Demi Bourbon

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Demi Bourbon
Demi Bourbon FP.png
About
Alt. Names: Demi Bourbon
Gender: Female
Career: Barmaid
Prop: Dovlin
Clues: 3568
Echoes: 688
Voice Actor: ???

Demi Bourbon, or the Barmaid, is one of 29 Survivors IconHelpLoading survivor.png currently featured in Identity V.

Overview

The Barmaid is a support survivor who can modify the effects of fear caused by the Hunter on herself and the other survivors by the serving of drinks, as well as use her drinks to provide bursts of speed. She is good at many things, one of her best is kiting. She often uses her drinks to evade the hunter or loop them, buying her teammates enough time to decode. Her “D.U.P.H.R.I.N” is the orange drink, which will give a short burst of speed. The “Strong Dovlin" is a drink which will heal you over a period of 21 seconds. Upon drinking or brewing a drink, you will receive a 8% decoding Debuff, which can multiply to up to 2 times, to a max of 16%. you will also become tipsy (more on that in the ability description) for a short period of time and in that time be able to be downed in one hit. This is risky, and will require a good execution to properly pull it off. A question among some is “how do I get the strong Dovlin? (Red bottle, healing effect)”. You get it by mixing the empty bottle ( it takes about 2.5 seconds and you must stand still to perform the action) and it will induce the tipsy state for 8 seconds. you can do this twice, which means you get two healing drinks, but you can only mix if healthy.

Background

Demi was not healthy as a kid and her brother was always taking care of her. He was always at her side, protecting her due to her being weak. When they first arrived in Europe, she never even knew her ancestors were from there as well. Dovlin, the drink that her brother mixed seemed to gain a popularity hence them opening up Bourbon Bar. However, the popularity of Dovlin caused Demi's brother to receive an invitation to the manor and to never return back home. Demi received a letter from the manor, inside being the recipe for the Dovlin. After receiving the letter, Demi went on a search and played the role of protector looking for her brother.

External Traits

External Traits
Icon Name Description
External Trait - Dovlin.png
Dovlin Carries a wine barrel around to mix Strong Dovlin.

Strong Dovlin

Strong Dovlin can be drank when the Barmaid or Teammates are injured, but they will become Tipsy and their Fear will be reduced.

D.U.P.H.R.I.N.

The Barmaid carries 1 bottle of D.U.P.H.R.I.N. around. After drinking it, the stimulation of D.U.P.H.R.I.N. can cause the drinker's Fear to to increase by half and the Hard Drinker effects will increase the drinker's Movement Speed by 50% for 2 seconds, and induces Tipsy to reduce Fear.

Exclusive

D.U.P.H.R.I.N.'s stimulation is strong. So, it can't be drank when the Barmaid is injured. Plus, D.U.P.H.R.I.N. cannot be shared with Teammates.

Increased Fear due to Mixing and drinking D.U.P.H.R.I.N. is not considered an injury and therefore does not trigger Panic, Deteriorate, Hunter's Instinct and Cowardly effects.

Prohibition

Warning: Demi Bourbon's Mixes cannot be served to underage clients.

(The Mind's Eye and Coordinator will not be able to consume Strong Dovlin.)

External Trait - Mixing.png
Mixing Mixing drinks costs energy. After mixing, the cost energy will immediately increase the Barmaid's Fear by half. However, the Barmaid will also gain 1 bottles of Strong Dovlin and become Tipsy, thus decreasing Fear.

The maximum number of stored Dovlin is 1 bottles. Due to limited ingredients, only 2 bottles can be mixed in a single game.

D.U.P.H.R.I.N. cannot be mixed in the Manor.

The Barmaid is unable to mix when injured.

External Trait - Tipsy.png
Tipsy Mixing or drinking the alcohol will put Survivors in a Tipsy state, and after it ends, Survivor's Fear will be decreased by half immediately.

Mixing will cause Survivors to be Tipsy for 8 seconds.

Drinking D.U.P.H.R.I.N. will cause Survivors to be Tipsy for 8 seconds.

Consuming Strong Dovlin will cause the Barmaid to be Tipsy for 21 seconds.

However, if Survivors are hit when Tipsy, the effects will be immediately removed.

External Trait - Hangover.png
Hangover Whenever the Barmaid or other Survivors become Tipsy, their maximum Decoding Speed will be reduced by 8% and the effects can be stacked up to 2 times.


Demi Bourbon FP.png

Deduction Target

All completed Objectives reward the player with +335 Logic Points Logic points.png for the Logic Path Logic path.png

  1. An Adventure
    Be wary of sudden encounters.
    • Basic Objective: Encounter 1 teammates.
    • Advanced Objective 1: Encounter 1 teammates.
    • Advanced Objective 2: Encounter 1 teammates.
    Conclusion
    An obstetrics report: The newborn was weak. We're not sure whether she'll live until spring.
  2. A Present
    Would you like a surprise present?
    • Basic Objective: Mix 1 bottles of Dovlin.
    • Advanced Objective 1: Mix 1 bottles of Dovlin.
    • Advanced Objective 2: Mix 2 bottles of Dovlin.
    Conclusion
    A diary entry: She shouldn't have been born. That white blemish is like my sin - unforgivable.
  3. A Crisis
    Perhaps fear makes you live longer.
    • Basic Objective: Use Dovlin to lower teammates' fear 1 time(s).
    • Advanced Objective 1: Use Dovlin to lower teammates' fear 1 time(s).
    • Advanced Objective 2: Use Dovlin to lower teammates' fear 2 time(s).
    Conclusion
    A child's shirt: With capital letters D and B sewn on, it's tainted with blood and ruined from tearing.
  4. A Consolation
    Don't let your guard down...
    • Basic Objective: Use Dovlin to lower Barmaid's fear 1 time(s).
    • Advanced Objective 1: Use Dovlin to lower Barmaid's fear 1 time(s).
    • Advanced Objective 2: Use Dovlin to lower Barmaid's fear 2 time(s).
    Conclusion
    A police notice: A single mother was found dead in the slum. Her daughter and foster son were nowhere to be found.
  5. A Turnaround
    This is not the end...
    • Basic Objective: Rescue 1 teammates from Rocket Chairs.
    • Advanced Objective 1: Rescue 1 teammates from Rocket Chairs.
    • Advanced Objective 2: Rescue 2 teammates from Rocket Chairs.
    Conclusion
    Observation diary 1: Despite being extremely weak, she survived the extended journey at sea. Perhaps neither heaven nor hell had a place for her yet.
  6. An Extension
    How many times have you been in destiny's favor?
    • Basic Objective: Use D.U.P.H.R.I.N to break free from being pursued.
    • Advanced Objective 1: Use D.U.P.H.R.I.N to break free from being pursued.
    • Advanced Objective 2: Use D.U.P.H.R.I.N to break free from being pursued.
    Conclusion
    Observation diary 2: Lucky or not, she has the same curious drug resistance as her crazy mother.
  7. A Special One
    The gift of time is more abundant than you think...
    • Basic Objective: Pursued by Hunter continuously for 60 seconds.
    • Advanced Objective 1: Pursued by Hunter continuously for 90 seconds.
    • Advanced Objective 2: Pursued by Hunter continuously for 120 seconds.
    Conclusion
    Observation diary 3: I've been more patient this time. She is completely different from her mother. Perhaps I...
  8. An Attempt
    Put away your curiosity.
    • Basic Objective: Open the exit gate.
    • Advanced Objective 1: Open the exit gate.
    • Advanced Objective 2: Open the exit gate.
    Conclusion
    An advertisement: Bourbon Bar's miracle wine got raving reviews.
  9. A Choice
    The last chance of survival is often at the most dangerous place.
    • Basic Objective: Escape from the dungeon.
    • Advanced Objective 1: Escape from the dungeon.
    • Advanced Objective 2: Escape from the dungeon.
    Conclusion
    Three used test strips: one colorless, one red, and one which red is fading.
  10. An Offer
    What's waiting for you when you've sobered up...?
    • Basic Objective: Evade damage 3 times when yourself or teammate is tipsy.
    • Advanced Objective 1: Evade damage 4 times when yourself or teammate is tipsy.
    • Advanced Objective 2: Evade damage 5 times when yourself or teammate is tipsy.
    Conclusion
    A burnt letter: Judging from the sporadic fragments, it seems to originate from a certain manor.
  11. A Chance
    What's waiting for you when you're getting a buzz...?
    • Basic Objective: Use Dovlin to reduce fear 1 time(s) when being pursued.
    • Advanced Objective 1: Use Dovlin to reduce fear 1 time(s) when being pursued.
    • Advanced Objective 2: Use Dovlin to reduce fear 2 time(s) when being pursued.
    Conclusion
    A medical record: Miss Bourbon, you've recovered surprisingly well. I believe you'll return to good health with the others soon. Congratulations.

Appearance Decoration

Costume
Icon Name Series Description Cost
Original Costume Barmaid.png
Original Already Equipped The original costume. Everything looks so natural. N/A
Worn Clothes Barmaid.png
Worn Clothes Complete Character Deduction quest 10 'Reappearance' to get. All the clothes are super tattered. Was it only a game they have been through? N/A
True Proof Barmaid.png
True Proof S8 Essence 1 Every traitor will drink the poison of hate. ([Limited] Costume only available in Season 8 Essence 1) N/A
Black Rose Barmaid.png
Black Rose Memory Sphere Season 10 The tavern of the West are packed with people from all walks of life - Gold Diggers who dream of getting rich, Spiritless Cowboys in shabby clothes, and bounty hunters like herself. To Madame Black Rose, everyone in the wild west has a price tag above their head. N/A
Enoshima Junko Danganronpa Crossover Event Essence A student in Hope's Peak Academy's Class 78th, the "Ultimate Fashionista". Her true identity is actually... N/A
Strong Mix Barmaid.png
Strong Mix N/A Unfortunately, alcohol can only numb your nerves, not helping them forget the past. 318 Echoes Echoes-2020.png or 1188 Fragments Fragments-2020.png
Flavourful Spirits - Barmaid.jpeg
Flavourful Spirits Memory Sphere Season 9 An outcast who chose vegetarianism as an alternative, replacing bloodthirsty instincts with alcohol. She was also one of the few whom the Count and the Butler could raise a glass to. Her secret recipe may just be another way for the Bloodline to escape notoriety. N/A
Swallowtail Butterfly Barmaid.png
Swallowtail Butterfly Memory Sphere Season 10 The fifth day didn't seem to be a good day, especially for us, since we got separated from the captain as soon as we went into the temple. We could feel "her" disapproval against outsiders, except for the captain. The curious deity seemed to think that he belonged here, even though he'd never set foot on this land before now. N/A
Bar Wine Barmaid.png
Bar Wine Memory Sphere Season 11 All types of misfits are welcomed in her music bar. Even strangers can enjoy her quality wine here. There's only one rule: no brawls. N/A
Phonograph Memory Sphere Season 12 Everyone has something they want to keep, but few people can actually achieve that. N/A
Sulfuric Acid Memory Sphere Season 13 She knows the secret behind "turning stone into gold" is just a trick involving ionizing substances. But if this will gain the appeal of fools, what's the harm in it? N/A
Irish Cream Barmaid.png
Irish Cream Logic Path reached 502 (S9) On the rocks, please. N/A
Barley Wine Barmaid.png
Barley Wine Call of the Abyss III A shade of brown derived from brewed malt is the symbol of great fragrance and delicacy. N/A
Blue Curacao Barmaid.png
Blue Curacao Call of the Abyss III The liqueur has a pure fruity flavour! N/A
Accessories
Icon Name Series Description Cost
Drunk Butterfly Barmaid.png
Drunk Butterfly Memory Sphere Season 10 Butterflies drown in the scent of wine, dancing into the night.

Special Effects:

Modify Skill Effect

788 Echoes Echoes-2020.png or 2988 Fragments Fragments-2020.png
Behavior
Icon Type Name Series Description
Graffiti Ultimate Analytical Prowess Danganronpa Crossover Event Essence The Ultimate Analytical Prowess, exclusive to the Barmaid. Danganronpa Crossover.
Emote Dance Memory Sphere Season 11 Dance Motion, exclusive to Barmaid.
Emote Ultimate "Juggle" Danganronpa Crossover Event Essence Juggle emote, exclusive to Barmaid. Danganronpa Crossover.
Standby Motion
Icon Name Series Description

Tips

  1. Mix the first drink right from the start of the match as it will become useless while in a chase. However, if you are trying to decode then wait to mix a drink to avoid the decoding debuff that comes from mixing and drinking drinks.
  2. A survivor that has healing debuffs, such as Naib Subedar, can drink the Strong Dovlin instead of being healed, which will save time that can be used to decode.
  3. Make sure to check the map for Joseph's camera before mixing or drinking as drinking will cause you to be injured, risking Joseph getting an easy down out of you in camera world which will cause you to have to waste time healing yourself. Instead, wait till after photo world is activated to avoid any unneeded damage.
  4. Helena Adams and Martha Behamfil cannot drink Demi's mixes, as they are considered underage clients.

Trivia

  • It seems as though Demi had a rare disease that killed many people. Luck was in her favor and she survived. People were in awe about it.
    • It also seems as if Demi may suffer from poliosis, which can cause hair to turn white due to the lack of melanin.
  • Demi has a high drug resistance like her mother.
  • It may be possible that her and Sam stayed in White Sand Street Asylum after the passing of their mother.
  • Bourbon is her surname, her real last name is unknown.
  • It is theorized that her brother Sam, the reason she came to the manor, was forced to turn into one of Yidhra's followers after losing a game against her.

Gallery