Abilities are powers unique to each Hunter meant to fulfill their objective.
List of Abilities[ | ]
Hell Ember[ | ]
Icon | Name | Description |
---|---|---|
Awaken | Tap the skill button to Awaken Phantoms for 25 seconds; hold the skill button to transmit Rage to your Puppet and order it to pursue nearby Survivors; When the Puppet hits a Survivor or if you change places with the Puppet, it will stop moving. Phantom Phantoms will automatically pursue nearby Survivors. | |
Puppet Control | For an unknown reason, Leo is connected with his Puppet. After tapping Deploy or Cast, the Puppets can detect surrounding Survivors and alert Leo. Cooldown: 20/46 seconds | |
Multiple Puppet Control | Leo acquires a second Puppet.
Cooldown: 20/46 seconds |
Notes[ | ]
- Puppets have a cooldown of 20 seconds when Hell Ember switches positions
- They have a cooldown of 46 seconds when dismantled by Survivors.
- The Red Puppet (2nd one) is the only Puppet that allows Hell Ember to attack while switching positions, this allows him to attack Survivors through walls when switching, but the timing has to be perfect.
Smiley Face[ | ]
Icon | Name | Description |
---|---|---|
Rocket Dash | Brandishing a rocket, Joker dashes forward quickly and destroys all targets in his way.
Cooldown: 12 seconds | |
Crazed Dash | After multiple intimate collaborations, Joker can dash farther and faster with his rocket.
Cooldown: 12 seconds |
Notes[ | ]
- Rocket Dash and Crazed Dash will both deal a normal amount of damage to a Survivor and can destroy pallets that have been thrown down.
Gamekeeper[ | ]
Icon | Name | Description |
---|---|---|
Chain Hook | Bane hooks Survivors and pulls them to him or hooks a wall and pulls himself towards the wall.
Cooldown: 14 seconds | |
Thorny Chain Hook | Survivors' Manifestation of Horror are the thorns on the Chain Hook. Now, when Bane's Chain Hook hits a Survivor, it will deal 50% of a normal attack damage.
Cooldown: 14 seconds | |
Fury Hook | Furious Bane won't let an intruder escape his Chain Hook. If the Chain Hook hits an object, Bane can cast the Chain Hook again within 7 seconds up to 2 times, until the Chain Hook hits a Survivor or misses.
Cooldown: 14 seconds |
Notes[ | ]
- The ability cooldown is refreshed once it enters the next presence tier, this will guarantee and instant knock down at the appropriate level of presence.
The Ripper[ | ]
Icon | Name | Description |
---|---|---|
Freezing Fog | Every once in a while The Ripper's attack will trigger a flying Fog Blade. Fog Blade will also leave Fog on its path. Survivors hit by Fog Blade will also leave a trail fog behind them as they move around.
Fog While in the Fog, The Ripper has increased movement speed and greatly reduced Hidden Mist Cooldown. Cooldown: 20 seconds | |
Hidden in Mist | When not striking or vaulting, The Ripper can gradually enter Hidden in Mist mode but his movement speed is reduced in the process. Once he has entered Hidden in Mist mode, his movement speed will increase.
Cooldown: 17 seconds | |
Hidden in Shadows | The Ripper can enter Hidden in Mist mode more swiftly, and his movement speed is increased in the process.
Cooldown: 14 seconds |
Notes[ | ]
- If The Ripper has reached maximum presence and is walking inside of Freezing Fog , then the invisibility transformation will only take 3 seconds to complete.
Soul Weaver[ | ]
Icon | Name | Description |
---|---|---|
Webbing | Spinning webs is Violetta's natural instinct. Hold down the skill button and select a suitable place to release Entangled.
Entangled Violetta will gain a brief acceleration that gradually slows when passing cobweb traps. This effect can be stacked up to 3 times by using new webs. | |
Spinning | Spits out a ball of web that Entangles its target. Each successful hit deals half the damage of a normal attack and the target is Entangled with 1 layer of webbing, up to a maximum of 3 layers.
Cooldown: 10 seconds | |
Web Attack | As time passes, the Soul Weaver's spinning ability becomes stronger, speeding up the spinning action and reducing its cost.
Cooldown: 10 seconds |
Geisha[ | ]
Icon | Name | Description |
---|---|---|
Dash Hit | Michiko enters genesis mode and assumes the Prajna form. She ignores the terrain and rushes towards the Survivor closest to the middle of where she is looking. But, should Michiko's face be gazed upon by a Survivor, Panic form will be activated and special abilities negated.
Cooldown: 8 seconds | |
Dancing in Misery | Michiko send out a Swallowtail Butterfly with a lifespan of 40 seconds to the target location. It will take some time for it to get there.
Swallowtail Michiko's resentment transforms into a butterfly spirit which can be used as a target for Dash Hit. Cooldown: 20 seconds | |
Soul Departure | Michiko enters genesis mode and changes into Prajna form and jumps into the air to overlook the surrounding environment. Her Dash Hit also gains casting distance. But, should Michiko's face be seen by a Survivor, Panic Form will be activated and the skill will lose its effect. | |
Dash Hit - Enhanced | Survivor's fear increases Michiko's powers. Michiko can now dash towards Survivors at a higher speed.
Cooldown: 8 seconds |
Wu Chang[ | ]
Icon | Name | Description |
---|---|---|
Summon | Use the skill to switch into Dual Soul mode, or hold down the skill button to charge up and toss the Soul Umbrella forward and then switch to Dual Soul mode and teleport to where the Umbrella lands. The longer you charge the skill the further you can toss the Umbrella.
Cooldown: 30 seconds | |
Infinite Nirvana | Throws the Umbrella at the target location, where it will stay for 5 seconds. Outlines of Survivors in the area covered by the Umbrella will be shown, with their movement speed and vaulting speed slightly decreased, and other interaction speeds significantly decreased. Outlines of these Survivors will still be shown for 5 seconds after they move outside of the area. For the duration where the Umbrella is active, Wu Chang can choose to teleport to where the Umbrella is and switch to Dual Soul mode, or retrieve the Umbrella to recover skill cooldown. Without the Umbrella, Wu Chang's movement speed and vaulting speed is increase. The Umbrella will return to Wu Chang when the 5 seconds are up.
Cooldown: 30/5 seconds | |
Siphon Soul & Wavering Soul | The White Guard's body moves with ease, and when it fully enters the spiritual realm it won't be able to interact with anything for 5 seconds. However, its movement speed is greatly increased and it will siphon the souls of nearby Survivors. If it manages to fully siphon a Survivor's soul, their soul will be lost.
Lost Soul Bedazzled and unable to interact with the environment.
Spiritless Movement directions will be reversed Cooldown: 20/14 seconds | |
Summon - Enhanced | Reduces the time it takes to switch in Dual Soul mode, and you will immediately perform a powerful Siphon Soul or Wavering Soul upon switching.
Cooldown: 30 seconds |
Notes[ | ]
- When a Survivor has both debuffs of Lost Soul and Spiritless, the debuff Lost Wavering Soul will be applied to the Survivor.
- Lost Wavering Soul will greatly reduce the Survivor's Movement Speed, Interaction Speed, and reverse their controls. It lasts for a total of 14 seconds.
Photographer[ | ]
Icon | Name | Description |
---|---|---|
Recorded Moment | A Recorded Moment which can be used while Camera World is active. Joseph may use it to enter and exit the Camera World freely.
Cooldown: 8 seconds | |
Time Jump | Joseph records the last 15 seconds in time as he moves. Return to your desired point in time by holding down the skill button for the corresponding number of seconds.
Cooldown: 10 seconds |
Notes[ | ]
- When Time Jump is used, the Photographer will turn towards the nearest Survivor, whether they are healthy, injured, incapacitated, or chaired.
Mad Eyes[ | ]
Icon | Name | Description |
---|---|---|
Portable Console | Burke can use the Portable Console to patch into a Control Monitor directly, but using the Portable Console consumes more energy. | |
Overclock | Can be used on the Control Monitor interface after this ability has been unlocked. The cooldown time and amount of energy consumed will be greatly decreased. This Control Monitor will be unable to restore energy for a period of time after Overclock has been used.
Cooldown: 30 seconds |
The Feaster[ | ]
Icon | Name | Description |
---|---|---|
Tentacles | Hastur can absorb the Survivors' Terror to charge and summon the Tentacles. Hastur can also release the Tentacles at a specific location by long holding it.
Cooldown: 14/3 seconds | |
Nightmare Attack | Hastur can control nearby Tentacles. Tap and hold the skill button to hit the nearest Survivor with the Tentacles.
Cooldown: 5 seconds | |
Condensation of Terror | On top of absorbing Survivors' Terror, Hastur's Tentacles will also gain additional charge over time, up to 5 times.
Cooldown: 40 seconds | |
Nightmare Gaze | Hastur can choose to gaze at a Survivor. After being gazed at by Hastur over 20 seconds, Hastur can tap the skill button repeatedly to attack Survivors with the Tentacle Smash.
Cooldown: 5 seconds |
Notes[ | ]
- Tentacles only charge while in a certain distance of a Survivor at base presence; it takes 14 seconds to charge one.
- Placing Tentacles on the Map has a cooldown of 3 seconds between uses.
- At the first tier of presence, The Feaster gains a passive Tentacle charge allowing him to generate a Tentacle every 40 seconds on his own.
- The Feaster is able to gain a Tentacle every 10 seconds while in range of a Survivor at first tier; his passive generation makes this happen.
- The Tentacle will attack in the direction of the nearest Survivor, which can be used to find Survivors.
Dream Witch[ | ]
Icon | Name | Description |
---|---|---|
Leech | Hold the button to select a Survivor without a Leeching Follower, and spawn a Witch Mark and a Follower at the location. The skill cooldown will be decreased when the Follower hits a Survivor.
Cooldown: 75 seconds | |
Preach | Tap on the wheel to control Followers. There is a short cooldown between each control. Followers cannot change targets while casting a skill or attacking.
Cooldown: 2 seconds | |
Assimilation | Significantly decreases the cooldown of Leech skills.
Cooldown: 45 seconds | |
Martyr | Increases control of Followers to significantly increase the Followers' movement radius.
Cooldown: 2 seconds |
Axe Boy[ | ]
Icon | Name | Description |
---|---|---|
Resurge | When Robbie has a Peaceful Pine Branch, he can use it to grow more Peaceful Pines.
Special Once the number of Peaceful Pines in the area reaches the maximum number of 6, the newly planted Peaceful Pines will replace the earliest planted Peaceful Pines. Cooldown: 2 seconds | |
Dispel Souls | When Robbie is in the Corrupt Area or close to a Survivor who has been possessed by a Resentful Soul, he can order the Resentful Soul to fly toward him after a short delay. During this process, if a Resentful Soul comes in contact with any Survivor, it deals damage equal to a normal attack to the Survivor and disappears right after. If it is absorbed by Robbie, Robbie will gain a temporary speed boost. The disappeared Resentful Soul will reappear in the vicinity of the Peaceful Pine after 30 seconds. Cooldown: 15 seconds | |
Restful Road | Robbie summons the roots of a Peaceful Pine to quickly generate a Restful Road from his feet. Robbie can also use a branch (long-tap and drag the branch) to enable the Restful Road to extend forward with the branch. Cooldown: 18 seconds | |
Corrupting Breath | When a Survivor who is still mobile leaves the Corrupt Area, they will be shrouded by the Corrupting Breath which significantly reduced their movement speed for 3 seconds. |
Evil Reptilian[ | ]
Icon | Name | Description |
---|---|---|
Preying Leap | After leaping from the ground, Luchino can make a second leap in the air. If Luchino hits an obstacle while leaping, it will fall from the sky.
Cooldown: 9 seconds | |
Crash | Luchino can crash vertically from the air at will. | |
Lethal Crash | After leaping to a certain height, tapping on the Skill button again will cause Luchino to drop vertically at high speed, causing damage to the nearest Survivor within crash range and destroying all dropped Pallets withing a range. | |
Basilisk | Luchino's explosive force will greatly increases the dropping speed. | |
Mania | Luchino mutates further and is able to leap three times in the air. |
Bloody Queen[ | ]
Icon | Name | Description |
---|---|---|
Mirror Image | Summon the Aqua Mirror to generate a Mirror Image of the body. When the image is formed, tap the skill button again to switch positions with the Mirror Image.
Cooldown: 15 seconds | |
Mirror Rotation | Mary can rotate the Aqua Mirror when a Survivor is within 25m of Mary's Mirror Image to make the Aqua Mirror turn to the nearest Survivor.
Cooldown: 13 seconds | |
Into the Mirror | When summoning the Aqua Mirror within a 5m radius of a Survivor, a Mirror Image of the nearest Survivor will be generated; the Survivor's Mirror Image will disappear after the Survivor is hit by Mary.
Cooldown: 15 seconds |
Guard 26[ | ]
Icon | Name | Description |
---|---|---|
Time Bomb | Time Bombs can be placed or thrown. The bomb will explode at the end of the timer, and the timer can be adjusted before the bomb is thrown.
Cooldown: 6 seconds | |
Remote-Controlled Bomb | Placing or throwing the special Remote-Controlled Bomb, and tapping the skill button again will detonate the bomb. The Remote-Controlled Bomb will detonate automatically once it reaches the time limit.
Cooldown: 35 seconds | |
EX Bomb | Decreased the charging time of Time Bombs and increased the explosion range of all bombs.
Cooldown: 4 seconds |
"Disciple"[ | ]
Icon | Name | Description |
---|---|---|
Swoop | Ann sends her Cat sprinting in the target direction. Tap the skill button again and the Cat will split into two and run in the opposite directions. Cooldown: 10 seconds | |
Catwalk | Ann shares some of her Cat's power through their bond. Ann can now sense where the Cat is and dash towards it with alarming speed. Cooldown: 16/2 seconds | |
Guide | Ann creates a Command Mark at the target location. The Cat will refresh its existence time and come toward the Mark. Cooldown: 12 seconds | |
Psychic | Ann assimilates more with her Cat. Ann can now dash more quickly and frequently. Cooldown: 16/2 seconds |
Violinist[ | ]
Icon | Name | Description |
---|---|---|
Sonata | Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s. The two Music Notes will resonate to generate Terrifying String Music. Terrifying String Stays on the field for 13s, but only deals damage right when it's generated. Survivors who are hit will suffer damage equal to a normal attack plus 1 stack of Demon Notes. Cooldown: 13/7 seconds | |
Rhapsody | Antonio performs for 9s; During the crazed performance, he can move during the back swing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Music Note along with each attack. Terrifying Music Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Notes to the Survivors hit. Cooldown: 14 seconds | |
Infinite Movement | Within 20m of the Terrifying String Music's center, Antonio can throw out his bow and pull on the String Music to make it vibrate, creating 10 scattered and fleeting pieces of String Music. Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors in the areas won't suffer repeated damage from the String Music within 2 seconds. |
Notes[ | ]
- His Sonata has many different cooldowns attached to it.
- After placing the first Music Note, you have 7 seconds to place the second Music Note or a cooldown of 7 seconds will occur.
- If the second Music Note is too far from the first Music Note, a cooldown of 7 seconds will occur.
- If the second Music Note is placed successfully, both Music Notes will exist on the Map for 13 seconds; this also serves as a cooldown.
Sculptor[ | ]
Icon | Name | Description |
---|---|---|
Sculpture of Wisdom | Galatea summons a pair of sculptures side-by-side at the target location.
Cooldown: 16/2 seconds | |
Sculpture of Agility | Galatea summons a pair of sculptures one in front of another at the target location.
Cooldown: 16/2 seconds | |
Hieroglyphic Graveyard | Galatea throws out a weapon toward the target location. Once the weapon lands, a Hieroglyphic Graveyard with a wide range will be generated. For the next 16 seconds, Galatea will look down on the Hieroglyphic Graveyard from the creator's perspective and make sculptures inside, during which she can move but not perform most actions such as normal attacks. Cooldown: 12 seconds | |
Sculpture of Nobility | When two different sculptures collide, they will merge into the Sculpture of Nobility and immediately charge towards the nearest Survivor within 36 meters. It will shatter when it hits the target or an obstacle, dealing damage equal to half of a regular attack to all Survivors within a small range. If there isn't any targets nearby, the Sculpture of Nobility will shatter immediately upon formation. |
Notes[ | ]
- It takes a total of 16 seconds to generate a Sculpture of either Wisdom or Agility.
- There is a 2 second cooldown between uses of the same Sculpture ability.
- The Sculpture of Nobility will charge towards the nearest Survivor within 36 meters, which can be used to find Survivors.
"Undead"[ | ]
Icon | Name | Description |
---|---|---|
Kinetic Dash Hit | Dash forward a short distance and deal damage by launching up a Survivor. The ability ends when he hits an obstacle or reaches the maximum distance. Using this skill increases Energy Load by 10.
Energy Surge This ability cannot be interrupted by Survivors. Tapping the ability button again during the brief launch up period will trigger another hit that deals damage upon hitting a Survivor. Cooldown: 10 seconds | |
Charged Strike | A Charged Strike on the ground sending all Survivors within the Range flying. The range expands as the charged duration increases. When the charged duration exceeds a certain threshold, the hit comes with the effect of a normal attack, Using this skill increases Energy Load by 20.
Energy Surge This ability cannot be interrupted by Survivors. Before the Charged Strike ability ends, holding the ability button again will trigger another Charged Strike. Cooldown: 14 seconds | |
Energy Conversion | When this ability is used while Percy's Energy Load is below 50, his Energy Load will increase by 50 and he'll enter Energy Surge. When this ability is used when Percy is in Energy Surge mode, his Energy Load will decrease by 50 and he will exit Energy Surge mode.
Cooldown: 45 seconds |