Andrew Kreiss

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Andrew Kreiss
Andrew Kreiss FP.png
About
Gender: Male
Career: Gravekeeper
Prop: Shovel
Clues: 3568
Echoes: 688

Andrew Kreiss, or the Gravekeeper, is one of 29 Survivors IconHelpLoading survivor.png currently featured in Identity V Identity v.png.

Overview

The Gravekeeper is a Rescue character. With his shovel, he can dig underground twice in one game. When underground, he receives a speed boost and being underground nullifies one attack of the Hunter. Some Hunter's abilities, like Ann's Cat, Geisha's Dash and Wu Chang's Soul Siphon do not work on the Gravekeeper while he is underground. When he is above a level, for example, above the basement, the Gravekeeper can choose to jump down into the basement and cross levels easily.


If he is not attacked while he is underground, he receives a 50% rescue speed buff for 5 seconds. This allows him to rescue very quickly. He can also use his shovel to bodyblock the rescued Survivor without receiving damage.


After both shovels are used, the Gravekeeper can open chests around the map to get other items.

Background

For Andrew, life even from an early age was living hell. Born with albinism and having a fear of the sun, the young child was constantly plagued with the violent rumors of being cursed, even going as far to being called "The White Haired Monster". His only wish was to be like other younger children, to be able to play outside in the sun and have fun, but the hatred and discrimination forced him to recluse from society, completely isolating him from the beautiful and kind things the world had to offer. His only solace was within a feeble, kind woman (his mother) who protected him and nurtured him when no one else would. Most of his peaceful childhood memories come from his times with this woman, when he would fall asleep in her arms and to the sounds of passing time. Once she died, Andrew left and became a gravekeeper for the Lutz cemetery, seeking salvation; this graveyard was insistent upon the burial of only good, well-natured people. To Andrew, however, the line between good and evil is blurred, and no one person or group can decide the truth behind what makes someone good or evil. He wondered whether or not he was the monster, or if it was the people around him. Hoping to find the answers to his questions, he accepted his invite to the Oletus Manor, his heart full of hopefullness and warmth for the first time in a long time.

External Traits

External Traits
Icon Name Series
External Trait - Dig to Escape.png
Dig to Escape Carries a shovel, enabling him to enter underground sneak mode;

Underground Sneak

In underground Sneak mode, Gravekeeper can dig and move underground;

He can go under pallets that are knocked down, but he can't go through other obstacles in fear of them collapsing;

Given the limited oxygen underground, there is a time limit for underground Sneak mode, but Gravekeeper can stop digging and resurface to the ground at any time.

If he is attacked in underground Sneak mode, he can shield damage once and resurface to the ground;

In underground Sneak mode, if there is sufficient space underground, he can go down a level digging downwards, leaving a pothole behind at the same spot. The pothole will disappear after a duration.

External Trait - Claustrophobia.png
Claustrophobia As a result of his claustrophobia, Gravekeeper's movement speed is increased by 10% in underground Sneak mode
External Trait - At Ease.png
At Ease When Grave Keeper chooses to resurface to the ground without receiving any damage, he becomes at ease, increasing his rescue speed by 50% for 5 seconds.
External Trait - All Thumbs.png
All Thumbs Having lived by himself throughout the year in the cemetery, he hasn't communicated with or learned from the living. His eyesight is also poor as a result of illness. Therefore he's clumsy and terrible with machines, which decreases his decoding speed by 15%.

Deduction Target

All completed objectives rewards players with +355 Logic Points for the Logic Path

  1. Evening Bell At the Evening Bell tolls, the entire world belongs to the darkness and me.
  2. Rumor More terrifying than illnesses...
  3. Hand Painting Such painted malevolence...
  4. Final Letter Don't mourn for me when I'm laid to rest here.
  5. Letter from Heaven Reserve your seat in advance. First-class s available on the train to heaven.
  6. Redemption Redemption doesn't come easy.
  7. Gate of Destiny Destiny always opens a door unexpectedly. Yet what's on the other side of the door...?
  8. A moment's thought I shouldn't hesitate anymore...
  9. Screeching Sound Sometimes lies are more easily accepted than the truth.
  10. Transaction A deal that one knows about.
  11. Exposed That damn light illuminated the secret of sin.

Appearance Decoration

Costume
Icon Name Series Description Cost
Original Costume Gravekeeper.png
Original Already Equipped The original costume. Everything looks so natural. N/A
Worn Clothes Complete Character Deduction quest 11 'Exposed' to get. All the clothes are super tattered. Was it only a game they have been through? N/A
Desolate Sand Gravekeeper.png
Desolate Sand S10 Essence 1 At dusk, gunshots echo in the borderless wilderness. Destiny's judgement is inevitable. ([Limited] Costume, only available from S10 Essence) N/A
Train Conductor Memory Sphere Season 11 The train of destiny rumbles on. It won't stop, and it won't brake, until death arrives. N/A
Ancient Ballad Gravekeeper.png
Ancient Ballad N/A The song has left with the stars and into the clouds, leaving behind endless yellow sand of yesteryear. 318 Echoes Echoes-2020.png or 1188 Fragments Fragments-2020.png
Choir Boy Memory Sphere Season 13 The secret society he scoured by stealing minerals and human materials turned into fools' revelry when painted by the truly wise. N/A
Azure Rain Logic Path reached 1258 (S12) Reincarnation doesn't stop for the rain. N/A
Yellow Mud S12 Essence 2 A dirt-proof shirt, or at least it looks like one. N/A
Accessories
Icon Name Series Description Cost
Paraffin Lantern Memory Sphere Season 11 When it's eerie at night, the light may be a burden, yet it's indispensable. 258 Echoes Echoes-2020.png or 968 Fragments Fragments-2020.png
Behavior
Icon Type Name Series Description
Muse Mark.png
Graffiti Muse Mark Already Equipped The Graffiti content for all survivors and hunters, Muse Mark
Agree.png
Emote Agree Already Equipped A motion that means agreement.
Hush.png
Emote Hush Already Equipped A motion that means hush.
Advance.png
Emote Advance N/A A motion that means advance.
Confused.png
Emote Confused Rank Treasure A motion that means confusion.
Hurry back.png
Emote Hurry Back S1 Memory Sphere B A motion that asks teammates to hurry back.
Emote Rolls 4-Sided Dice 4-sided Dice Enthusiast

60 Echoes Echoes-2020.png

Rolls 4-sided Dice Motion, exclusive to Priestess
Standby Motion
Icon Name Series Description
Default.png
Default Already Equipped Female survivor's default motion in matching room

Tips

  • It takes some seconds to complete the digging animation. If you get hit during the digging animation, you will lose 1 shovel and 1 health stage. Because of this, time your digs correctly and ensure that the hunter is not within attack range.
  • Hunters that hit you while underground will trigger the recharge animation. Dig after rescuing to bodyblock the rescued survivor, buying them more time to escape.
  • When underground, Andrew receives a speed bonus. This might be good if you are far from the chaired survivor, as you can reach the chair faster.
  • Being underground also nullifies a detention attack. You may escape from the exit gate while underground. However, escaping through the dungeon requires you to be on land. Timing is essential when trying to pull off a dungeon escape.
  • Throw down nearby pallets at the start of the game. The Hunter might choose to chase you as they get notifications from pallet-throwing. With your digging skill, you can pass below pallets and kite the Hunter for a longer time.

See also

The Survivors IconHelpLoading survivor.png
Emily Dyer Portrait.png Emily Dyer - Doctor Freddy Riley Portrait.png Freddy Riley - Lawyer Kreacher Pierson Portrait.png Kreacher Pierson - Thief Emma Woods Portrait.png Emma Woods - Gardener Servais Le Roy Portrait.png Servais Le Roy - Magician Kurt Frank Portrait.png Kurt Frank - Explorer
Naib Subedar Portrait.png Naib Subedar - Mercenary Martha Behamfil Portrait.png Martha Behamfil - Coordinator Fiona Gilman Portrait.png Fiona Gilman - Priestess Tracy Reznik Portrait.png Tracy Reznik - Mechanic William Ellis Portrait.png William Ellis - Forward Helena Adams Portrait.png Helena Adams - The Mind's Eye
Vera Nair Portrait.png Vera Nair - Perfumer Cowboy Portrait.png Kevin Ayuso - Cowboy Dancer Portrait2.png Margaretha Zelle - Female Dancer Eli Clark Portrait.png Eli Clark - Seer Aesop Carl Portrait.png Aesop Carl - Embalmer Norton Campbell Portrait.png Norton Campbell - Prospector
Patricia Dorval Portrait.png Patricia Dorval - Enchantress Murro Portrait.png Murro - Wildling Mike Morton Portrait.png Mike Morton - Acrobat Jose Baden Portrait.png Jose Baden - First Officer Demi Bourbon Portrait.png Demi Bourbon - Barmaid 26px Victor Grantz - Postman
26px Andrew Kreiss - Gravekeeper 26px Luca Balsa - Prisoner 26px Melly Plinius - Entomologist 26px Edgar Valden - Painter Lucky Guy Portrait.png Lucky Guy
The Hunters IconHelpLoading hunter.png
Leo Beck.png Leo Beck - Hell Ember Joker.png Joker - Smiley Face Jack.png Jack - The Ripper Bane.png Bane - Gamekeeper Violetta.png Violetta - Soul Weaver Michiko.png Michiko - Geisha
Hastur.png Hastur - The Feaster Black and White.png Wu Chang - Black and White Photographer.png Joseph - Photographer Mad Eyes.png Burke - Mad Eyes Yidhra.png Yidhra - Dream Witch Robbie.png Robbie - Axe Boy
Luchino FP.png Luchino - Evil Reptilian Mary FP.png Mary - Bloody Queen Bonbon FP.png Bonbon - Guard 26 Ann.png Ann - Disciple Antonio.png Antonio - Violinist Sculptor.png Galatea - Sculptor