movement Speed is increased by 3%/4%/5% for 120 seconds when the exit gate is activated. (The duration is modified to 60 seconds in Tarot Mode.)
Tarot Mode
Movement Speed is increased by 3%/4%/5% for 60 seconds when your faction's decoding progress reaches 300%.
If you know only how to run and escape, then run!
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Requires 1 Curiosity
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Compensate
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Persistence
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3
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The location of the hunter is displayed for 3/5/7 seconds when a Survivor is shocked while decoding a cipher machine.
There is a fine line between winning and losing.
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Requires 3 Escape
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Borrowed Time
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Persistence: Final Talent
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1
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Health fully recovers and dash speed is increased by 50% for 5 seconds when the exit gate is activated.
Tarot Mode
Health fully recovers and dash speed is increased by 50% for 5 seconds when your faction's decoding progress reaches 300%.
To what end will the last gleam of hope lead?
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Requires 3 Compensate
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Cold
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Persistence
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1
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You will be notified of the direction of the hunter when is looking at you from behind and is within 36 meters.
Targeted prey will always feel a trace of dread.
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Requires 1 Curiosity
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Drawbridge Effect
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Friendliness
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1
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Displays survivors within 18 meters.
When faced with the same peril, you feel the heartbeat of others.
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Points required: 5
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Sneak
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Friendliness
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1
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When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.
No one will ever hear the person I am at this moment!
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Requires 1 Drawbridge Effect
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Doctor
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Friendliness
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3
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Healing speed is increased by 15%/20%/25%.
Prolonged illness makes the patient a doctor, and there is no magic bullet for chronic illness.
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Requires 1 Sneak
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Shelter
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Friendliness
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3
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After saving a Survivor from a Rocket Chair, Healing Speed is increased by 10%/20%/30% for 90/120/150 seconds. This effect can be stacked.
Survivors will beg for healing and comfort from you.
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Requires 1 Sneak
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Savior Complex
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Friendliness
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3
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After rescuing Teammates from Rocket Chairs, gain a 5%/10%/15% movement speed boost for 3s.
Save those in distress, and we shall receive the message from the guiding light and the encouragement of love.
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Requires 1 Drawbridge Effect
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Herd Mentality
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Friendliness
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3
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When you are within 12/18/24 meters of a rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.
An example has been made of someone already, would you like to be the next one?
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Requires 3 Saviour Complex
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Tide Turner
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Friendliness: Final Talent
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1
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After saving a Survivor from a Rocket Chair, both you and the Survivor will be invincible for 20 seconds. During this time you cannot be knocked down or healed. The knocked down damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.
Don't give up! That is how miracles happen.
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Requires 3 Herd Mentality
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Mech Elite
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Friendliness
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1
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Increases the scope of success by 10% when a calibration is triggered.
Get yourself some rest.
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Requires 1 Drawbridge Effect
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Risky Move
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Bravery
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1
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Rescue speed is increased by 40%.
The pair of hands could even remove the crown of thorns from poor Jesus' head.
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Points required: 5
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Prisoner's Dilemma
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Bravery
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1
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When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.
To save or not to save? You have already made up your mind, haven't you?
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Requires 1 Risky Move
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Great Power
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Bravery
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3
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Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.
True potential is unleashed just before death.
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Requires 1 Prisoner's Dilemma
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Will to Survive
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Bravery
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3
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Struggle speed is increased by 10%/15%/20% when balloons are tied to your survivor.
Like a stranded whale, there is no struggle, just despair.
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Requires 1 Prisoner's Dilemma
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Horsefly Effect
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Bravery
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3
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When there is a Hunter within the range of 18 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%.
Tarot Mode
When the enemy Knight is within a range of 18 meters for 8 seconds, Pallet dropping speed is increased by 8%/14%/20%.
You can be faster than this.
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Requires 1 Risky Move
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Knee Jerk Reflex
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Bravery
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3
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Dash speed is increased by 30%/40%/50% for 3 seconds after vaulting a pallet. Cooldown: 60/50/40 seconds.
A feeling of impending doom is but a type of intense stimulation.
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Requires 3 Horsefly Effect
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Broken Windows
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Bravery: Final Talent
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1
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Dash speed is increased by 50% for 3 seconds after vaulting a window. Cooldown: 40 seconds.
The window is broken, what are you still trifling about?
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Requires 3 Knee Jerk Reflex
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Exit Path
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Bravery
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1
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When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once. (The self-heal limit is ignored in Tarot Mode.)
In this dangerous game, you need to rely on yourself.
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Requires 1 Risky Move
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