Abilities

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Abilities are powers unique to each Hunter in Identity V IconHelp IVlogo.png.

Overview[edit | edit source]

Abilities are a Hunter's special powers meant to fulfill their objective.

Hunters IconHelpLoading hunter.png[edit | edit source]

Hunter Abilities
Icon Name Description Character
PuppetControl.png
Puppet Control

For an unknown reason, Hell Ember is connected with his puppet. After tapping Deploy or Cast, the puppet can detect surrounding survivors and alert Leo. Leo can switch positions with the puppet, gaining an acceleration boost for a short period. The puppet can be dismantled by survivors, during which time Leo is unable to switch positions.

Hell Ember
Leo Beck.png
MultiplePuppetControl.png
Multiple Puppet Control

After a successful pursuit, Leo acquires a second puppet covered in red stains.

Hell Ember
Leo Beck.png
Rocket dash.png
Rocket Dash

Brandishing a rocket, Joker dashes forward quickly and destroys all targets in his way——"Go nuts, my rocket friend!"

Smiley Face
Joker.png
Crazed dash.png
Crazed Dash

After multiple intimate collaborations, Joker can dash farther and faster with his rocket—— ——"Go nuts, my rocket friend!"

Smiley Face
Joker.png
Hidden in mist.png
Hidden in Mist

The fog is the Ripper's best friend. They are one and the same. When not striking or vaulting, Jack can gradually enter Hidden in Mist mode and become a dreaded, invisible hunter.

The Ripper
Jack.png
Hidden in shadows.png
Hidden in Shadows

The dense fog evokes memories of the Big Smoke. The Ripper can enter Hidden in Mist mode quickly and gain bonus movement speed.

The Ripper
Jack.png
Chain hook.png
Chain Hook

Bane hooks survivors and pulls them to him or hooks a wall and pulls himself towards the wall. Long press to aim more precisely——"You're going nowhere!"

Gamekeeper
Bane.png
Fury hook.png
Fury Hook

Fury makes Bane even more powerful. Now his chain hook deals damage when hitting survivors——"You're going nowhere!

Gamekeeper
Bane.png
Webbing.png
Webbing

Webbing is Violetta's natural instinct. Hold the skill button and choose a location to set a cobweb trap. Violetta will gain a brief acceleration that gradually slows when passing cobweb traps. This effect can be stacked up to three times by using new webs. Violetta will be alerted to the location of survivors that step on a tap and survivors will be entangled with one layer of webbing; survivors can be entangled with two layers of webbing. — — "Waiting is a virtue of hunters."

Soul Weaver
Violetta.png
Spinning.png
Spinning

Spits out a ball of web that Entangles its target. Each successful hit deals half the damage of a normal attack and the target is Entangled with one layer of webbing, up to a maximum of three layers. — — "I love hunting!"

Soul Weaver
Violetta.png
Web attack.png
Web Attack

As time passes, the Soul Weaver's spinning ability becomes stronger, speeding up the spinning action and reducing its cost. — — "Cobweb carnival! Happy holidays!"

Soul Weaver
Violetta.png
Moment of Death.png
Dash Hit

Michiko enters genesis mode and assumes the Prajna form. She ignores the terrain and rushes toward the survivor closest to the middle of where she is looking. But, should Michikos face be gazed upon by a survivor, Panic form will be activated and special abilities negated.

Geisha
Michiko.png
Leaving the Soul.png
Soul Departure

Michiko enters genesis mode and changes into Prajna form and jumps into the air to overlook the surrounding environment. Her Dash Hit also gains casting distance. But, should Michiko's face be seen by a survivor, Panic form will be activated and the skill will lose its effect.

Geisha
Michiko.png
Moment of Death Upgraded.png
Dash Hit

Survivors' fear increases the Michiko's powers. Michiko can now dash towards survivors at a higher speed.

Geisha
Michiko.png
Nightmare attack.png
Nightmare Attack

Hastur can control nearby tentacles. Tap and hold the skill button to hit the nearest survivor with the tentacle.

The Feaster
Hastur.png
Tentacles.png
Tentacles

Hastur calls forth tentacles from the abyss. Tap and hold the skill button and select the location to release the tentacles. Tentacles deteriorate quicker around rocket chairs with survivors on them.

The Feaster
Hastur.png
Nightmare gaze.png
Nightmare Gaze

Hastur can control tentacles and command them to strike nearby survivors. Survivors touched by Hastur's gaze will be attacked by tentacles for 20s. Cooldown for Nightmare Tripper is increased by an additional 10s when a survivor is touched by Hastur's gaze.

The Feaster
Hastur.png