"A sunny girl who can make a miracle-like Dovlin has come to the Manor in search for her missing brother."
Overview[edit | edit source]
The Barmaid is a kiting survivor who can modify the effects of fear caused by the Hunter on herself and the other survivors by the serving of drinks, as well as use her drinks to provide bursts of speed.
Background[edit | edit source]
When Demi Bourbon was 16 years old, she and her older brother Sam Por come to a small town in Europe, and Sam opens a bar there. At first, their business did not go very well until Sam came up with a wine called "Dovlin," which became very popular in the city. Big sales of wine allow brother and sister to lead a rich and comfortable life. But every time Demi wants to try the wine and find out the Dovlin recipe, Sam refuses and forbids her for various reasons. And one day Sam tells Demi that he is going to close the bar because he received an invitation to work as a sommelier. He believed that a new job would bring them more income and, consequently, a more stable life. Sam decides to try his luck at the proposed position and leaves. But never comes back. To survive further, Demi has to open the bar again. But things are going badly, because the customers of the bar only want, already well-known, Dovlin wine. On her 20th birthday, tired and numbing, Demi receives an envelope with a red seal, which contains a strange formula, as a gift. Demi experiments with her and finally produces the wine "Dovlin", which pleases the customers of her establishment. But who sent her this envelope? Demi believes that the recipe sent from the Oletus Mansion may be related to the disappearance of her brother and decides to go there. Let’s find out what is the connection between the notorious Mansion, her older brother and the Dovlin recipe itself.
External Traits[edit | edit source]
|Dovlin||Carries a wine barrel around to mix Strong Dovlin.
Strong Dovlin Strong Dovlin can be drank when the Barmaid or Teammates are injured, but they will become Tipsy and their Fear will be reduced.
D.U.P.H.R.I.N. The Barmaid carries 1 bottle of D.U.P.H.R.I.N. around. After drinking it, the stimulation of D.U.P.H.R.I.N. can cause the drinker's Fear to to increase by half and the Hard Drinker effects will increase the drinker's Movement Speed by 50% for 2 seconds, and induces Tipsy to reduce Fear.
Exclusive D.U.P.H.R.I.N.'s stimulation is strong. So, it can't be drank when the Barmaid is injured. Plus, D.U.P.H.R.I.N. cannot be shared with Teammates.
Increased Fear due to Mixing and drinking D.U.P.H.R.I.N. is not considered an injury and therefore does not trigger Panic, Deteriorate, Hunter's Instinct and Cowardly effects.
No alcohol Important: Demi Bourbon's Mixes cannot be served to underage clients. The Mind's Eye and Coordinator can not use the Dovlin.
|Mixing||Mixing drinks costs energy. After mixing, the cost energy will immediately increase the Barmaid's Fear by half. However, the Barmaid will also gain 1 bottles of Strong Dovlin and become Tipsy, thus decreasing Fear.
The maximum number of stored Dovlin is 1 bottles. Due to limited ingredients, only 2 bottles can be mixed in a single game.
D.U.P.H.R.I.N. cannot be mixed in the Manor.
The Barmaid is unable to mix when injured.
|Tipsy||Mixing or drinking the alcohol will put Survivors in a Tipsy state, and after it ends, Survivor's Fear will be decreased by half immediately.
Mixing will cause Survivors to be Tipsy for 8 seconds.
Drinking D.U.P.H.R.I.N. will cause Survivors to be Tipsy for 8 seconds.
Consuming Strong Dovlin will cause the Barmaid to be Tipsy for 21 seconds.
However, if Survivors are hit when Tipsy, the effects will be immediately removed.
|Hangover||Whenever the Barmaid or other Survivors become Tipsy, their maximum Decoding Speed will be reduced by 8% and the effects can be stacked up to 2 times.|
Deduction Target[edit | edit source]
==Appearance Decoration== True Proof Mixed