Bane Perez

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Bane Perez
Alias: Bane
Gender: Male
Career: Forest Watcher
Clues: 3988
Echoes: 768
Voice Actor: off

Bane Perez, or the Gamekeeper, is one of 17 Hunters IconHelpLoading hunter.png currently featured in Identity V IconHelp IVlogo.png.

Background[edit | edit source]


Bane Perez was in charge of the forest farm and patrol cabin at Oletus Manor. He raised a black-nosed moose like a child. However, accidents always happen, and a new hunting season was coming. Bane was wondering how he could hide the black-nose to ensure its safety, but he was too late. A team of fully armed poachers had already arrived.[1]

The gunshots rang through the forest. When Bane arrived, he saw that the black-nose had fallen to the ground. He recognized a familiar face from the poacher's team. It was the boy that he had rescued a few years prior. However, when Bane pleaded with him, they cruelly wanted to turn him into a Minotaur. They cut off his tongue and put the head of the black-nose moose on him. They locked him up with a steel-jaw leghold trap and began a massacre in the forest.[1]

After the poachers had left, the dogs dragged Bane back to the manor, where he somehow recovered. No one thought that his humiliation would turn Bane into a demon. He was transformed into a Minotaur, and the mountain forest was his maze. Since that day, Bane shows no mercy to anyone who sets foot on his land.[1]

External Traits[edit | edit source]

Icon Name Description
Suffocation Hitting different targets with Bane's Chain Hook will trigger different effects.

When Bane is dragged forwards by his Chain Hook and lands, it will generate shockwaves that decrease Movement Speed of Survivors within a certain range by 20% for 5 seconds. Getting hit by the shockwaves again during this period will further slow down Survivors.

When hit by the Chain Hook, Survivors will be marked by the scent of rotting leaves and their location will be periodically exposed 2 times within 60 seconds, and Bane's attack recovery rate will be increased when he hits the exposed Survivors.

Abilities[edit | edit source]

Icon Name Description
Chain hook.png
Chain Hook Bane hooks survivors and pulls them to him or hooks a wall and pulls himself towards the wall. Long press to aim more precisely. [Cooldown: 14 seconds]
Fury hook.png
Thorny Chain Hook Survivors' Manifestation of Horror are the thorns on the Chain Hook, when Bane's Chain Hook hits a Survivor, it will deal 50% of normal attack damage. [Cooldown: 14 seconds]
Fury hook.png
Fury Hook Furious Bane won't let an intruder escape his Chain Hook. If the Chain Hook hits an object, Bane can cast the Chain Hook again within 7 seconds up to 2 times, until the Chain Hooks hits a Survivor or misses. [Cooldown: 14 seconds]

Deduction Targets[edit | edit source]

All completed Objectives reward the player with +335 Logic points for the Logic Path

    1. Guard Duty
      Entry into this forest is forbidden
      • Basic Objective: Pursue survivors 3 times
      • Advanced Objective 1: Pursue survivors 4 times
      • Advanced Objective 2: Pursue survivors 6 times Conclusion
      Only the landowner can hunt on the land. That's why you need a gamekeeper
    2. Remove obstacles
      Someone has blocked the road with pallets. What are they trying to do?
      • Basic Objective: Destroy 1 pallet
      • Advanced Objective 1: Destroy 3 pallets
      • Advanced Objective 2: Destroy 5 pallets Conclusion
      This is still a peaceful forest, despite these unsightly pallets. They'll get caught in the antlers.
    3. Inversion
      The forest ranger's duty is to drive out intruders
      • Basic Objective: Terror Shock Survivors 1 time
      • Advanced Objective 1: Terror Shock Survivors 1 time
      • Advanced Objective 2: Terror Shock Survivors 2 times Conclusion
      These tourists were acting like they couldn't read the signs, perhaps we should make them more noticeable.
    4. Capture
      Somebody has to be responsible for this repeated, reckless behaviour.
      • Basic Objective: Hit a Survivor with the chain hook 1 time
      • Advanced Objective 1: Hit a Survivor with the chain hook 3 times
      • Advanced Objective 2: Hit a Survivor with the chain hook 5 times Conclusion
      A photo: A strong forest ranger is holding a boy by the collar.
    5. Mercy
      It would be better to escort those who stray into the forest off the grounds than to send them to jail.
      • Basic Objective: Place Survivors on the Rocket Chair 2 times
      • Advanced Objective 1: Place Survivors on the Rocket Chair 3 times
      • Advanced Objective 2: Place Survivors on the Rocket Chair 4 times Conclusion
      Mother once said, kindness grants the soul peace. She was wrong.
    6. Minotaur's Forest
      You shouldn't let them come and go as they please. This isn't a park.
      • Basic Objective: Eliminate 1 Survivor with a Rocket Chair
      • Advanced Objective 1: Eliminate 2 Survivors with a Rocket Chair
      • Advanced Objective 2: Eliminate 3 Survivors with a Rocket Chair Conclusion
      A photo: A few poachers are pushing the gamekeeper's face towards a bear trap while a young man holds the elk head.
    7. Hunt
      Hunters and prey, guards and intruders. What's the difference.
      • Basic Objective: Wound Survivors 3 times
      • Advanced Objective 1: Wound Survivors 5 times
      • Advanced Objective 2: Wound Survivors 7 times   Conclusion
      A good gamekeeper should know how to catch intruders. In this regard, we're similar to hunters.
    8. Assault
      You need to figure out how to deal with crafty people.
      • Basic Objective: Hit a Survivor after you use Blink 1 time
      • Advanced Objective 1: Hit a Survivor after you use Blink 2 times
      • Advanced Objective 2: Hit a Survivor after you use Blink 3 times   Conclusion
      Obviously, it is best to hit them where they least expect it.
    9. Repair
      Those thugs have done enough damage.
      • Basic Objective: Survivors are hooked by the Chain Hook and hit 1 time
      • Advanced Objective 1: Survivors are hooked by the Chain Hook and hit 2 times
      • Advanced Objective 2: Survivors are hooked by the Chain Hook and hit 3 times Conclusion
      A journal entry: the human mind is one of the most difficult things to repair.
    10. Fair Shake
      They should be sent away, all of them!
      • Basic Objective: Eliminate all survivors
      • Advanced Objective 1: Eliminate all survivors
      • Advanced Objective 2: Eliminate all survivors  Conclusion
      A photo: a forest ranger wearing an elk head. He's watching poachers fleeing the forest After deducing Node 10: The Wanderer, Hell Ember's Worn Clothes costume will be unlocked.

Appearance Decoration[edit | edit source]

Icon Name Series Description Cost
BP Original..png
Original Already Equipped The original costume. Everything looks so natural. N/A
BP Worn Clothes.png
Worn Clothes Complete Character Deduction quest 10 Fair Shake to get. All the clothes are super tattered. Was it only a game they have been through? N/A
BP Goldsmith.png
Goldsmith S1 Essence 1 Goldsmiths are the creators of the finest work——They make only the best! N/A
BP Punk.png
Punk S1 Memory Sphere A This look is so scary that people cannot even begin to imagine the face under the mask. N/A
Forest Hunter Memory Sphere Season 3 Never set foot in the forest that he protects. He has zero tolerance towards thieves. N/A
Anubis Memory Sphere Season 4 You not only awakened the dead, but death itself. N/A
BP Crimson.png
Crimson Memory Sphere The scarlet paint is a warning to every poacher who dares step foot on the hunting grounds: Leave, or your blood shall be mixed in with the paint. 288 Echoes Echoes.png
BP Phantom.png
Phantom S1 Memory Sphere A The hunting grounds at night aren't quiet. A dark purple phantom wanders there, striking fear into everyone in its presence. N/A
Suffering Deer N/A The bloodless white deer antlers tell a tale of suffering and misery. He disguised himself wishing to stir up trouble during the march, and wasn't expecting someone else to beat him to it. 318 Echoes or 1188 Fragments
Cherry Pattern Memory Sphere Season 2 What was really used as dye for the sakura-red pattern? N/A
"Hunt" Memory Sphere Season 5 Your bones and my cloak buckle are a great match. N/A
BP Ice Blue.png
Ice Blue S1 Memory Sphere B The ice blue paint perfectly matches the Gamekeeper's cold heart. 108 Echoes Echoes.png Or 438 Fragments Fragments.png
BP White Wax.png
White Wax ??? The despair of losing desire, the paleness of losing love. N/A
Icon Name Series Description
Jingling Bell Memory Sphere 8 Legend has it that it was a bell that herald the celebrations of festivals. After the incident occurred, it became something everyone wanted to avoid. If you even hear the bell ring, you better hide quickly.

Special Effects: Replaces Carry Motion

Golden Horn.png
Golden Horn N/A Out of the only thing that his dear friend left behind, he crafted the this golden horn.
Special effect: Chain
258 Echoes Echoes.png or 968 Fragments Fragments.png
Forester's Bow Memory Sphere Season 3 The symbol of the defender of the Forest of No Return. 258 Echoes or 968 Fragments
Villain Charm.png
Villain Charm N/A Hunter's accessories, Villain Charm 258 Echoes Echoes.png or 968 Fragments Fragments.png
Lost Girl.png
Lost Girl N/A Hunter's accessories, Lost Girl 258 Echoes Echoes.png or 968 Fragments Fragments.png
Bizzaro Detective.png
Bizarro Detective Already Obtained Hunter's accessories, Bizarro Detective N/A
Icon Type Name Series Description
Muse Mark.png
Graffiti Muse Mark Already Equipped The Graffiti content for all survivors and hunters, Muse Mark
BP Cartoon.png
Graffiti Gamekeeper - Cartoon Memory Sphere Season 7 Gamekeeper's exclusive Graffiti, Cartoon
Graffiti Gamekeeper - Gray Shadow Gamekeeper's exclusive Graffiti, Gray Shadow.
Golden Horn Grayed.png
Graffiti Golden Horn - Grayed Season 1 Essence 5 Golden Horn Graffiti - Grayed
BP Silhouette.png
Graffiti Gamekeeper - Silhouette Season 1 Essence 4 Gamekeeper's exclusive Graffiti, Silhouette
Chain Hook Grayed.png
Graffiti Chain Hook - Grayed Season 1 Essence 6 Chain Hook Graffiti, Grayed
Chain Hook Colored.png
Graffiti Chain Hook - Colored Season 1 Essence 5 Chain Hook Graffiti, Colored
Golden Horn Colored.png
Graffiti Golden Horn - Colored Season 1 Essence 6 Golden Horn Graffiti, Colored
Graffiti Goldsmith - Cartoon Gamekeeper's exclusive Graffiti, Goldsmith - Cartoon
Graffiti Goldsmith - Cute Gamekeeper's exclusive Graffiti, Goldsmith - Cute
Graffiti Gamekeeper - Cute Gamekeeper's exclusive Graffiti, Cute
Emote Troubled Troubled Motion, exclusive to Gamekeeper
Emote Salute Memory Sphere Season 5 Salute Motion, exclusive to Gamekeeper
Emote Threaten Memory Sphere Season 3 Threaten Motion, exclusive to Gamekeeper
Emote Rolls 4-Sided Dice 4-sided Dice Enthusiast

60 Echoes

Rolls 4-sided Dice Motion, exclusive to Doctor
Standby Motion
Icon Name Series Description
Default Already Equipped Hunter's default motion in matching room
Demonstrate S1 Memory Sphere A Gamekeeper's exclusive standby motion in matching room, Demonstrate
Laugh Memory Sphere Gamekeeper's exclusive standby motion in matching room, Laugh
Visit N/A Gamekeeper's exclusive standby motion in matching room, Visit. Visible to survivors.
Hunter Snooze.png
Snooze S1 Memory Sphere B Gamekeeper's motion in matching room, Snooze

Tips[edit | edit source]

As Bane:[edit | edit source]

  1. Your hook can go over windows and pallets, and will drag survivors over them to you. If you are close to a survivor, you can easily hook them when they drop a pallet or vault over a pallet or a window.
  2. Charge up your hook (hold the skill button) to accurately aim your hook. A dotted line (similar to the Cowboy's) will show the current trajectory.
  3. Get your upgraded hook as soon as possible (Insolence can help effectively.)
  4. Only aim when you've ensured your chance to hook survivors. Your camera sensivity is sharply decreased during the hooking attempt.

Against Bane:[edit | edit source]

  1. NEVER run in a straight line. If you do this, you get hooked, and then you die.
  2. Use the terrain to your advantage, and beware of Bane charging up his hook. There will be a whooshing noise, and he will be visibly swinging his hook in the air.
  3. If Bane is close when you preform a vault of drop a pallet, it is easy for him to hook you, because the hook goes over such things. After doing so, immediately run to the side. This is easier with Thief and other survivors with increased vault speed, and harder with Mind's Eye and other survivors with slower vault speed.
  4. Mind's Eyes should beware, because he can hook you from a distance while you are working on a cipher. Either try to decode on cipher in areas with lots of walls, or run as soon as you get the heartbeat.
  5. If Bane is camping late-game, it is nearly impossible to save the chaired person, and unless multiple people try at once, would-be rescuers are easily knocked down. Do ciphers instead, especially if the chaired emotes "Focus on Decoding!" or "Don't rescue me!".

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Bane is based of the Greek myth of the Minotaur
  • Bane's character design may also be based of the Native American legends of the Wendigo.
  • His birthday is on 21st of May.
  • He is interested on petting moose.
  • He is skilled on throwing.
  • He hates guns and animal traps.
  • He likes moose and hound.

References[edit | edit source]

See also[edit | edit source]

The Survivors IconHelpLoading survivor.png
Emily Dyer Portrait.png Emily Dyer - Doctor Freddy Riley Portrait.png Freddy Riley - Lawyer Kreacher Pierson Portrait.png Kreacher Pierson - Thief Emma Woods Portrait.png Emma Woods - Gardener Servais Le Roy Portrait.png Servais Le Roy - Magician Kurt Frank Portrait.png Kurt Frank - Explorer
Naib Subedar Portrait.png Naib Subedar - Mercenary Martha Behamfil Portrait.png Martha Behamfil - Coordinator Fiona Gilman Portrait.png Fiona Gilman - Priestess Tracy Reznik Portrait.png Tracy Reznik - Mechanic William Ellis Portrait.png William Ellis - Forward Helena Adams Portrait.png Helena Adams - The Mind's Eye
Vera Nair Portrait.png Vera Nair - Perfumer Cowboy Portrait.png Kevin Ayuso - Cowboy Dancer Portrait2.png Margaretha Zelle - Female Dancer Eli Clark Portrait.png Eli Clark - Seer Aesop Carl Portrait.png Aesop Carl - Embalmer Norton Campbell Portrait.png Norton Campbell - Prospector
Patricia Dorval Portrait.png Patricia Dorval - Enchantress Mike Morton Portrait.png Mike Morton - Acrobat Murro Portrait.png Murro - Wildling Jose Baden Portrait.png Jose Baden - First Officer Demi Bourbon Portrait.png Demi Bourbon - Barmaid Lucky Guy Portrait.png Lucky Guy
The Hunters IconHelpLoading hunter.png
Leo Beck.png Leo Beck - Hell Ember Joker.png Joker - Smiley Face Jack.png Jack - The Ripper Bane.png Bane - Gamekeeper Violetta.png Violetta - Soul Weaver Michiko.png Michiko - Geisha
Hastur.png Hastur - The Feaster Black and White.png Wu Chang - Black and White Photographer.png Joseph - Photographer Mad Eyes.png Burke - Mad Eyes Yidhra.png Yidhra - Dream Witch Robbie.png Robbie - Axe Boy
Luchino FP.png Luchino - Evil Reptilian Mary FP.png Bloody Queen