Beginner's Guide

From Identity V Wiki
Jump to: navigation, search

The following is a Beginner's Guide to getting started with Identity V IconHelp IVlogo.png.

Objective[edit | edit source]

Survivor

In normal mode, as a Survivor your goal is to evade the hunter and escape the map! To do so, you must complete decoding 5 cipher machines and open at least one of the 2 exit gates. This will require cooperation with your teammates and strategic use of their special talents. If several teammates are down, make sure at least 2 cipher machines are decoded to reveal the exit dungeon, which appears somewhere on the map and opens automatically when there is only one survivor left in the area.

Hunter

In normal mode, as a Hunter your goal is to prevent the Survivors' escape! To win, you must send more than 2 Survivors back to the manor before they escape. This can be done by incapacitating the Survivor, using your special talents and placing them on a rocket chair.

Game ends when the Final Survivor is strapped onto chair, or the Final Survivor escapes.

Win[edit | edit source]

For the Survivors, 2 or more survivors have (Escaped).

For the Hunter, kill more than 2 survivors (Flawless).

Tie[edit | edit source]

For both sides, when any 2 Survivors have either Escaped or Eliminated.

Loss[edit | edit source]

For the Survivors, less than 2 escape the area.

For the Hunter, kill less than 2 survivors.

Actions[edit | edit source]

Movement speed is changed by tapping icons on the right-hand side of your screen. The first icon is to sprint, which is the fastest speed, but leaves a trail the hunter can see. The second icon is to walk, which doesn't leave a trail. The last icon is to crouch, which doesn't leave a trail either, makes it easier to hide behind objects, but has the slowest movement speed.

Survivor Gameplay[edit | edit source]

Cipher Machines[edit | edit source]

Survivors have to decode all Cipher Machines, which can be located by looking upwards for the yellow glowing antennas, but is outlined in blue for Hunters. The top of the cipher starts to wiggle when the cipher reaches 30% decoding progress and the hunter can see the antennae of the cipher wiggling.

While decoding Cipher Machines, Calibrations are occasionally triggered. When this happens an icon will pop up that has to be tapped at the right time to continue decoding. Tapping the screen while the needle is at the grey area will earn the player 30 tranquility points for a completed calibration. Tapping the screen while the needle is in the yellow area will earn the player 60 tranquility points for a perfect calibration. Fail the Calibration and the Cipher Machine will backfire, alerting the Hunter of your location and reducing the decoding progress by a bit.

Decoding two cipher machine will reveal the dungeon's location, which is invisible at the start of the game. Decoding all required Cipher Machines will activate both Electrical Switches for the Exit Gates, which will be highlighted for a short period of time. Entering the Password into either Switch allows the Exit Gate to be opened so Survivors can escape. The Final Survivor will attract crows easier, which gives away their location to the Hunter.

Interactions[edit | edit source]

Survivors have fear levels that can be noted by purple Heartbeats or intense soundtrack. The visible and obvious Heartbeat indicates that the Hunter is nearby.

Incapacitated survivors are denoted with a red outline and can be healed by tapping the wrapped hand icon above them.

Survivors can untie other survivors from Rocket Chairs.

Survivors can remove the Dream Witch's curse mark from other Survivors.

Survivors can remove the Feaster's tentacles from the ground.

Survivors can break the Axe Boy's Peaceful Pines.

Survivors can use Mad Eyes' control monitor and form walls after decoding them.

Survivors can break Rocket Chairs with the Toolkit.

Survivors can dismatle Hell Ember's puppets.

Survivors can remove Hunter's peepers.

Windowsills can be jumped over by any characters, though Hunters have slower movements.

Survivors can throw down Pallets to stun Hunters (if the Hunter is below the pallet while the survivor throws it down) and block the Hunter (the Hunter cannot pass through thrown pallets and must break them to pass through which wastes time), and can be climbed over similar to Windowsills.

Survivors can use items from chests that can be located with a turquoise outline.

Survivors can hide in Lockers to fool the Hunter.

Survivors can create windows on breakable walls. These walls get a blue inner glow when you are near them.

Hunter Gameplay[edit | edit source]

Hunters have the objective of capturing Survivors by striking them twice and placing them on a rocket chair. However, it takes a few seconds for Hunters to recover from hitting the Survivors. Hunters, however can track Traces that Survivors leave behind when sprinting. Fallen Survivors can be captured and strapped to Rocket Chairs when found.

Survivors that are caught have to be rescued by their team members. Otherwise, they'll be eliminated and sent back to the manor. But when a Survivor has been strapped more than 3 times, he/she will be eliminated automatically.

Tips[edit | edit source]

Survivors

  1. Use Useful Words. Avoid equipping the expressive terms like "Thank you" or "Sorry" instead of equiping informative words like "The exit gate is open.", "The dungeon is here.", or "The Hunter is here, hurry!". Informative words are of greater utility for your companions and will increase the possibility of survival.
  2. Analyse the Terrain: This means that you should memorise locations of Dungeons, Chests, safest areas of the map, Cipher Machines, Exit Gates, etc. Learn how to kite Hunters (which is evading them repeatedly, then backtracking to the cipher machine they may have chased you from).
  3. Know Your Role: Understand the strengths, weaknesses and utility of the character you choose to play. Know if they are a Decoder (have bonuses decoding Cipher Machines), Rescuer (skills in stunning the Hunter, traversing the map quickly or getting teammates off chairs) or Kiters (skills that help confuse, slow or avoid the Hunter).
  4. Balanced Team: To achieve a balanced team you need a curator example: a Doctor, Decoder (eg. Mechanic or Mind's Eye), Rescuer (eg. Forward, Cowboy, Priestess, Mercenary) and a decent Kiter (e.g. Thief, Perfumer, Seer).
  5. Choosing Different Survivors: Each Survivor has their own set of abilities. If everyone chooses the same survivor, the chance of success will plummet.
    Different124.jpg
  6. Some Cipher Machines are Safer than Others: if possible, choose to decode Cipher Machines that are not out in the open, and have escape routes for when the Hunter finds you.
  7. Avoid Terror Shock: Don't let the Hunter hit you while you are interacting with anything (decoding a Cipher Machine, vaulting a window/pallet, healing a teammate), as you will get Terror Shocked and instantly downed. Juke the hunter or sustain a hit if needed before interacting with your surroundings to escape.
  8. Do Not Waste Your Time: Everyone should help decode different Cipher Machines, so you can finish multiple Ciphers at once. If you decode together and the Hunter comes near two decoding the same machine, two Decoders won't be decoding. This means more time for the Hunter to win the match. Only decode together if there are less than 2 ciphers left, or if the hunter is a Photographer.
  9. Be A Team Player: It is preferable to rescue a partner over finishing decoding a Machine. The Machine won't go anywhere!
  10. Hide And Survive: As soon as the heart begins to appear, hide near a pallet, so you have a chance at kiting the Hunter if they spot you.
  11. Beware of Camping Hunters: If the Hunter is a camper (doesn't move away from a Survivor on a chair), it is dangerous to rescue your partner because the Hunter can have the talent "Fallen Misfortune" and incapacitate you with a single blow. The best rescuers in this case are: Cowboy (can rescue from a distance), Mercenary (can take an extra hit), Forward or Coordinator (they can stun the Hunter). It is also useful to have the talent "Tide Turner".
  12. Wear camouflage clothing: normally the landscape of the maps is "dry green" or brown so you should wear brown or "dry green" clothes.
    Camuflaje1 .jpg


Hunters

  1. When survivors want hit you with a pallet, stand in front of the pallet and hit. If survivor is putting down the pallet, he will get hit.
  2. Do not waste too much time chasing one survivor. Your job is to prevent them from decoding. Especially if you're after Mercenary or Forward early game, it's not worth your time chasing these characters.
  3. Look at the cipher machines, they will wiggle when the decoding progress of the cipher machine reaches 30%.
  4. Bring Tinnitus to find survivors easily. The ear icon will appear in your effective traits (top left corner of screen while in a match) when a survivor is near you.

See Also[edit | edit source]