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The Dungeon, also known and commonly referred to as the Hatch or Cellar, is one of the two potential ways for Survivors to escape a trial in Identity V Identity v.png.

Overview[edit | edit source]

The dungeon is four-sided. There will be a trapdoor on the ground, and the outer part is gray wood. The main surface in the middle is red.

There are three fixed positions on each map where the dungeon may spawn. When the dungeon appears, there will be a prompt: the dungeon has emerged. After that, the player can look for it by themselves. There is an in game hint that tells the player to follow the sound of the wind in order to find where the dungeon is hidden.

The Dungeon will automatically open when there's only one living Survivor left on the map (all the other Survivors have to have escaped, eliminated from the match or disconnected) and a certain amount of Machines have fully decoded (see below).

However, in duo hunters mode, Survivors may also dial the phone and buy crowbars to open dungeons.

Spawn Location[edit | edit source]

The Dungeon will spawn in a random, predetermined location on the Map at the very start of the match. It will remain invisible to the Survivors and the Hunter until certain requirements are met, which will make it visible to everyone and thus interactable.

The Postman's Hope Letter allows Survivors with the Hope effect to see the Dungeon location permanently, or at least until the next letter is sent.

Visibility[edit | edit source]

The Hatch will become visible ("spawn") whenever two Cipher Machines have fully decoded. However, it is unusable until there is one Survivor left.

Chests Exit Gates Cipher Machines Dungeon Basement
Rocket Chairs Lockers Pallets Windows