"Oletus Manor is Burke's site for experiments. Who knows how many devices there are buried underground, or how many types of devices there are."
Background[edit | edit source]
As the eldest son of a construction worker, Burke has been playing with design drawings and a wide variety of machines and tools since he was a child. He has a great talent and was well known in the local area when he was twenty. After being employed by a couple, Burke came to the still-destroyed Oletus Manor, taking on most of the architectural work. At the request of the employer, Burke led the workers to continue to expand. At the same time, Burke also joined his own little "hobby" - the institution, and this manor became his secret experimental field.
It is said that even up until that unfortunate incident this crazy architect was still planning the addition of new devices.
External Traits[edit | edit source]
Burke has full authority over consoles. He can use consoles on the map to operate any control monitor. Survivors can decode consoles and gain limited access to them when decoded. They can expend an increased amount of energy to use the control monitor in the console's area of influence. When a Survivor is logged into a console, Burke is unable to access that Console's control monitor and the console is unable to restore energy for a period of time.
There is a control monitor in each console's area of influence. Drag the thumbstick to move across the monitor's field of vision and press the screen to raise a fence in that location. The amount of energy expended each time this action is performed increases with every fence raised.
Raising Fences inflicts half the damage of a normal attack upon Survivors in the area. Survivors can vault the fence using the action button, which will also lower the fence, inflicting the same amount of damage as a normal attack.
Nearby fences will become disabled if there are undecoded Cipher Machines, or activated Exit Gate, Consoles, Basements, and Rocket Chairs.
Abilities[edit | edit source]
These are two Abilities that are unique to Burke:
Burke can use the portable console to patch into a monitor directly, but using the portable console consumes more energy.
Can be used on the control monitor interface after this ability has been unlocked. The cooldown time and amount of energy consumed will be greatly decreased. This control monitor will be unable to restore energy for a period of time after Overclock has been used.
Deduction Target[edit | edit source]
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Appearance Decoration[edit | edit source]
|Original||Already Equipped||The original costume. Everything looks so natural.||858 Echoes or 4508 Clues|
|Worn Clothes||Complete Character Deduction quest 10 Stand Guard to get.||All the clothes are super tattered. Was it only a game they have been through?||N/A|
|Enraged||S3 Essence 2||When God's hammer falls, there is a bright spark, and everything in the world is forged by his will.||N/A|
|Confined Dean||Memory Sphere Season 6||Medical Position: Dean
Memo: The art of confinement is to limit one's thinking! The real purpose of the institution is simply to study the "abnormal". As long as he isn't provoked by these rowdy people, everything can be salvaged...
|"Scrooge"||Memory Sphere Season 12||When the ropes of destiny intertwine, who will become our Atropos?||N/A|
|Bound||Memory Sphere Season 5||He made up for insufficiencies, but he forgot what those things stood for.||N/A|
|Valerian||N/A||He would love to test the legend of the stonemason on you.||318 Echoes or 1188 Fragments|
|Castle Butler||Halloween 2019||The Butler helped the Count to manage the castle and gain control of the Tome during the time of bloodshed. After that, he went into a deep slumber in the castle, quietly waiting for the Count's call again.||N/A|
|Caterpillar||Memory Sphere Season 8||"Eating one half of it will make you taller, and eating the other half will make you shorter."||N/A|
|Toothless Lion||Memory Sphere Season 12||The lion lost his teeth as well as his courage and ended up being a pawn in the schemes of those in power.||N/A|
|Bronze||Abyss Treasure||The shining bronze color represents exquisite work.||N/A|
|Hematite||Logic Path reached 250 (S5)||N/A|
|Chalchite||Logic Path reached 1258 (S11)||Clank Clank! Let the smelting begin!||N/A|
|Athena's Shield||N/A||Semi-finished product that burns with an inextinguishable flame.
Burning effect has been added to consoles and fences.
Effect present when brandishing weapon.
|1068 Echoes or 3888 Fragments|
|Good Old Times||Memory Sphere Season 12||A water bottle that Burke discovered while tidying up the laboratory. It was full of flowers and plants which reminded him of days gone by.
Special Effects: Replace ability effect.
|788 Echoes or 2988 Fragments|
|Crisis Scale||Memory Sphere Season 7||Let me measure the distance between you and death.||258 Echoes or 968 Fragments|
|Violin||Memory Sphere Season 11||His right hand may not be fully functional and his violin may have been slightly damaged in an incident, but Burke enjoys music still. Practice really does make perfect.||258 Echoes or 968 Fragments|
|Emote||Salute||Memory Sphere Season 6||Salute Motion, exclusive to Mad Eyes|
|Emote||Threaten||Memory Sphere Season 6||Threaten Motion, exclusive to Mad Eyes|
|Emote||Rolls 4-Sided Dice||4-sided Dice Enthusiast
|Rolls 4-sided Dice Motion, exclusive to Mad Eyes|
|Default||Already Equipped||Hunter's default motion in matching room|
|Demonstrate||Memory Sphere Season 5||Mad Eyes Exclusive Matching Room Standby Motion - Demonstrate|
|Laugh||Memory Sphere Season 5||Mad Eyes Exclusive Matching Room Standby Motion - Laugh|
|Visit||Memory Sphere Season 5||Mad Eyes Exclusive Matching Room Standby Motion - Visit
(visible to Survivors)
|Snooze||Memory Sphere Season 6||Mad Eyes Exclusive Matching Room Standby Motion - Snooze|
Trivia[edit | edit source]
- His birthday is 27th of November.
- His skills and interests are of organs, mechanics, and buildings.
- Burke hates humans and people in general thinking they are "unreliable and imperfect" and prefers machines.
- Burke is an alcoholic as evidenced by his attack recovery animation.
References[edit | edit source]